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Returning 35 results for 'becomes bonded diffusing currents ruin'.
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Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Key
33–40
47–51
Knight
41–48
52–56
Moon
—
57–60
Puzzle
49–56
61–64
Rogue
57–64
65–68
Ruin
&mdash
magic-items
This gnarled, oak staff ends in a crook reminiscent of a swan’s neck. It is clearly ancient, and was only recently uncovered from deep within an elven ruin.
You have a +1 bonus to attack and
weapon acts on the wielder’s initiative. If the animated weapon is reduced to 0 Hit Points or if its wielder regains consciousness, it becomes inanimate once more.
Spells
Xanathar's Guide to Everything
normal creature type. Additionally, if it has an Intelligence score of 5 or lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
You
the mount.
The mount disappears temporarily when it drops to 0 hit points or when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poison becomes easy pickings for any nearby members of the war band.
Each shoosuva is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a
Find Steed
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand
of you, you can communicate with each other telepathically.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
*
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot*
Ace of spades
Donjon*
King of spades
Ruin
Queen of spades
Euryale
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking destruction. From the shadows, they manipulate events to bring about ruin. They can bring to
the nagpa until the start of the nagpa’s next turn. On a successful save, the target becomes immune to the nagpa’s Corruption for the next 24 hours.
Paralysis (Recharge 6);{"diceNotation
Monsters
The Book of Many Things
but otherwise uses the wererat stat block, excluding actions that require equipment the target doesn’t have. During any night when there’s a full moon in the sky, the target becomes an NPC
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
Monsters
Mythic Odysseys of Theros
all others. Over time, such a resident nymph often becomes connected with their aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
speed.A Brass Dragon’s Lair
A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
through it.
Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action
Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location.
If the dragon dies, the
Monsters
Princes of the Apocalypse
saving throw or be pulled up to 20 feet into the water and knocked prone.
Water within 120 feet of Olhydra becomes murky and opaque until initiative count 20 of the next round. A creature with
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Magic Items
Lost Laboratory of Kwalish
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot
Ace of spades
Donjon
King of spades
Ruin
Queen of spades
Euryale
Jack of
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
its wielder and can speak, read, and understand Common.
Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and
becomes a fixation for its wielder.
Destroying the Sword. A creature attuned to both the Eye of Vecna and the Hand of Vecna can use the wish property of those combined artifacts to unmake the Sword of
Monsters
Journeys through the Radiant Citadel
rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their currents. From the waist up, riverines have skin the color of the waters they protect but
. The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes difficult terrain until initiative count
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. You control the mount in combat. While the mount is within 1 mile of you, you can
when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. You control the mount in combat. While the mount is within 1 mile of you, you can
when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. You control the mount in combat. While the mount is within 1 mile of you, you can
when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plying the waters of the Sea of Moving Ice. Frostskimmr is captained by a human male known as Lerustah Half-face. The right half of his face was left a scarred ruin from severe frostbite suffered
. Despite the ship’s length of nearly sixty feet, it is still light enough to be lifted by its forty crew members if it becomes hemmed in by ice. The ship is open to the air, but the crew rig sailcloth shelters across the deck to keep away the wind and sleet and hold in some warmth.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
2. What Is Dead May Never Die As the characters descend into the lower decks of this ship, read or paraphrase the following boxed text: As you proceed belowdecks, it becomes much easier to swim as
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plying the waters of the Sea of Moving Ice. Frostskimmr is captained by a human male known as Lerustah Half-face. The right half of his face was left a scarred ruin from severe frostbite suffered
. Despite the ship’s length of nearly sixty feet, it is still light enough to be lifted by its forty crew members if it becomes hemmed in by ice. The ship is open to the air, but the crew rig sailcloth shelters across the deck to keep away the wind and sleet and hold in some warmth.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plying the waters of the Sea of Moving Ice. Frostskimmr is captained by a human male known as Lerustah Half-face. The right half of his face was left a scarred ruin from severe frostbite suffered
. Despite the ship’s length of nearly sixty feet, it is still light enough to be lifted by its forty crew members if it becomes hemmed in by ice. The ship is open to the air, but the crew rig sailcloth shelters across the deck to keep away the wind and sleet and hold in some warmth.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
2. What Is Dead May Never Die As the characters descend into the lower decks of this ship, read or paraphrase the following boxed text: As you proceed belowdecks, it becomes much easier to swim as
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plying the waters of the Sea of Moving Ice. Frostskimmr is captained by a human male known as Lerustah Half-face. The right half of his face was left a scarred ruin from severe frostbite suffered
. Despite the ship’s length of nearly sixty feet, it is still light enough to be lifted by its forty crew members if it becomes hemmed in by ice. The ship is open to the air, but the crew rig sailcloth shelters across the deck to keep away the wind and sleet and hold in some warmth.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plying the waters of the Sea of Moving Ice. Frostskimmr is captained by a human male known as Lerustah Half-face. The right half of his face was left a scarred ruin from severe frostbite suffered
. Despite the ship’s length of nearly sixty feet, it is still light enough to be lifted by its forty crew members if it becomes hemmed in by ice. The ship is open to the air, but the crew rig sailcloth shelters across the deck to keep away the wind and sleet and hold in some warmth.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Embarrassment Almost every bard has suffered at least one bad experience in front of an audience, and chances are you’re no exception. No one becomes famous right away, after all; perhaps you had a
few small difficulties early in your career, or maybe it took you a while to restore your reputation after one agonizing night when the fates conspired to bring about your theatrical ruin. The ways
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plying the waters of the Sea of Moving Ice. Frostskimmr is captained by a human male known as Lerustah Half-face. The right half of his face was left a scarred ruin from severe frostbite suffered
. Despite the ship’s length of nearly sixty feet, it is still light enough to be lifted by its forty crew members if it becomes hemmed in by ice. The ship is open to the air, but the crew rig sailcloth shelters across the deck to keep away the wind and sleet and hold in some warmth.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Embarrassment Almost every bard has suffered at least one bad experience in front of an audience, and chances are you’re no exception. No one becomes famous right away, after all; perhaps you had a
few small difficulties early in your career, or maybe it took you a while to restore your reputation after one agonizing night when the fates conspired to bring about your theatrical ruin. The ways






