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Returning 35 results for 'becoming both down contact roaming'.
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Classes
Player’s Handbook
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
+3
Ability Score Improvement
6
3
9
2
4
9
+4
Contact Patron
7
3
10
2
5
10
+4
Subclass feature
7
4
10
2
5
11
+4
Mystic Arcanum (level 6 spell)
7
4
11
3
5
Monsters
Vecna: Eve of Ruin
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.Multiattack. Miska makes one Lupine Bite attack and two Trident of Chaos attacks.
Lupine Bite
Monsters
The Wild Beyond the Witchlight
damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark
hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
contact with Frostfell dwarves in modern times. Legends speak of undead hordes, free-roaming fiends, and terrifying monsters in these arctic lands.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe Cannibals”), or they might be led to a camp by Reghed scouts roaming the tundra (see “Wilderness Encounters”). The characters might also visit Reghed camps in chapter 5, as they face tests set
the same tribe to commingle and build their camps close to one another, the four tribes avoid contact with one another. Members of one tribe are rarely found in another tribe’s camp unless some sort of diplomacy is taking place.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
manticore driven from its mountaintop nest by the roaming white dragon has migrated to the foothills and begun terrorizing folk living on the outskirts of the mining town of Phandalin. Other monsters in the region have been similarly displaced.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
methods the locals use to placate their tempestuous gods. The characters’ contact hopes these techniques can be used to calm natural upheavals in other lands. Prepared for the Worst. The Shieldbearers of
the Radiant Citadel hire the characters to visit Tletepec to verify rumors that the region is becoming dangerous, so they can prepare for an influx of refugees. They suggest the characters start their investigations near Etizalan.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attunement Some magic items require a creature to form a bond—called Attunement—with them before the creature can use an item’s magical properties. Without becoming attuned to an item that requires
attuned to it, but none of its magical properties. Attune during a Short Rest Attuning to an item requires you to spend a Short Rest focused on only that item while being in physical contact with it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attunement Some magic items require a creature to form a bond—called Attunement—with them before the creature can use an item’s magical properties. Without becoming attuned to an item that requires
attuned to it, but none of its magical properties. Attune during a Short Rest Attuning to an item requires you to spend a Short Rest focused on only that item while being in physical contact with it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
magic is cast on it. Any creature that touches the octopus figure sticks to the stone, becoming grappled (escape DC 15). Once a creature is stuck, the octopus-altar starts to spin, dragging the
destroyed, the altar stops spinning and the character is released. The gem is a cursed stone, but it appears to be a jewel of value, and it can be pried from the altar. If the gem comes in contact
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
magical effects.
Spider Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. Without becoming attuned
contact with it (this can't be the same short rest used to learn the item's properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
this room. The line near the west edge of the room is the illusion of a wall—the actual wall is 10 feet farther away. Objects that make contact with the illusory wall will pass through it and
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
class’s spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. Without becoming
physical contact with it (this can’t be the same short rest used to learn the item’s properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
now, the breakwater is not designed to prevent entry to the village by anyone who can simply climb up and over it. If the characters avoided any contact with the giant crabs, or if they have handled
landfall just north of the docks. Several yuan-ti are roaming through the village when the characters arrive, but the serpentfolk are not particularly vigilant. The characters can earn the yuan-ti’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
join the secret organization, and he agrees, becoming a member of the Harpers. With the aid of information from the Harpers, Vargan sneaks into Lord Rathmore’s manor during a banquet disguised as a
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inside it. Without significantly changing its mass, the statue shifts form every few seconds, becoming various members of the Shadowdusk family and, every so often, depicting Halaster Blackcloak or
other humanoid creatures that have come into contact with it over the years. When a humanoid creature touches the statue, it temporarily morphs into that creature before assuming one of its other forms
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nearest knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
Bastion headquarters. The only requirement for becoming a knight is swearing an oath to the knights’ leader, promising to uphold the organization’s goals. Occasionally, knights of the Solar Bastion
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the councillors impose steep taxes on the faithful, to prevent religious leaders from becoming too popular and eroding the council’s authority. But beyond this, even the most dedicated members of the
it difficult to avoid. Sewer plague (also described in the Dungeon Master’s Guide) is common in the Styes as well, but avoiding contact with the district’s ubiquitous rodents and vermin is usually sufficient protection against it.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
curiosities. On the seven days surrounding the full moon, outsiders are even allowed into the market, though they are still prohibited from roaming the rest of the polis. Visitors who try to explore beyond the
slender trees with almost humanlike forms. It is said that whoever enters one of these sacred groves in search of peace will find it—and take root, becoming part of the grove. The trees here are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor Occupants As the characters explore the manor, they might encounter one or more creatures roaming the halls or moving from one room to another. Whenever you feel the need for a random encounter
have been drafted to serve as waiters during the party in the ballroom (see “Quill’s Party” later in the adventure). Renekor’s presence is slowly warping the demiplane, causing these servants to shift allegiance, becoming loyal and obedient to the beholder rather than to Quill or the Harpers.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
once on the table of contacts from other guilds. That contact could be either an ally or a rival, or you might instead gain a third contact from your own guild. THE GUILDLESS
The guilds might be
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain. Although such missions risk attracting unwanted attention, they can yield a treasure trove of knowledge and insights to be shared throughout the entire colony when a roaming mind flayer
obedience were broken, or perhaps the colony was destroyed while it was away. In such a case, the mind flayer becomes free-willed for as long as it avoids contact with an elder brain. A renegade
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters. Cultic Isolation. Someone the characters care about cuts off contact with them. When the characters investigate, they learn the person has been initiated into the Heralds of the Comet and now
associates only with other initiates. The only way the person will talk to the characters is if the characters show (real or feigned) interest in becoming initiates themselves. Perhaps the person has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
do everything for those who were taken from me.
Faceless Flaws d6 Flaw
1 I am callous about death. It comes to us all eventually.
2 I never make eye contact or hold it
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
. 6 I do everything for those who were taken from me. Faceless Flaws d6 Flaw 1 I am callous about death. It comes to us all eventually. 2 I never make eye contact or hold it unflinchingly. 3 I have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city. Becoming a vengeful warlord, Ras Nsi attempted to conquer Mezro with an undead army but was defeated. Rather than seek redemption, he sought revenge and was stripped of his god-given powers
, polymorph
5th level (2 slots): contact other plane, geas
6th level (1 slot): create undead
Magic Resistance. Ras Nsi has advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the Lords’ Alliance might have to be at least 5th level before becoming a stingblade, at least 10th level to be a warduke, and at least 15th level to be a lioncrown. You can set these thresholds of
at least 3 renown within that organization, becoming friendly by default only when a character has gained 10 renown within the Emerald Enclave. These thresholds apply only to the default attitude of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
.
Rise. The castle ascends at a rate of 10 feet per round.
Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
Spin. The castle rotates gently
clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune cannot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
itself. Beyond that, it can’t move. A creature aware of the slime’s presence can avoid being struck by it with a successful DC 10 Dexterity saving throw. A creature that comes in contact with green slime
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
.
Rise. The castle ascends at a rate of 10 feet per round.
Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
Spin. The castle rotates
gently clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
Equipment
gloves or tongs) for the first time on their turn, or ends their turn in bodily contact with delerium, they must succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one
.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice






