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Returning 35 results for 'bed being devised construct rewarded'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. These adventurers discovered that the alleged haunting of the house was a ruse devised by a gang of smugglers importing contraband. The adventurers overcame the smugglers in the house, then boarded
their ship and routed the rest of the gang. The smuggling operation quashed, the adventurers were rewarded by the grateful Saltmarsh authorities. But even after the smugglers were routed, a danger
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. These adventurers discovered that the alleged haunting of the house was a ruse devised by a gang of smugglers importing contraband. The adventurers overcame the smugglers in the house, then boarded
their ship and routed the rest of the gang. The smuggling operation quashed, the adventurers were rewarded by the grateful Saltmarsh authorities. But even after the smugglers were routed, a danger
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. These adventurers discovered that the alleged haunting of the house was a ruse devised by a gang of smugglers importing contraband. The adventurers overcame the smugglers in the house, then boarded
their ship and routed the rest of the gang. The smuggling operation quashed, the adventurers were rewarded by the grateful Saltmarsh authorities. But even after the smugglers were routed, a danger
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lake bed called Obsession’s End. A sapient war machine or an iron golem escapes the midden and asks the party to help it find a way to live an ordinary life.
3 Innumerable gremishkas (see
he’s devised to traverse impossible distances.
7 A magically talented commoner is kidnapped and forced to become a wizard’s apprentice. Their family hires the characters to retrieve them, but the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lake bed called Obsession’s End. A sapient war machine or an iron golem escapes the midden and asks the party to help it find a way to live an ordinary life.
3 Innumerable gremishkas (see
he’s devised to traverse impossible distances.
7 A magically talented commoner is kidnapped and forced to become a wizard’s apprentice. Their family hires the characters to retrieve them, but the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lake bed called Obsession’s End. A sapient war machine or an iron golem escapes the midden and asks the party to help it find a way to live an ordinary life.
3 Innumerable gremishkas (see
he’s devised to traverse impossible distances.
7 A magically talented commoner is kidnapped and forced to become a wizard’s apprentice. Their family hires the characters to retrieve them, but the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, lattice-covered windows, causing the potted plants to sway gently. The headboard of the master bed is fantastically carved in motifs suggestive of the merchant’s business. Connected rooms contain a
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, lattice-covered windows, causing the potted plants to sway gently. The headboard of the master bed is fantastically carved in motifs suggestive of the merchant’s business. Connected rooms contain a
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, lattice-covered windows, causing the potted plants to sway gently. The headboard of the master bed is fantastically carved in motifs suggestive of the merchant’s business. Connected rooms contain a
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
headmaster’s office (area 15a), Wormriddle’s workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
Bed, Dresser, and Chest. Against the far wall rests a comfortable bed, a handsome
reference to other family members, namely Zalthar and Dezmyr, who dwell in Shadowdusk Hold (see level 22) and plan to return to Waterdeep in force, aided by some kind of giant construct that Halaster is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
headmaster’s office (area 15a), Wormriddle’s workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
Bed, Dresser, and Chest. Against the far wall rests a comfortable bed, a handsome
reference to other family members, namely Zalthar and Dezmyr, who dwell in Shadowdusk Hold (see level 22) and plan to return to Waterdeep in force, aided by some kind of giant construct that Halaster is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
headmaster’s office (area 15a), Wormriddle’s workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
Bed, Dresser, and Chest. Against the far wall rests a comfortable bed, a handsome
reference to other family members, namely Zalthar and Dezmyr, who dwell in Shadowdusk Hold (see level 22) and plan to return to Waterdeep in force, aided by some kind of giant construct that Halaster is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
poisonous snake, with these changes: The serpent is a construct that understands and obeys whoever was holding the staff when it transformed. It has immunity to poison damage and the poisoned
enter a room, speak the word ‘xunderbrok’ for all to hear. You might be rewarded.” (Characters who understand Dwarvish know that the word means “secret trove.”) “Demons invaded our temple, but we trapped them in statues on this level. Beware them.” (See area 29d.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
poisonous snake, with these changes: The serpent is a construct that understands and obeys whoever was holding the staff when it transformed. It has immunity to poison damage and the poisoned
enter a room, speak the word ‘xunderbrok’ for all to hear. You might be rewarded.” (Characters who understand Dwarvish know that the word means “secret trove.”) “Demons invaded our temple, but we trapped them in statues on this level. Beware them.” (See area 29d.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
poisonous snake, with these changes: The serpent is a construct that understands and obeys whoever was holding the staff when it transformed. It has immunity to poison damage and the poisoned
enter a room, speak the word ‘xunderbrok’ for all to hear. You might be rewarded.” (Characters who understand Dwarvish know that the word means “secret trove.”) “Demons invaded our temple, but we trapped them in statues on this level. Beware them.” (See area 29d.)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
plain chairs. Near the foot of the bed rests an ornately carved sea chest sealed with a padlock.
Laraelra hides the key to the chest in the adjacent bedpost, whose top unscrews to reveal the hidden
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
plain chairs. Near the foot of the bed rests an ornately carved sea chest sealed with a padlock.
Laraelra hides the key to the chest in the adjacent bedpost, whose top unscrews to reveal the hidden
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
plain chairs. Near the foot of the bed rests an ornately carved sea chest sealed with a padlock.
Laraelra hides the key to the chest in the adjacent bedpost, whose top unscrews to reveal the hidden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
wardrobes, a small vanity with matching stool, and a storage trunk for valuables. CG8. Master Bedroom. This room has a balcony and contains a large canopied bed, a standing mirror in a gilded frame, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
wardrobes, a small vanity with matching stool, and a storage trunk for valuables. CG8. Master Bedroom. This room has a balcony and contains a large canopied bed, a standing mirror in a gilded frame, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
wardrobes, a small vanity with matching stool, and a storage trunk for valuables. CG8. Master Bedroom. This room has a balcony and contains a large canopied bed, a standing mirror in a gilded frame, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
check is needed to find either secret door from inside the tunnel. X5. Xardorok’s Quarters Braziers heaped with glowing-hot coals heat this chamber, which contains a large stone bed covered with soot
-stained furs, its head against the north wall. In a shallow niche above the bed is a bas relief of a giant, scowling duergar clenching its teeth. At the foot of the bed is a flat-topped iron trunk sealed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the fiendish magic coursing through the webs here. Krell and the other cultists spent many hours here sanctifying the webs and offering rites to Lolth, and the goddess has rewarded them with these
gp) and a vine necklace set with an amethyst (250 gp) hidden among the webs. 7. Krell’s Cabin Palm fronds are piled up in one corner of this room to make a crude bed. Nearby, a stone-tipped wooden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the fiendish magic coursing through the webs here. Krell and the other cultists spent many hours here sanctifying the webs and offering rites to Lolth, and the goddess has rewarded them with these
gp) and a vine necklace set with an amethyst (250 gp) hidden among the webs. 7. Krell’s Cabin Palm fronds are piled up in one corner of this room to make a crude bed. Nearby, a stone-tipped wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
check is needed to find either secret door from inside the tunnel. X5. Xardorok’s Quarters Braziers heaped with glowing-hot coals heat this chamber, which contains a large stone bed covered with soot
-stained furs, its head against the north wall. In a shallow niche above the bed is a bas relief of a giant, scowling duergar clenching its teeth. At the foot of the bed is a flat-topped iron trunk sealed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
check is needed to find either secret door from inside the tunnel. X5. Xardorok’s Quarters Braziers heaped with glowing-hot coals heat this chamber, which contains a large stone bed covered with soot
-stained furs, its head against the north wall. In a shallow niche above the bed is a bas relief of a giant, scowling duergar clenching its teeth. At the foot of the bed is a flat-topped iron trunk sealed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the fiendish magic coursing through the webs here. Krell and the other cultists spent many hours here sanctifying the webs and offering rites to Lolth, and the goddess has rewarded them with these
gp) and a vine necklace set with an amethyst (250 gp) hidden among the webs. 7. Krell’s Cabin Palm fronds are piled up in one corner of this room to make a crude bed. Nearby, a stone-tipped wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
across it. At the foot of each bed is a stone chest next to a stack of five sealed copper kegs. The room is heated and illuminated by glowing coals in stone braziers.
This bedchamber is set aside for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
across it. At the foot of each bed is a stone chest next to a stack of five sealed copper kegs. The room is heated and illuminated by glowing coals in stone braziers.
This bedchamber is set aside for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
across it. At the foot of each bed is a stone chest next to a stack of five sealed copper kegs. The room is heated and illuminated by glowing coals in stone braziers.
This bedchamber is set aside for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the front yard. It’s a 15-foot drop from the balcony to the ground. V13. Thurstwell’s Bedroom Drab curtains cover the windows of this plain room, which contains a bed, a padlocked iron chest, a claw
most uncivil fashion — by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the front yard. It’s a 15-foot drop from the balcony to the ground. V13. Thurstwell’s Bedroom Drab curtains cover the windows of this plain room, which contains a bed, a padlocked iron chest, a claw
most uncivil fashion — by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the front yard. It’s a 15-foot drop from the balcony to the ground. V13. Thurstwell’s Bedroom Drab curtains cover the windows of this plain room, which contains a bed, a padlocked iron chest, a claw
most uncivil fashion — by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
table against the north wall is set with an earthenware jug of cider and a wooden cup. A wooden chair stands by the table. A bed stands against the west wall with a brass-bound, wooden chest against
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
table against the north wall is set with an earthenware jug of cider and a wooden cup. A wooden chair stands by the table. A bed stands against the west wall with a brass-bound, wooden chest against






