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Returning 35 results for 'becomes being diffusing counts relative'.
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Spells
Player’s Handbook
number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three
.
Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points
Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor
creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as
Nolzur's Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor
creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as
Equipment
A target hit by a piece of Alchemical Ammunition packed with War Oil takes damage as normal for the ammunition, then becomes coated in War Oil for up to 1 minute. Alternatively, you can target a
Oil is slick and highly flammable. An area coated in War Oil counts as Difficult Terrain, and a creature that starting its turn in a coated area or enters the coated area for the first time on a turn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link
Backgrounds
Guildmasters’ Guide to Ravnica
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The maximum number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts
as three. Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three. Each target animates, sprouts legs, and becomes a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three. Each target animates, sprouts legs, and becomes a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts as three. Each target animates, sprouts legs, and becomes a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The maximum number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts
as three. Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The maximum number of objects is equal to your spellcasting ability modifier; for this number, a Medium or smaller target counts as one object, a Large target counts as two, and a Huge target counts
as three. Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is
beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
murderous undead. The farther one moves from the coast, the more humid, hot, and inhospitable the land becomes.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
murderous undead. The farther one moves from the coast, the more humid, hot, and inhospitable the land becomes.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which is down. The rivers pick up speed only where they thunder down through steep-sided gorges. The safest entry points into this overgrown realm (“safest” is a relative term in this context) are on
murderous undead. The farther one moves from the coast, the more humid, hot, and inhospitable the land becomes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is
beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is
beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
suffer disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
suffer disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
suffer disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
naturally suspicious of strangers, but if any character can use lesser restoration to cure his disease, he becomes a trustworthy ally. He won’t do anything to hurt the village or the tribe, but he hates the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
complete their mission. If they take a long rest, it counts as three short rests. They could feasibly take a single long rest and a single short rest and still accomplish their mission. Any more rests however, and they fail.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
complete their mission. If they take a long rest, it counts as three short rests. They could feasibly take a single long rest and a single short rest and still accomplish their mission. Any more rests however, and they fail.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
complete their mission. If they take a long rest, it counts as three short rests. They could feasibly take a single long rest and a single short rest and still accomplish their mission. Any more rests however, and they fail.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
character on the same conveyance must also make this saving throw. 2 Choose to fly around or through a gap between bazaar stalls. If you fly around, the area counts as 10 feet of difficult terrain. If you fly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
character on the same conveyance must also make this saving throw. 2 Choose to fly around or through a gap between bazaar stalls. If you fly around, the area counts as 10 feet of difficult terrain. If you fly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
character on the same conveyance must also make this saving throw. 2 Choose to fly around or through a gap between bazaar stalls. If you fly around, the area counts as 10 feet of difficult terrain. If you fly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach






