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Monsters
Mordenkainen's Fiendish Folio Volume 1
the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
such organizations think of themselves as exiled nobles, and often take on such fanciful titles as Duke of Robbery, Baron of Bandits, or Lord of Larceny.
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dusty sheets cover most of the room’s furnishings. Cobwebs stretch between the antlers, wolf heads, and other hunting trophies mounted on the walls above the wainscoting. A pale rectangle above the
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dusty sheets cover most of the room’s furnishings. Cobwebs stretch between the antlers, wolf heads, and other hunting trophies mounted on the walls above the wainscoting. A pale rectangle above the
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dusty sheets cover most of the room’s furnishings. Cobwebs stretch between the antlers, wolf heads, and other hunting trophies mounted on the walls above the wainscoting. A pale rectangle above the
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the family’s
mortally ill members, the group’s leader, Irena Radanavich, ordered her band to kidnap Rudolph’s son and then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the family’s
mortally ill members, the group’s leader, Irena Radanavich, ordered her band to kidnap Rudolph’s son and then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the family’s
mortally ill members, the group’s leader, Irena Radanavich, ordered her band to kidnap Rudolph’s son and then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
sighted leaving. The Vistani, worried that the characters might be more than a match for them, send one emissary on horseback to race ahead of the characters and inform Strahd. If Arrigal is alive, he makes the ride himself. Otherwise, the rider is a young Vistana bandit named Alexei (see area N9c).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
sighted leaving. The Vistani, worried that the characters might be more than a match for them, send one emissary on horseback to race ahead of the characters and inform Strahd. If Arrigal is alive, he makes the ride himself. Otherwise, the rider is a young Vistana bandit named Alexei (see area N9c).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
sighted leaving. The Vistani, worried that the characters might be more than a match for them, send one emissary on horseback to race ahead of the characters and inform Strahd. If Arrigal is alive, he makes the ride himself. Otherwise, the rider is a young Vistana bandit named Alexei (see area N9c).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N3. Burgomaster’s Mansion This mansion has walls of plastered stone that display many scars where the plaster has fallen away from age and neglect. Drapes cover every window, including a large
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N3. Burgomaster’s Mansion This mansion has walls of plastered stone that display many scars where the plaster has fallen away from age and neglect. Drapes cover every window, including a large
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N3. Burgomaster’s Mansion This mansion has walls of plastered stone that display many scars where the plaster has fallen away from age and neglect. Drapes cover every window, including a large
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and a flagstone floor. The walls are made of rough, mortared bricks. Thick cobwebs cover crates, barrels, and old furniture stacked against the north wall. To the south are a pair of closed wooden doors
shaft is veiled in darkness. From its depths, a whispering voice says, “Brorn! Where are you, boy?”
After the death of Brorn, his beloved mastiff, Baron Brantifax was beset by spells of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and a flagstone floor. The walls are made of rough, mortared bricks. Thick cobwebs cover crates, barrels, and old furniture stacked against the north wall. To the south are a pair of closed wooden doors
shaft is veiled in darkness. From its depths, a whispering voice says, “Brorn! Where are you, boy?”
After the death of Brorn, his beloved mastiff, Baron Brantifax was beset by spells of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and a flagstone floor. The walls are made of rough, mortared bricks. Thick cobwebs cover crates, barrels, and old furniture stacked against the north wall. To the south are a pair of closed wooden doors
shaft is veiled in darkness. From its depths, a whispering voice says, “Brorn! Where are you, boy?”
After the death of Brorn, his beloved mastiff, Baron Brantifax was beset by spells of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wolf’s head on the front cover. The journal belongs to Baron Brantifax’s wife and contains her delicate handwriting. In it, she describes her visits to the chalet, which she hated, and the tribulations of
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wolf’s head on the front cover. The journal belongs to Baron Brantifax’s wife and contains her delicate handwriting. In it, she describes her visits to the chalet, which she hated, and the tribulations of
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wolf’s head on the front cover. The journal belongs to Baron Brantifax’s wife and contains her delicate handwriting. In it, she describes her visits to the chalet, which she hated, and the tribulations of
her daughters, whom she adored. Any character who spends an hour reading the journal learns the following: Baron Brantifax was an avid hunter and often invited guests to the chalet to hunt with him
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ends of hooks.
Baron Brantifax had two daughters, both of whom died young (see area C12 for more information). This room was set aside for them. If characters disturb any of the dolls on the shelf
. Shattered clay roof tiles, splinters of wood, dry leaves, and bird droppings cover the floor, which has begun to rot in a number of places. The rafters are home to several birds’ nests formed out of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ends of hooks.
Baron Brantifax had two daughters, both of whom died young (see area C12 for more information). This room was set aside for them. If characters disturb any of the dolls on the shelf
. Shattered clay roof tiles, splinters of wood, dry leaves, and bird droppings cover the floor, which has begun to rot in a number of places. The rafters are home to several birds’ nests formed out of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ends of hooks.
Baron Brantifax had two daughters, both of whom died young (see area C12 for more information). This room was set aside for them. If characters disturb any of the dolls on the shelf
. Shattered clay roof tiles, splinters of wood, dry leaves, and bird droppings cover the floor, which has begun to rot in a number of places. The rafters are home to several birds’ nests formed out of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level
you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level
you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level
you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level, you
can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level, you
can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Supreme Sneak Starting at 9th level, you
can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. Thief’s Reflexes When you reach 17th level, you have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ceiling, two each to your left and your right.
This area is empty, quiet, and peaceful. 21. Blademaster’s Quarters Dark green tiles cover the walls and floor of this room, and the ceiling is tiled
unlocked coffers contain 40 gp and a silver hand mirror (15 gp). 33. Priestess’s Quarters Gray tiles cover the floor and walls of this room, while the ceiling has white tiles. A small table and bench sit in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ceiling, two each to your left and your right.
This area is empty, quiet, and peaceful. 21. Blademaster’s Quarters Dark green tiles cover the walls and floor of this room, and the ceiling is tiled
unlocked coffers contain 40 gp and a silver hand mirror (15 gp). 33. Priestess’s Quarters Gray tiles cover the floor and walls of this room, while the ceiling has white tiles. A small table and bench sit in
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use






