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Returning 35 results for 'been back diffusing channeling ripple'.
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been back diffusing changeling ripper
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that came with channeling your eldritch might to claim what you felt you deserved, but this pact came with strings attached. In times of distress you hear the entity whispering in the back of your mind, urging you to indulge your most base impulses.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. By offering up body and soul to Lolth, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place.PoisonChange Shape
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
, LightningChange Shape. Graz’zt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn’t transformed.
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Shapechanger. Graz’zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
other mighty, ichor-slick organs. The sea terror thrashes, channeling pain into fury.
Fighting Tromokratis as a mythic encounter is equivalent to taking on two CR 26 creatures in one encounter. Award a
Monsters
The Book of Many Things
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies.
Undulating Surface. Solid surfaces within the lair ripple like a snake
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
floating nodule resembles an open maw. A structure akin to a small tent but made of bone or pale stone stands in the back of the cave.
The tent is an aperture made of bone as dense as solid rock. It
walls to ripple.
The contractions ripple toward the Nematode’s guts (area N4) but aren’t powerful enough to physically move the characters in that direction. N3: Membrane Eighty feet down the throat
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
floating nodule resembles an open maw. A structure akin to a small tent but made of bone or pale stone stands in the back of the cave.
The tent is an aperture made of bone as dense as solid rock. It
walls to ripple.
The contractions ripple toward the Nematode’s guts (area N4) but aren’t powerful enough to physically move the characters in that direction. N3: Membrane Eighty feet down the throat
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
floating nodule resembles an open maw. A structure akin to a small tent but made of bone or pale stone stands in the back of the cave.
The tent is an aperture made of bone as dense as solid rock. It
walls to ripple.
The contractions ripple toward the Nematode’s guts (area N4) but aren’t powerful enough to physically move the characters in that direction. N3: Membrane Eighty feet down the throat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mad made their way to the temple through the years. At the time the characters visit, Thessalar has installed these components in his lab equipment, channeling their magic for the purpose of endless
several sculptors from Thessalar’s temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mad made their way to the temple through the years. At the time the characters visit, Thessalar has installed these components in his lab equipment, channeling their magic for the purpose of endless
several sculptors from Thessalar’s temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mad made their way to the temple through the years. At the time the characters visit, Thessalar has installed these components in his lab equipment, channeling their magic for the purpose of endless
several sculptors from Thessalar’s temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
once all the characters are out of danger: A tearing sound precedes the appearance of a silvery ripple hovering in the air nearby. From the anomaly, a frantic-looking scarlet macaw shoots forth
questions, tap objects to get his point across, scratch simple images in the dirt, and so forth. The macaw is confused by the process of passing through the rift but is eager to get back to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
once all the characters are out of danger: A tearing sound precedes the appearance of a silvery ripple hovering in the air nearby. From the anomaly, a frantic-looking scarlet macaw shoots forth
questions, tap objects to get his point across, scratch simple images in the dirt, and so forth. The macaw is confused by the process of passing through the rift but is eager to get back to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
once all the characters are out of danger: A tearing sound precedes the appearance of a silvery ripple hovering in the air nearby. From the anomaly, a frantic-looking scarlet macaw shoots forth
questions, tap objects to get his point across, scratch simple images in the dirt, and so forth. The macaw is confused by the process of passing through the rift but is eager to get back to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
objects teleport back to where they were found. When this occurs, characters inside the mirror tomb witness a strange distortion ripple through the air. Devlin’s Journal When the characters find Devlin’s
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
objects teleport back to where they were found. When this occurs, characters inside the mirror tomb witness a strange distortion ripple through the air. Devlin’s Journal When the characters find Devlin’s
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
objects teleport back to where they were found. When this occurs, characters inside the mirror tomb witness a strange distortion ripple through the air. Devlin’s Journal When the characters find Devlin’s
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
psychic damage. If a creature deals damage to a statue, each creature in the unreality must make a DC 15 Wisdom saving throw as psychic shock waves ripple throughout the unreality, taking 11 (2d10
adorning the chamber’s crumbling walls. Slung on his back is a magnificent sword, the hilt of which is emblazoned with a glowing symbol of Vecna.
This is Vecna’s imagined version of Kas the Betrayer
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
psychic damage. If a creature deals damage to a statue, each creature in the unreality must make a DC 15 Wisdom saving throw as psychic shock waves ripple throughout the unreality, taking 11 (2d10
adorning the chamber’s crumbling walls. Slung on his back is a magnificent sword, the hilt of which is emblazoned with a glowing symbol of Vecna.
This is Vecna’s imagined version of Kas the Betrayer






