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Returning 35 results for 'bed bottom diffusing connected ranger'.
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
true cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Magic Items
Acquisitions Incorporated
, organic, locally sourced woven fibers
Fighter
A thick, battle-scarred iron lockbox
Paladin
A metal case with fine engraving and scrollwork
Ranger
A fur-lined bindle
Rogue
A
valuables. Its innards are connected to a secure coffer within Head Office’s vault in Waterdeep, to which the satchel periodically transfers the franchise’s wealth. As an action, you can
Monsters
Fizban's Treasury of Dragons
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Monsters
Fizban's Treasury of Dragons
never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient sapphire dragon has called a conclave of ancient gem dragons to
Monsters
Fizban's Treasury of Dragons
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V8: Forbidden Vale Your ascent ends at a broad caldera filled with a steaming lake. An ancient ziggurat stands on an island in the lake’s center, connected to the south shore by a long stone bridge
lake is a trivial matter. On reaching the water’s edge, the characters notice, strewn along the lake bed, thousands of bones crusted with mineral deposits. Many of the bones appear to have come from
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V8: Forbidden Vale Your ascent ends at a broad caldera filled with a steaming lake. An ancient ziggurat stands on an island in the lake’s center, connected to the south shore by a long stone bridge
lake is a trivial matter. On reaching the water’s edge, the characters notice, strewn along the lake bed, thousands of bones crusted with mineral deposits. Many of the bones appear to have come from
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V8: Forbidden Vale Your ascent ends at a broad caldera filled with a steaming lake. An ancient ziggurat stands on an island in the lake’s center, connected to the south shore by a long stone bridge
lake is a trivial matter. On reaching the water’s edge, the characters notice, strewn along the lake bed, thousands of bones crusted with mineral deposits. Many of the bones appear to have come from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
9. Pool and Drain As the characters move along the water-covered corridor, they can see that the water is deeper in a small circular area to the east. This space is a 10-foot-deep pit. At the bottom
is a wheel connected to a valve. Turning the wheel requires a successful DC 20 Strength check. When the wheel is turned, a channel will open, and all the water in the wet corridors will drain out in 1
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
9. Pool and Drain As the characters move along the water-covered corridor, they can see that the water is deeper in a small circular area to the east. This space is a 10-foot-deep pit. At the bottom
is a wheel connected to a valve. Turning the wheel requires a successful DC 20 Strength check. When the wheel is turned, a channel will open, and all the water in the wet corridors will drain out in 1
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
9. Pool and Drain As the characters move along the water-covered corridor, they can see that the water is deeper in a small circular area to the east. This space is a 10-foot-deep pit. At the bottom
is a wheel connected to a valve. Turning the wheel requires a successful DC 20 Strength check. When the wheel is turned, a channel will open, and all the water in the wet corridors will drain out in 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you believe that your mark gives you rightful dominion over the natural world. Ranger House Agent. You’ve been trained to track and handle the wildest monstrosities. You’re still mastering your skills
your house is doing with this power — turning this gift into a business, exploiting the creatures you’re connected to.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you believe that your mark gives you rightful dominion over the natural world. Ranger House Agent. You’ve been trained to track and handle the wildest monstrosities. You’re still mastering your skills
your house is doing with this power — turning this gift into a business, exploiting the creatures you’re connected to.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you believe that your mark gives you rightful dominion over the natural world. Ranger House Agent. You’ve been trained to track and handle the wildest monstrosities. You’re still mastering your skills
your house is doing with this power — turning this gift into a business, exploiting the creatures you’re connected to.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
constrictor snakes 30–33 1d4 reef sharks 34–37 1 swarm of quippers 38–40 A bed of enormous clams 41–45 1d10 merfolk with 1d3 giant sea horses 46–50 1 giant octopus 51–55 1 merrow 56–60 1 plesiosaurus 61
–65 2d10 pieces of corroded brass dinnerware littering the bottom 66–70 1 giant constrictor snake 71–75 1 sea hag 76–80 A school of silvery fish darting through the water 81–85 1d4 hunter sharks 86–90
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
embroidered with the name “Newes” rests near a fireplace.
This room is prepared for a breakfast that never arrived. Pet Bed. The Halvhrest’s pet, Newes, slept here. A toy or evidence of its nature, whatever
frightened for 1 minute. Treasure. The tea set includes four cups and a teapot with a delicate pattern of flowering foxglove. The fragile set is worth 200 gp. One cup has tea leaves dried at its bottom, the debris forming the shape of a screaming face missing an eye.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
constrictor snakes 30–33 1d4 reef sharks 34–37 1 swarm of quippers 38–40 A bed of enormous clams 41–45 1d10 merfolk with 1d3 giant sea horses 46–50 1 giant octopus 51–55 1 merrow 56–60 1 plesiosaurus 61
–65 2d10 pieces of corroded brass dinnerware littering the bottom 66–70 1 giant constrictor snake 71–75 1 sea hag 76–80 A school of silvery fish darting through the water 81–85 1d4 hunter sharks 86–90
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
embroidered with the name “Newes” rests near a fireplace.
This room is prepared for a breakfast that never arrived. Pet Bed. The Halvhrest’s pet, Newes, slept here. A toy or evidence of its nature, whatever
frightened for 1 minute. Treasure. The tea set includes four cups and a teapot with a delicate pattern of flowering foxglove. The fragile set is worth 200 gp. One cup has tea leaves dried at its bottom, the debris forming the shape of a screaming face missing an eye.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
constrictor snakes 30–33 1d4 reef sharks 34–37 1 swarm of quippers 38–40 A bed of enormous clams 41–45 1d10 merfolk with 1d3 giant sea horses 46–50 1 giant octopus 51–55 1 merrow 56–60 1 plesiosaurus 61
–65 2d10 pieces of corroded brass dinnerware littering the bottom 66–70 1 giant constrictor snake 71–75 1 sea hag 76–80 A school of silvery fish darting through the water 81–85 1d4 hunter sharks 86–90
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
embroidered with the name “Newes” rests near a fireplace.
This room is prepared for a breakfast that never arrived. Pet Bed. The Halvhrest’s pet, Newes, slept here. A toy or evidence of its nature, whatever
frightened for 1 minute. Treasure. The tea set includes four cups and a teapot with a delicate pattern of flowering foxglove. The fragile set is worth 200 gp. One cup has tea leaves dried at its bottom, the debris forming the shape of a screaming face missing an eye.






