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Returning 35 results for 'become bred diffusing contingency record'.
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Monsters
Mythic Odysseys of Theros
-crossed castaway has even been known to become part of such collections.
Secret Routes of the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
bound themselves to the worship of the serpent gods and imitated their ways, indulging in cannibalism and humanoid sacrifice. Through foul sorcery, the yuan-ti bred with snakes, utterly sacrificing
their humanity to become like the serpent gods in form, as well as in thought and emotion.
Serpent Kings of Fallen Empires. The yuan-ti view their physical transformation as a transcendent moment for
monsters
mind. Some who hear the whispers of the Crawling Queen become fascinated by insects, while others suffer more dramatic transformations. Valaara’s most persistent cults spread by forming a hive
ankhegs that burrow through the fabric of space.
Valaara’s Lair
Like other daelkyr, Valaara is bound within a demiplane in Khyber. However, Valaara has bred burrowing worms that chew through the
Backgrounds
Sword Coast Adventurer's Guide
your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
Skill Proficiencies: History
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
Magic Items
Baldur’s Gate: Descent into Avernus
feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Procedure The lizardfolk start out indifferent toward the characters and, by extension, Saltmarsh. To track the attitude of the lizardfolk, use points to record the characters’ progress toward
sealing an alliance. The characters begin the adventure with 0 points. That score is adjusted every time they interact with lizardfolk, but the results only become apparent when the characters meet the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Procedure The lizardfolk start out indifferent toward the characters and, by extension, Saltmarsh. To track the attitude of the lizardfolk, use points to record the characters’ progress toward
sealing an alliance. The characters begin the adventure with 0 points. That score is adjusted every time they interact with lizardfolk, but the results only become apparent when the characters meet the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
roles as record keepers prevent them from acting in any way other than to provide information. Ulthar will speculate that this is likely why the library allowed Vizeran and the characters to find it so
encounters with the demon lords. Ulthar offers the characters one of the library’s stonespeaker crystals. if they don’t have their own, instructing them on how to attune to it. He warns the characters to not let themselves become lost in the visions they will experience.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Procedure The lizardfolk start out indifferent toward the characters and, by extension, Saltmarsh. To track the attitude of the lizardfolk, use points to record the characters’ progress toward
sealing an alliance. The characters begin the adventure with 0 points. That score is adjusted every time they interact with lizardfolk, but the results only become apparent when the characters meet the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
roles as record keepers prevent them from acting in any way other than to provide information. Ulthar will speculate that this is likely why the library allowed Vizeran and the characters to find it so
encounters with the demon lords. Ulthar offers the characters one of the library’s stonespeaker crystals. if they don’t have their own, instructing them on how to attune to it. He warns the characters to not let themselves become lost in the visions they will experience.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
roles as record keepers prevent them from acting in any way other than to provide information. Ulthar will speculate that this is likely why the library allowed Vizeran and the characters to find it so
encounters with the demon lords. Ulthar offers the characters one of the library’s stonespeaker crystals. if they don’t have their own, instructing them on how to attune to it. He warns the characters to not let themselves become lost in the visions they will experience.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
teamsters often have Bog Luck lock their cash and other valuables into the strong room for safekeeping. He keeps a record in a ledger book of all the personal items stored there and has a reputation for being
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that characters can become associated with. Appendix D explores the multitude of worlds and alternate dimensions of reality, called the planes of existence. Finally, players can use the character
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that characters can become associated with. Appendix D explores the multitude of worlds and alternate dimensions of reality, called the planes of existence. Finally, players can use the character
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that characters can become associated with. Appendix D explores the multitude of worlds and alternate dimensions of reality, called the planes of existence. Finally, players can use the character
builder which provides a standardized way for players to create, record and keep track of their characters’ abilities and possessions.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appropriate attire. Security Levels Security Level Rank Locations 1: Green Visitor Administration (except Record Room), Sea Dock (except Cargo area), Simulations Deck (except Officers’ Mess) 2: Red
Cadet Cadet Quarters, Gymnasium, Spelljammer Nexus, Stores 3: Blue Sailor Sea Dock (Cargo area), Sky Dock 4: Purple Officer Administration (Record Room), Simulations Deck (Officers’ Mess) 5: Gold
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appropriate attire. Security Levels Security Level Rank Locations 1: Green Visitor Administration (except Record Room), Sea Dock (except Cargo area), Simulations Deck (except Officers’ Mess) 2: Red
Cadet Cadet Quarters, Gymnasium, Spelljammer Nexus, Stores 3: Blue Sailor Sea Dock (Cargo area), Sky Dock 4: Purple Officer Administration (Record Room), Simulations Deck (Officers’ Mess) 5: Gold
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appropriate attire. Security Levels Security Level Rank Locations 1: Green Visitor Administration (except Record Room), Sea Dock (except Cargo area), Simulations Deck (except Officers’ Mess) 2: Red
Cadet Cadet Quarters, Gymnasium, Spelljammer Nexus, Stores 3: Blue Sailor Sea Dock (Cargo area), Sky Dock 4: Purple Officer Administration (Record Room), Simulations Deck (Officers’ Mess) 5: Gold
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
the rules tried to do so, the game would become unwieldy. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
the rules tried to do so, the game would become unwieldy. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
the rules tried to do so, the game would become unwieldy. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
likely the best one and which opportunities seem too good to be true, at the DM’s determination. Suggested Characteristics Some gamble out of necessity. Others do so out of boredom. Still others become
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
way the githyanki are victims of their own success. After centuries of staging lucrative raids throughout the multiverse, the folk of Tu’narath have become spoiled and decadent. Vlaakith can still
smallest pieces of exquisite jewelry. Indolent Dilettantes As a race bred and shaped by the mind flayers for a life of fighting, the githyanki never knew anything else while they were enslaved. Now that they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Between the characters and the village is a network of cages where the grippli have kept, captured, and bred giant crabs for centuries. The crab maze is a collection of low-to-the-water walkways, ranging
crabs become excited. Running the Crab Maze No craft larger than a rowboat can navigate the crab maze because the water is too shallow and already occupied by angry giant crabs. The characters are dropped






