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Classes
Player’s Handbook
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.
Becoming a Rogue...
As a Level 1 Character
Gain all the traits in the Core Rogue
Armorer
Legacy
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Classes
Tasha’s Cauldron of Everything
formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.
classes
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
they’ve piled up. But some Pugilists are happy just with the promise of ample opportunities to bloody their knuckles.
Becoming a Pugilist…
As a Level 1 Character
Gain all the traits in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s level 1 features, which are listed in the Rogue Features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s level 1 features, which are listed in the Rogue Features
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s level 1 features, which are listed in the Rogue Features
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an adventurer might be the only way out of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s mind remains semiconscious even as it dreams. As a result, on rare occasions when a beholder dreams of another beholder, the dream-reality becomes warped and takes on physical form, becoming
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s mind remains semiconscious even as it dreams. As a result, on rare occasions when a beholder dreams of another beholder, the dream-reality becomes warped and takes on physical form, becoming
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s mind remains semiconscious even as it dreams. As a result, on rare occasions when a beholder dreams of another beholder, the dream-reality becomes warped and takes on physical form, becoming
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, so you don’t have to share with the Beast?”
The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, so you don’t have to share with the Beast?”
The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, so you don’t have to share with the Beast?”
The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
almost like a second skin. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
almost like a second skin. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
almost like a second skin. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
lashes of flame meet the professors’ foes head on. Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to create a spectacle that an audience
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
lashes of flame meet the professors’ foes head on. Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to create a spectacle that an audience
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
lashes of flame meet the professors’ foes head on. Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to create a spectacle that an audience
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Maglubiyet’s bloody axe is used to decapitate all who refuse to bow to him. MAGLUBIYET'S ARMY OF IMMORTALS
The war horns of the host signal that every goblinoid has the chance to prove his or her worth to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nearest table. They bow low before you and ask, “How can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?”
The homunculi have had only the cats and the faerie
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Maglubiyet’s bloody axe is used to decapitate all who refuse to bow to him. MAGLUBIYET'S ARMY OF IMMORTALS
The war horns of the host signal that every goblinoid has the chance to prove his or her worth to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nearest table. They bow low before you and ask, “How can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?”
The homunculi have had only the cats and the faerie
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Maglubiyet’s bloody axe is used to decapitate all who refuse to bow to him. MAGLUBIYET'S ARMY OF IMMORTALS
The war horns of the host signal that every goblinoid has the chance to prove his or her worth to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nearest table. They bow low before you and ask, “How can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?”
The homunculi have had only the cats and the faerie
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
refine themselves in turn. The Mind’s Eye arose when two former factions, the Believers in the Source and the Sign of One, merged their philosophies together into a formula by which individuals seek to
cadence of the multiverse. Ciphers are encouraged toward athletic regiments, but many also pursue artistic endeavors to perfection, becoming dancers, virtuosos, or abstract painters. Whatever resonates
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in not so many words. Szoldar has a notch in his bow for every wolf he’s killed, while Yevgeni adds a new swatch to his wolfskin cloak every time he makes a kill. Both men have families but spend most
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in not so many words. Szoldar has a notch in his bow for every wolf he’s killed, while Yevgeni adds a new swatch to his wolfskin cloak every time he makes a kill. Both men have families but spend most
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in not so many words. Szoldar has a notch in his bow for every wolf he’s killed, while Yevgeni adds a new swatch to his wolfskin cloak every time he makes a kill. Both men have families but spend most
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet






