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Returning 35 results for 'bed both down changing ready'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
10. Guest Chamber This room is dark and cold. Furnishings include a bed covered with blankets and furs, a small desk with an unlit oil lamp atop it, a washstand, a chamberpot, and a brazier of coals. The window is shuttered. This room is ready for guests, but unoccupied. There is nothing of value here
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
10. Guest Chamber This room is dark and cold. Furnishings include a bed covered with blankets and furs, a small desk with an unlit oil lamp atop it, a washstand, a chamberpot, and a brazier of coals
. The window is shuttered.
This room is ready for guests, but unoccupied. There is nothing of value here.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Savage Frontier, in the northwest corner of the continent of Faerûn. Nonetheless, you can easily adapt the adventure to your home campaign by changing the names of various locations and factions. We
adventure, and describes its major challenges. Once you’ve reviewed this material and are ready to run the adventure, proceed with chapter 1, “A Great Upheaval,” if the characters are starting at 1st level, or chapter 2, “Rumblings,” if they are starting at 5th level.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smells of cheap spices. A large fireplace dominates the west wall. A bed of hot coals fills the hearth with smoke and orange light. Suspended above the coals is a covered iron cauldron.
Duergar Cook. An
shouts in Dwarvish, “The stew will be ready when it’s ready! Get out, lest ye taste none of it!” If they don’t leave at once, he says, “My eyes are clouded, but my ears and nose work fine. Test not my
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Dirty Dastard This pirate ship sank nine years ago. It sits upside down on a rock bed, its masts and upper deck sheared off, its exposed belly crusted with barnacles and snails. At low tide, the hull
Dastard recently became the lair of a sea hag named Myldryd Urchinspine. The vile hag lurks in the boat’s dark interior, ready to devour anyone who drops in uninvited. The sandy floor of her lair is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sellers in the Red Bazaar are predominantly locals. Inns. Two noteworthy inns are located near the Red Bazaar. The Thundering Lizard caters to a raucous clientele, and a bed for the night costs 5 sp
. Kaya’s House of Repose is much quieter, but a bed for the night costs 1 gp. Wilderness guides are known to frequent both establishments, looking for work (see “Finding a Guide”). 19. Fish Market Seafood
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
run into the room from area A2, scimitar at the ready. This jackalwere is willing to command the rug to stop if the characters explain themselves. A2. Kitchen This kitchen is small but clean and
hangs on the wall behind the desk. There’s a single bed tucked against the western wall.
Unless she is with the characters, at Amberdune Books, or elsewhere in the hideout investigating a commotion, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mince words: “A dangerous army is headed for Vogler. The Ironclad Regiment will do what it can to defend Vogler, but we must be ready to flee.”
Following the mayor’s report, the locals stand in
box is under her bed in Thornwall Keep. She doesn’t tell them what it holds but asks the characters to fetch the box and give it to Darrett once he safely escapes town. The characters can easily
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
staircase is an unmade bed where the circle’s attending mage sleeps. His name is Revil Slombarr (CG male Chondathan human mage). He’s a heavyset young man who shirks his duties from time to time to visit
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to wait to act in response to something, take the Ready action, which lets you take part of your turn later. For a variety of reasons, we didn’t include the option to delay your turn: Your turn
top of that, changing initiative can easily turn into an unwelcome chore, especially for the DM, who might have to change the initiative list over and over during a fight. Being able to delay your turn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
abandoned bedroom and its wooden bed, table, and chair. On the table lie an unlit lantern and a wooden holy symbol of two intertwined snakes. A faintly luminous white robe is draped over the chair
flesh clinging to its bones. The room is otherwise empty. B53: Priests’ Quarters This lived-in room contains three bunk beds and a chest at the foot of each bed. On one bed lies an elf man in bright
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
with this feature, but those spells otherwise count as Ranger spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another
arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
as Cleric spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for
equal 2 plus the spell slot’s level. Level 3: Life Domain Spells Your connection to this divine domain ensures you always have certain spells ready. (At your Cleric level, you always have the Aid
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, sultans, and rajahs are ready choices for powerful individuals who patronize a party of adventurers. Those on track to become such individuals—such as cunning senators, royal heirs, or influential
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
have the matron’s hoard. Treasure. The matron’s valuables are stashed in a locked iron chest under the matron’s bed. The matron carries the key to the chest; it can also be unlocked by a character who
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
,” he says, “ready the jolly!”
