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Returning 35 results for 'becoming bonds diffusing confidence received'.
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Armorer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.
Monsters
Curse of Strahd
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
floorboards are out of the way, a creature can reach into the cavity and snatch the gem. But if someone attempts this while the hut is alive, the cavity sprouts wooden teeth, becoming a mouth that bites
Monsters
Curse of Strahd
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
classes
is not an esoteric or mystical energy that flows through the multiverse, but the result of self-confidence and determination forged over a lifetime of hardship with a never-say-die attitude. Anyone
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
the most equitable solution to arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
Monsters
Eberron: Rising from the Last War
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
old times.
Yuan-ti Ideals
d6
Ideal
1
Greed. I display my wealth as a sign of my power and prosperity. (Evil)
2
Aspiration. I strive to follow the path toward becoming
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your character’s favorite words
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your character’s favorite words
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your character’s favorite words
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
an esoteric or mystical energy that flows through the multiverse, but the result of self-confidence and determination forged over a lifetime of hardship with a never-say-die attitude. Anyone can be
spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an adventurer might be the only way out of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
groups like the folklore-sharing Dancers of Smoke. Becoming a vendor at the Dyn Singh Night Market involves gaining the favor of the five oldest families of Siabsungkoh, then paying a large fee to
within a cave at the mountain’s top. It is said the bonds of friendship are tested within Saan’s cave. Explorers who prove true to their friends and family are blessed; those who don’t find their relationships shattered.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 Greed. I display my wealth as a sign of my power and prosperity. (Evil) 2 Aspiration. I strive to follow the path toward becoming an anathema. (Evil) 3 Unity. No leader shall put personal goals
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
help you bring him or her to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your
more to do with the particular background than with moral or ethical perspectives.
Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 Greed. I display my wealth as a sign of my power and prosperity. (Evil) 2 Aspiration. I strive to follow the path toward becoming an anathema. (Evil) 3 Unity. No leader shall put personal goals
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
1 Greed. I display my wealth as a sign of my power and prosperity. (Evil) 2 Aspiration. I strive to follow the path toward becoming an anathema. (Evil) 3 Unity. No leader shall put personal goals
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
groups like the folklore-sharing Dancers of Smoke. Becoming a vendor at the Dyn Singh Night Market involves gaining the favor of the five oldest families of Siabsungkoh, then paying a large fee to
within a cave at the mountain’s top. It is said the bonds of friendship are tested within Saan’s cave. Explorers who prove true to their friends and family are blessed; those who don’t find their relationships shattered.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
groups like the folklore-sharing Dancers of Smoke. Becoming a vendor at the Dyn Singh Night Market involves gaining the favor of the five oldest families of Siabsungkoh, then paying a large fee to
within a cave at the mountain’s top. It is said the bonds of friendship are tested within Saan’s cave. Explorers who prove true to their friends and family are blessed; those who don’t find their relationships shattered.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
help you bring him or her to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your
more to do with the particular background than with moral or ethical perspectives.
Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
help you bring him or her to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your
more to do with the particular background than with moral or ethical perspectives.
Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sleeping giant’s pouch? Of course you can! Halfling Bonds d6 Bond 1 The safety of your village is worth any sacrifice. 2 Nothing is more valuable than friendship and family. 3 You are following
becoming a wandering rogue for hire. 4 You talked to a nice faerie in the woods, and all of a sudden you were a thousand miles from home. 5 Your village elder told you so many stories about being a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, becoming a living prison that could forever hold the darkness within. And this is the foundation of our reality. Eberron is the Dragon Between, the world on which we stand. Khyber is the Dragon Below
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sleeping giant’s pouch? Of course you can! Halfling Bonds d6 Bond 1 The safety of your village is worth any sacrifice. 2 Nothing is more valuable than friendship and family. 3 You are following
becoming a wandering rogue for hire. 4 You talked to a nice faerie in the woods, and all of a sudden you were a thousand miles from home. 5 Your village elder told you so many stories about being a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, becoming a living prison that could forever hold the darkness within. And this is the foundation of our reality. Eberron is the Dragon Between, the world on which we stand. Khyber is the Dragon Below
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, becoming a living prison that could forever hold the darkness within. And this is the foundation of our reality. Eberron is the Dragon Between, the world on which we stand. Khyber is the Dragon Below
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
include multiple backgrounds, as sometimes it’s fun to play an all-soldier party or a troupe of adventuring entertainers. The backgrounds they choose define who their characters were before becoming
adventurers and also include roleplaying hooks in the form of ideals, bonds, and flaws—things you ought to know. For example, if a player chooses the criminal background, one of the options for the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
include multiple backgrounds, as sometimes it’s fun to play an all-soldier party or a troupe of adventuring entertainers. The backgrounds they choose define who their characters were before becoming
adventurers and also include roleplaying hooks in the form of ideals, bonds, and flaws—things you ought to know. For example, if a player chooses the criminal background, one of the options for the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sleeping giant’s pouch? Of course you can! Halfling Bonds d6 Bond 1 The safety of your village is worth any sacrifice. 2 Nothing is more valuable than friendship and family. 3 You are following
becoming a wandering rogue for hire. 4 You talked to a nice faerie in the woods, and all of a sudden you were a thousand miles from home. 5 Your village elder told you so many stories about being a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
device called the Soulmonger. The Harpers received their intelligence from a lich, but they don’t know much about the Soulmonger other than its name and general whereabouts. Adventurers willing to
of transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil snake people and became their leader. Beneath the cracked and broken streets of Omu lies a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
device called the Soulmonger. The Harpers received their intelligence from a lich, but they don’t know much about the Soulmonger other than its name and general whereabouts. Adventurers willing to
of transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil snake people and became their leader. Beneath the cracked and broken streets of Omu lies a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Watch Arrives Shortly after the characters find Renaer, a captain of the City Watch named Hyustus Staget (LG male Illuskan human veteran) leads a dozen veterans to the warehouse. Having received
conclude that the dead men are members of the Zhentarim and the Xanathar Guild, since violent encounters between the two factions are becoming ever more frequent. While his constables search the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
device called the Soulmonger. The Harpers received their intelligence from a lich, but they don’t know much about the Soulmonger other than its name and general whereabouts. Adventurers willing to
of transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil snake people and became their leader. Beneath the cracked and broken streets of Omu lies a






