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Returning 35 results for 'been barriers diffusing checking rest'.
Detect Thoughts
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2
detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles
possible in the space available.
Invisibility (Recharges after a Short or Long Rest). The mummy lord magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
benches rests in the middle. Shelves and open cupboards are chiseled out of the walls, all of it smooth and perfectly formed. Cushions cover the benches, and mattresses rest on the beds. A variety of
along the far wall. Judging from the smell and the decay, they died close to a tenday ago.
Checking the bodies reveals that they are all robed dwarves, likely the inhabitants of the shrine. Most were killed by the renegade dwarves’ warhammers, although some are rent by long wounds from the oni’s claws.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and take a long rest if truly necessary.
Moonlight Shifts The curtain of crimson moonlight surrounding the Three Moons Vault disappears. Areas of solid moonlight—including the moondisk, moonbridges
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the
Goblin
Legacy
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Species
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
means an event occurs during the first rest stop 18 means an event occurs in the afternoon 19 means an event occurs in the evening or night 20 means one event occurs in the morning and another during
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
means an event occurs during the first rest stop 18 means an event occurs in the afternoon 19 means an event occurs in the evening or night 20 means one event occurs in the morning and another during
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a
creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train to become such warriors, as do some of the most disciplined high elves. In the world of
dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), or they simply laugh away queries about her accommodations, explaining that she’s always in the temple, or in the library, or checking on the rest of the residents—she never seems to sleep! Kobolds
Meeting the Inhabitants Read this text when the characters first climb the path to Dragon’s Rest: Your arrival quickly draws the attention of the entire population of the place—which consists mostly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
noncombatants such aschildren. Buildings not keyed on the map are assumed to be empty rooms. The rest are described below. 21a. “Krek” At the end of a street of mostly collapsed buildings is a canted
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the counter. The Clue. The legible parts of the graffiti read, “Zorz ws here.” This is intended to say, “Zorzula was here,” and the goblins left the graffiti in reference to Zorzula’s Rest. The graffiti
fireplace, through which the goblins fled. Checking out the roof triggers the “Encounter: Rooftop Stash” section. Talking to Wheel-of-Fortune Wheel-of-Fortune tries their best to help the characters and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.
NATHANIEL HIMAWAN Arcane Trickster Subclass
Arcane Trickster Spellcasting —Spell Slots per
Long Rest. BILLY CHRISTIAN Assassin Practice the Grim Art of Death An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
long rest. The Dash action cannot make a carpet of flying move faster. Spells and Attacks A chase participant can make attacks and cast spells against other creatures within range. Apply the normal
return the stolen samovar. If the characters return the samovar without opening it, the halfling opens it while checking for damage and releases Baadi (see the previous section). To Navid’s Hideout The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics of the ancient giants weren’t meant for the eyes of prying adventurers. No one knows better than the scholars of Morgrave University how to circumvent those barriers and plunder the continent’s
the Skyfall Peninsula from the rest of the continent. Two groups of giants still inhabit the ruins, as does a group of drow. Pyramid of Ebon Flame. The Pyramid of Ebon Flame is one of several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
the castle without drawing suspicion. C4. Guard Towers The lower level of each tower contains three cultists at rest. The furnishings on this level include six wooden cots with furs and matching
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
one. Superiority Dice. You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short or Long Rest. You
finish a Long Rest. You can also restore a use of the feature by expending one Superiority Die (no action required). Level 10: Improved Combat Superiority Your Superiority Die becomes a d10. Level 15
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Random Encounters Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. A random encounter occurs on a roll of 18 or higher. Roll a d100
tries to be helpful. If the characters are looking for a settlement where they can rest and trade, the tortle points them in the direction of Ahoyhoy. If they’re looking for adventure, it points them in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain in a jar has advantage on saving
or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.
Actions
Multiattack. The clockwork kraken makes four tentacle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
reinforce the defenses in the complex (see area 5 and area 14). Captured orcs can describe in some detail the general arrangement of the Mountain Door. They don’t know anything about the rest of the
wood or stone. Characters can attempt various tasks before trying to open a door, including listening for sounds from the other side and checking for traps. If characters elect to listen at a door
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mummy Lord In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their
of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
harm befalls either child, Sansuri won’t rest until those responsible are crushed to a pulp. The same is true for Thullen (see area 28), who loves the children even more than his sister does. 24
not here, Thullen is either in his quarters (area 20) or checking on his niece and nephew in area 23. Lurking among the flora are seven awakened shrubs that guard the greenhouse and protect the other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
fissure in the volcano’s slope leads into a small cave not visible from the stronghold below. Kalimrax lairs here, returning for a few hours every evening to rest and check on her hoard, which consists
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
lucky if their only punishment is demotion to the pariah caste.
Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
crumbling cavern floor. The modrons march up a narrow ramp, as the rest of the cave falls away into a bottomless pit. Giant rocks sculpted with massive, beholder-like faces float amid the gas, their surfaces
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
bellow for the hobgoblins in area 23 to bring replacement prisoners. At the end of the shift change, the hobgoblins drag the exhausted prisoners back to their cells to rest. The prisoners stop turning
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
much time has passed since that ignominious beginning, tensions remain high between Little Calimshan and the rest of the city, particularly with regard to those Baldurians living in the city proper
Little Calimshan presents a unified face to the rest of the city, it has all the problems of any settlement. Income inequality is made all the more obvious by density, with paupers living literally side-by
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to Baldur’s Gate as the Baldurians had been to them. Though much time has passed since that ignominious beginning, tensions remain high between Little Calimshan and the rest of the city, particularly
(guards with scimitars instead of spears) called amlakkars. Mike Schley Little Calimshan While Little Calimshan presents a unified face to the rest of the city, it has all the problems of any settlement
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wafts through the palace’s open doorway.
Four winter wolves stand between you and Paliset Hall. After welcoming guests to the gala, the wolves insist on checking invitations once more before allowing
plane shift spell, but only after finishing a 4-hour trance (the equivalent of a long rest for her). If the characters escape with Zorhanna before the shard solitaire cracks, she admits that the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
mound are finally laid to rest. Suggested Encounter The presence of a living creature within 30 feet of the oak tree causes the ghost of an Uthgardt chieftain to appear next to the tree. It enters the