If the Second Wind was lost in the previous chapter, characters can ride the kindori to the dock. Otherwise, Krux is concerned about the poor state of Topolah’s dock
This floor houses a modest kitchen where two mechanical gnomes are preparing dinner. Furnishings include an unmade bed, a wardrobe topped with bird nests, and a bookshelf packed with astrological
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
countryside for food to bring to Guh. The ogres stand ready to serve meals to Guh as they are brought before her. While the ogres and the giants engage in melee combat, the goblins spread out atop the
, figure out how to sever a wagon axle with a single hit, causing the wagon bed to fall and spilling Guh onto the floor. Hitting the axle just right requires a successful melee or ranged attack against AC
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gross, her skin covered with bristles the color of her hair. Her little pig eyes, however, are bright, suggesting intelligence unusual in a giant. Her chamber contains a giant-sized bed covered with furs
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
be armed and ready to face them in battle. Escorting the Morkoth are four merrow loyal to Slarkrethel. These creatures swim alongside the vessel, two on each side, and use their harpoons to impale
Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Activity table to reveal what the spirit does. You can also personalize ambient haunts to involve characters’ fears. Don’t hesitate to review these tables and prepare ambient haunts to have ready during
in a cabinet, under a bed, or in character’s pack.
16–17 The spirit sees a character. It draws near, whispers a question, or flees.
18–19 The spirit recreates a terrifying moment: either
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
assassin’s blood (see “Poisons” in the Dungeon Master’s Guide). T7. Treatment Rooms These adjoining chambers, dimly lit with shrouded lamps, are each furnished with a bed whose frame can be tilted and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
The first character to
bath (area D17). An unfolding wooden ladder allows easy access. D15: Markos’s Bedroom This room contains a bed with an ornately carved frame, a wardrobe, a writing desk, and a leather chair. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check. If released, the giant lizards attack any creature they don’t recognize. As an action, a character can calm a lizard with a successful DC 10 Wisdom (Animal Handling) check, changing its attitude
negotiations once the characters have calmed down. F6: Dormitory A metal table and seven metal chairs sit in the center of this spacious dormitory. Seven alcoves each contain an iron-framed bed, while an eighth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Footlockers. Beneath each bed is a footlocker. The footlockers are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage. Furnishings. Two beds and a desk with a chair stand
’ belongings. The officers sleep in shifts so someone remains on duty to command the crew and carry out the captain’s orders. 3. Captain’s Quarters The captain’s quarters hold a bed and a desk. Beneath
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Floor Bedroom This room was once a giant’s bedchamber. A huge four-poster bed stands against one wall. Other furnishings include a desk, chair, and three wardrobes, all sized for cloud giants. At the
have defeated these creatures, they can enter the basement. This high-vaulted basement room is full of equipment similar to what you saw in Zikran’s abandoned laboratory. A bed, a chair, and a table
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stringy slime. A chest rests at the foot of each bed.
Low-ranking members of the Cult of Zargon sleep in these communal chambers. Cocoons. Four clammy cocoons, ready to burst, stick to the bottoms of
. Gong. Ringing this eye-shaped gong signals to Zargon that a fresh sacrifice is ready for consumption. It takes 1 minute for the tyrant to slither from area B70 to the altar. If no sacrifice awaits
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in dust: a soiled bed, a chest, and a writing desk with a wooden chair. A dead hobgoblin is sprawled on the floor, her left arm swollen and discolored.
This room was once the quarters of a priest
since. Treasure. The dead guardian wears a brass mask of Gorm worth 10 gp. The mask is out of reach of the green slime. B9: Abandoned Priest’s Quarters This neglected room contains a ragged bed, an oaken
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
give them the heroes’ feast they deserve. He shows no offense if the characters decline the invitation, but if they accept and are ready to leave, Kapanuk guides them through the mountains to his home
across it. At the foot of each bed is a stone chest next to a stack of five sealed copper kegs. The room is heated and illuminated by glowing coals in stone braziers.
This bedchamber is set aside for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
. Bolted to the back wall of each cell is an iron bunk bed with thin mattresses and a waste bucket nearby. Prisoners take their meals in their cells. Prisoners. Each of the twenty-four cells can hold
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
who used this chamber didn’t only spar with each other; they also tested their prowess against three suits of magically animated plate armor sized for dwarves. These constructs still stand ready to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rope ladder, ready to be thrown over the side. Two 25-foot lengths of rope also lie neatly coiled at opposite edges of the deck. The two figures are Bloody Bjorn (pirate first mate; see appendix C) and
completion of delivery. 8. Punketah’s Quarters This seems to be one of the master cabins. The furnishings and fittings are of good quality, and the place is tidy.
A single bunk, made up with bed linen, has
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
. Bolted to the back wall of each cell is an iron bunk bed with thin mattresses and a waste bucket nearby. Prisoners take their meals in their cells. Prisoners. Each of the twenty-four cells can hold
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
front of a vertical slab of granite measuring ten feet high and thirty feet wide. This slab bears carvings of people carrying offerings to a citadel nestled between two mountains.
Four battle-ready
contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot






