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Returning 22 results for 'been banners diffusing creating ranking'.
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Volo's Guide to Monsters
its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank.
Rank and responsibility aren’t
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Workshop Adventures table. Map 4.1: Arcane Workshop View Player Version Arcane Workshop Adventures d12 Adventure Goal 1 Steal a pattern for creating a magic item, before the workshop’s
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
knights and other high-ranking githyanki. The dragons remain above githyanki politics. They obey the orders of their riders and fulfill their terms of service without offering opinions or advice. Red
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
guardians 09–10 Audience chamber for receiving visitors 11–19 Barracks used by the portal’s guards 20–23 Bedroom for use by the high-ranking members of the order that guards the portal 24–30 Chapel
stronghold’s master or someone else of importance Dungeon: Temple or Shrine d100 Purpose 01–03 Armory filled with weapons and armor, battle banners, and pennants 04–05 Audience chamber where priests
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The drow like to hollow out enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings.
Drow
Medium humanoid (elf), neutral evil
Armor Class 15
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss. At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses
their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one their kind traditionally values. These are often giants whose ranking within their kind is low. For example, a contemplative cloud giant might pursue knowledge rather than wealth, or a weak frost
quickly took over the leadership, sorting its membership into a new hierarchy and creating dissension within the ranks—which the adventurers can use as they try to foil the cult’s evil schemes. 7 A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
influenced by the magic of Acheron, creating one or more of the following effects in and around the gate-town: Pulling Rank. Creatures in Rigus have advantage on Charisma (Intimidation) checks made to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
renown to any numbers that work for your game, creating appropriate ranks and titles for the organizations in your campaign. Attitudes of Organization Members. As a character’s renown within an
discount on adventuring gear. A middle-ranked character might gain a follower (see chapter 4, “Creating Nonplayer Characters”), access to potions and scrolls, the ability to call in a favor, or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Regional Effects The region containing Ribcage’s planar gate is influenced by the magic of the Nine Hells, creating one or more of the following effects in and around the gate-town: Diabolical
in the gymnasium’s humid, ruby-tiled chambers, plotting the demise or demotion of their neighbors. Meanwhile, invisible imps spy on the resort’s patrons on behalf of high-ranking devils, gleaning the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the buildings are strewn with trash and filth. Harmless rats scurry around every corner.
Banners. Hanging from several structures are tattered yellow banners bearing Azrok’s sigil, a bloody handprint
hostilities with the drow have prompted Azrok to call on her for help. Preeta understands the threat posed by the drow and is using animate dead spells to raise drow corpses, creating forces that Azrok can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
-called “First Folk of Berdusk,” have made a great show of their piety since the founding of Elturgard, and a great many of the high-ranking priests hail from their families. Over the years a few bad
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkness, and the caves and grottoes where they live are kept dark most of the time. They don’t prefer to use illumination for any purpose that’s not related to creating or displaying art. Most of a
giant’s waking hours are taken up with meeting its responsibilities, whether that is a low-ranking pursuit or an artistic one. A tribe’s chieftain or another leader such as a shaman determines when the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the master readers are other high-ranking posts, each with specialized duty, from the Gatewarden who tends to the security of the keep to the Guide who instructs and educates the Avowed. Of particular
of the library and the other on the mundane aspects of scholarship and Candlekeep’s interactions with the outside world. Although these high-ranking monks keep most visitors at arm’s length, it isn’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
collection. Treasure. Each rare book is worth 50 gp, and the entire collection is worth 5,000 gp. E10. Audience Chamber High-ranking Zhents who desire an audience with Manshoon come here. The room contains
banners hanging on the back wall, each displaying the symbol of the Zhentarim — a black, winged snake biting a coin. The lower part of the room contains a black marble table surrounded by high-backed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, which is accessed by a hatch and a short ladder. Shoalar is a high-ranking Crushing Wave cultist, and he is well informed about events in the towns throughout the area. Unless the characters come to
middle of the hall. The walls are painted in green and blue, decorated with tattered banners showing nautical designs.
Jolliver Grimjaw conducts most of his business here. He is a wereboar, although he
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d12) searching for an advantage against a rival kraken
10 2 water elementals (attitude: 1d10) diligently making furrows in the sand using their bodies, creating a sprawling pattern
11 2
. My brothers will scoff and tell you that these giant kin don’t matter, that they don’t count in the ranking of the ordning, that they’re irrelevant to the world. But they DO matter, and you overlook
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
workers and low-ranking Onyx Scar members. Four thugs sit at one table, while two veterans eat snacks at the bar. As soon as they detect intruders, the thugs and veterans draw their weapons and attack
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the players as follows: The walls of this twenty-foot-high pillared chamber are adorned with frescoes of bathing royalty. Natural light streams through stained-glass windows, creating colorful
.
The necromancer looming over the corpse is Flennis, a female human master of souls and the highest-ranking follower of Myrkul in the dungeon. Use the swarm of rats stat block in the Monster Manual to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
steeply pitched rooftops and tall spires that sport colorful banners. Two bridges span the river, which has parks and trees along its shores. Until recently, Everlund was a member of the Lords’ Alliance
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this






