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Returning 35 results for 'becoming breaks diffusing calling role'.
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Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Classes
Player’s Handbook
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
Monsters
Icewind Dale: Rime of the Frostmaiden
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.From this usurped office, he coordinates all cult activities in Ten-Towns. It's a role he carved out for himself by asserting that
charge, if only to keep Caer-Dineval's townsfolk from becoming restless. Thus, when necessary, Kadroth has the town speaker brought to his office to sign official documents.Fire
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
Monsters
Princes of the Apocalypse
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
an elemental node in which Ogrémoch is present is seriously affected, becoming geologically unstable. This creates the following effects:
Earth tremors strike the region within 10 miles of
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Backgrounds
Tomb of Annihilation
, and a pouch containing 25 gp
Dust Digger
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts
the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Occasional Breaks Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure you’re working on. By taking a break
, you create an opportunity for another player to assume the DM role for a session or two. If not everyone can make it to a scheduled session, that can also be an opportunity for a different DM to run a short adventure.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Occasional Breaks Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure you’re working on. By taking a break
, you create an opportunity for another player to assume the DM role for a session or two. If not everyone can make it to a scheduled session, that can also be an opportunity for a different DM to run a short adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Occasional Breaks Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure you’re working on. By taking a break
, you create an opportunity for another player to assume the DM role for a session or two. If not everyone can make it to a scheduled session, that can also be an opportunity for a different DM to run a short adventure.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character’s destiny. Have you always been
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character’s destiny. Have you always been
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character’s destiny. Have you always been
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined by rolling a d8 and referring to the Death Effects table. Death Effects d8 Effect 1 The creature’s corpse turns to stone. 2 The creature’s corpse decays at an accelerated rate, becoming
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined by rolling a d8 and referring to the Death Effects table. Death Effects d8 Effect 1 The creature’s corpse turns to stone. 2 The creature’s corpse decays at an accelerated rate, becoming
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined by rolling a d8 and referring to the Death Effects table. Death Effects d8 Effect 1 The creature’s corpse turns to stone. 2 The creature’s corpse decays at an accelerated rate, becoming
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warfare Magic plays an important role on the battlefield. House Cannith produces a wide range of siege equipment and mystical weapons and made a number of breakthroughs during the Last War. Massive
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
, are becoming ever more common. The nations of Khorvaire all employed different forms of battle magic during the war. Aundair fielded the greatest number of wizards, while Breland produced floating
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warfare Magic plays an important role on the battlefield. House Cannith produces a wide range of siege equipment and mystical weapons and made a number of breakthroughs during the Last War. Massive
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
, are becoming ever more common. The nations of Khorvaire all employed different forms of battle magic during the war. Aundair fielded the greatest number of wizards, while Breland produced floating
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
, are becoming ever more common. The nations of Khorvaire all employed different forms of battle magic during the war. Aundair fielded the greatest number of wizards, while Breland produced floating
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warfare Magic plays an important role on the battlefield. House Cannith produces a wide range of siege equipment and mystical weapons and made a number of breakthroughs during the Last War. Massive
siege staffs fill the role of artillery. Semi-sentient warforged titans scatter squads of infantry. Kundarak sappers spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council — overturning thousands of years of tradition while remaining true to
agenda. Vizeran has cultivated his role as a patron and ally of the council to gain influence among its members — while giving them no hint of his desire to destroy the drow’s obsessive worship of Lolth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council — overturning thousands of years of tradition while remaining true to
agenda. Vizeran has cultivated his role as a patron and ally of the council to gain influence among its members — while giving them no hint of his desire to destroy the drow’s obsessive worship of Lolth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council — overturning thousands of years of tradition while remaining true to
agenda. Vizeran has cultivated his role as a patron and ally of the council to gain influence among its members — while giving them no hint of his desire to destroy the drow’s obsessive worship of Lolth
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
. Maintain order under the enlightened direction of Atash. Character Role. Characters who align with the Brightguard find the group earnestly seeks to enforce Akharin Sangar’s laws and keep the city
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
. Maintain order under the enlightened direction of Atash. Character Role. Characters who align with the Brightguard find the group earnestly seeks to enforce Akharin Sangar’s laws and keep the city
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
. Maintain order under the enlightened direction of Atash. Character Role. Characters who align with the Brightguard find the group earnestly seeks to enforce Akharin Sangar’s laws and keep the city
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
chances of becoming the empress’s next heir. At Kirina’s behest, Kedjou crafted the ritual that brought the aurumvoraxes to the Goldwarren. In exchange for positioning Kirina to become Inaya’s heir, Kedjou
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
crew’s time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew’s quality score is 3 or lower, the first mate can
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
take his role more seriously in the “Support for Prince Simbon” section, Simbon vows to use his influence to reveal Kirina’s goals—this gives characters advantage on this check. If one or more checks
chances of becoming the empress’s next heir. At Kirina’s behest, Kedjou crafted the ritual that brought the aurumvoraxes to the Goldwarren. In exchange for positioning Kirina to become Inaya’s heir, Kedjou






