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Returning 35 results for 'becomes being diffusing checking record'.
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Monsters
Mythic Odysseys of Theros
all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Magic Items
Acquisitions Incorporated
Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others’ stories and your own
, which you play back liberally
Whispered Encyclopedia
At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character pursues the missing information, cross-checking other university records reveals an unusually high number of student deaths that same year. While Strixhaven experiences the occasional rare
fatality among the student body, that year dozens of students perished. No available record notes how the students died. Characters who, in chapter 4, learned about the student expelled for practicing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character pursues the missing information, cross-checking other university records reveals an unusually high number of student deaths that same year. While Strixhaven experiences the occasional rare
fatality among the student body, that year dozens of students perished. No available record notes how the students died. Characters who, in chapter 4, learned about the student expelled for practicing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character pursues the missing information, cross-checking other university records reveals an unusually high number of student deaths that same year. While Strixhaven experiences the occasional rare
fatality among the student body, that year dozens of students perished. No available record notes how the students died. Characters who, in chapter 4, learned about the student expelled for practicing
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
; and the word is part of the name they give to any of its practitioners. A goblin with access to booyahg becomes a member of the lashers and can often rise to the role of boss.
“Booyahg&rdquo
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D4. Dormitory The passage west from the courtyard becomes a long hallway with a series of stone doors on either side. Read the following aloud the first time a character enters one of the rooms: A
along the far wall. Judging from the smell and the decay, they died close to a tenday ago.
Checking the bodies reveals that they are all robed dwarves, likely the inhabitants of the shrine. Most were killed by the renegade dwarves’ warhammers, although some are rent by long wounds from the oni’s claws.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D4. Dormitory The passage west from the courtyard becomes a long hallway with a series of stone doors on either side. Read the following aloud the first time a character enters one of the rooms: A
along the far wall. Judging from the smell and the decay, they died close to a tenday ago.
Checking the bodies reveals that they are all robed dwarves, likely the inhabitants of the shrine. Most were killed by the renegade dwarves’ warhammers, although some are rent by long wounds from the oni’s claws.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D4. Dormitory The passage west from the courtyard becomes a long hallway with a series of stone doors on either side. Read the following aloud the first time a character enters one of the rooms: A
along the far wall. Judging from the smell and the decay, they died close to a tenday ago.
Checking the bodies reveals that they are all robed dwarves, likely the inhabitants of the shrine. Most were killed by the renegade dwarves’ warhammers, although some are rent by long wounds from the oni’s claws.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
starting space, the mood becomes darker: the calliope music plays discordantly, the staff is tense, and stormy weather looms in the sky above the carnival. The carnival’s mood is used to trigger an
into the carnival without a ticket. Witch and Light have tried to neutralize this situation by diligently checking all visitors for tickets, but some unfortunates inevitably slip through, making them targets for the hags’ thieves (see “Thieves of the Coven”).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
starting space, the mood becomes darker: the calliope music plays discordantly, the staff is tense, and stormy weather looms in the sky above the carnival. The carnival’s mood is used to trigger an
into the carnival without a ticket. Witch and Light have tried to neutralize this situation by diligently checking all visitors for tickets, but some unfortunates inevitably slip through, making them targets for the hags’ thieves (see “Thieves of the Coven”).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
starting space, the mood becomes darker: the calliope music plays discordantly, the staff is tense, and stormy weather looms in the sky above the carnival. The carnival’s mood is used to trigger an
into the carnival without a ticket. Witch and Light have tried to neutralize this situation by diligently checking all visitors for tickets, but some unfortunates inevitably slip through, making them targets for the hags’ thieves (see “Thieves of the Coven”).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important lore gained during the characters’ travels, and reporting on competitors’ goals and methods. Noteworthy Loremongers: Mabannok Kovri Essential Functions: Record names, dates, and vital
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important lore gained during the characters’ travels, and reporting on competitors’ goals and methods. Noteworthy Loremongers: Mabannok Kovri Essential Functions: Record names, dates, and vital
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important lore gained during the characters’ travels, and reporting on competitors’ goals and methods. Noteworthy Loremongers: Mabannok Kovri Essential Functions: Record names, dates, and vital
. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You can swap out some of the entries on the Lost Things table with others that you or your players create, using the ones described below as models. Use the adventure’s Story Tracker to record what
(see appendix A). The DM chooses the kind of instrument. When the character plays this instrument for the first time, their handwriting becomes legible. An Adventurer with No Fashion Sense Sense of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faction of Dran Enterprises becomes a prime suspect, with its agents found on the scene for both attacks. And all the while, the shadowy members of the Six pull together a tangled plot to gain control
of the orrery to destroy Acquisitions Incorporated — and bring ruin to Faerûn. As the adventure unfolds, the characters travel hither and yon across the Sword Coast and the North, checking in on some
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— it’s the only way to be sure
Noteworthy Documancers: Walnut Dankgrass (“C” Team), Brynshal Flume Essential Functions: Record information; track job and quest details within the franchise Position
you with hints whenever you try to solve a puzzle or decipher clues involving writing. Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— it’s the only way to be sure
Noteworthy Documancers: Walnut Dankgrass (“C” Team), Brynshal Flume Essential Functions: Record information; track job and quest details within the franchise Position
you with hints whenever you try to solve a puzzle or decipher clues involving writing. Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— it’s the only way to be sure
Noteworthy Documancers: Walnut Dankgrass (“C” Team), Brynshal Flume Essential Functions: Record information; track job and quest details within the franchise Position
you with hints whenever you try to solve a puzzle or decipher clues involving writing. Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You can swap out some of the entries on the Lost Things table with others that you or your players create, using the ones described below as models. Use the adventure’s Story Tracker to record what
(see appendix A). The DM chooses the kind of instrument. When the character plays this instrument for the first time, their handwriting becomes legible. An Adventurer with No Fashion Sense Sense of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You can swap out some of the entries on the Lost Things table with others that you or your players create, using the ones described below as models. Use the adventure’s Story Tracker to record what
(see appendix A). The DM chooses the kind of instrument. When the character plays this instrument for the first time, their handwriting becomes legible. An Adventurer with No Fashion Sense Sense of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faction of Dran Enterprises becomes a prime suspect, with its agents found on the scene for both attacks. And all the while, the shadowy members of the Six pull together a tangled plot to gain control
of the orrery to destroy Acquisitions Incorporated — and bring ruin to Faerûn. As the adventure unfolds, the characters travel hither and yon across the Sword Coast and the North, checking in on some
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faction of Dran Enterprises becomes a prime suspect, with its agents found on the scene for both attacks. And all the while, the shadowy members of the Six pull together a tangled plot to gain control
of the orrery to destroy Acquisitions Incorporated — and bring ruin to Faerûn. As the adventure unfolds, the characters travel hither and yon across the Sword Coast and the North, checking in on some
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
” in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloister’s safety, such as by fighting the zombies at the beach or undertaking any of the
quests she offers them (see “Cloister Quests” later in this chapter). If the characters harm any of the residents of Dragon’s Rest, she becomes hostile and insists the characters make amends for the harm
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
” in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloister’s safety, such as by fighting the zombies at the beach or undertaking any of the
quests she offers them (see “Cloister Quests” later in this chapter). If the characters harm any of the residents of Dragon’s Rest, she becomes hostile and insists the characters make amends for the harm
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
” in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloister’s safety, such as by fighting the zombies at the beach or undertaking any of the
quests she offers them (see “Cloister Quests” later in this chapter). If the characters harm any of the residents of Dragon’s Rest, she becomes hostile and insists the characters make amends for the harm
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
character convinces the guard to look for trouble elsewhere. If the check fails, the guard becomes hostile and behaves as described above, and the character can’t repeat the check on that particular
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
crew becomes disloyal during a voyage, the crew turns hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return. Passengers. The table indicates the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
return the stolen samovar. If the characters return the samovar without opening it, the halfling opens it while checking for damage and releases Baadi (see the previous section). To Navid’s Hideout The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
character convinces the guard to look for trouble elsewhere. If the check fails, the guard becomes hostile and behaves as described above, and the character can’t repeat the check on that particular
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
character convinces the guard to look for trouble elsewhere. If the check fails, the guard becomes hostile and behaves as described above, and the character can’t repeat the check on that particular
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
crew becomes disloyal during a voyage, the crew turns hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return. Passengers. The table indicates the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
return the stolen samovar. If the characters return the samovar without opening it, the halfling opens it while checking for damage and releases Baadi (see the previous section). To Navid’s Hideout The






