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Returning 35 results for 'been battle diffusing cries recover'.
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Equipment
quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Equipment
a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Equipment
, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Equipment
quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Warlord Battle Cries table to select one, or choose a battle cry that fits with your campaign.
Warlord Battle Cries
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Battle Cry"}
Battle
Sling Bullets
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Arrows
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Blowgun Needles
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Crossbow Bolts
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Monsters
Dragonlance: Shadow of the Dragon Queen
. In battle, she wields a wicked pike that flies Soth’s black rose standard, and her cries can stop mighty warriors’ hearts. Wersten staunchly follows Soth’s commands, and she will serve him until she faces a second doom.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
warrior typically leads a group of grung and other warriors into battle and is often accompanied by a grung wildling.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles
Whelm
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle
cries in Dwarvish when used in combat.
Personality
Whelm’s purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
cry that fits with your campaign. Warlord Battle Cries d8 Battle Cry 1 “Remember why we fight!” 2 “Victory awaits!” 3 “For the crown!” 4 “Be monstrous to the enemy!” 5 “Fight so they fear us!” 6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling. This
chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. The orcs unleash terrible battle cries as they are joined by a humanoid with elongated claws.
On the first round of combat, Yargath casts bless on up to three orcs. Meanwhile, the orcs charge across the ravine and close to melee range. Treasure. Yargath carries a potion of greater healing.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wizard’s spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. Combat in D&D can be chaotic, deadly, and thrilling
. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Developments Don’t be afraid to engage in some triumphal monologuing by the dragonsoul cultist leading the attack. Whether the attackers are winning or losing, the cultist fights with cries of “The
She shall return!” As with the first assault on the adventurers, try to ensure that if the attackers are defeated, at least one escapes to report the outcome of the battle. Most easily, the dragon can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Developments Don’t be afraid to engage in some triumphal monologuing by the dragonsoul cultist leading the attack. Whether the attackers are winning or losing, the cultist fights with cries of “The
She shall return!” As with the first assault on the adventurers, try to ensure that if the attackers are defeated, at least one escapes to report the outcome of the battle. Most easily, the dragon can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
successful expeditions in recent years. Most of the agents the margrave sent came back battle worn and empty-handed, if they returned at all. The margrave hires the characters to recover Iggwilv’s hoard before it falls into the hands of his rivals.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas as Campaign Villain Characters are likely to raise the ire of Iroas because they oppose his followers in battle or defy his ideals. His anger is direct and unsubtle, much like Iroas himself
, involving attacks on people who may seem unrelated to the initial conflict. As a campaign villain, Iroas is most likely driven by his desire to win in battle, to confront Mogis, or to avenge an insult to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
and a stitched leather eyepatch.
“You have failed your lord!” he cries in a voice that shakes the heavens.
Faced with a god, any cultists of Talos still alive prostrate themselves on the decks
destroy the rest of the crew! If Fheralai still lives, she fights alongside the party to prove herself to her god. The goal in this final battle is to escape the vessel: make it clear to the players
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the coming battle. There is one invisible stalker per two members of the party, including sidekicks. The encounter begins when the characters hear the captain yell from his cabin as he is attacked
. The stalkers fight to the death. Storm Galas Windrage creates a storm to distract the characters and their allies before the coming battle. When the storm begins, read the following boxed text aloud
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
d20 Goals 1–2 Find a sanctuary 3–5 Conquer the dungeon 6–8 Seek an item in the dungeon 9–11 Slay a rival 12–13 Hide from enemies 14–15 Recover from a battle 16–17 Avoid danger 18–20 Seek wealth
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
recover and regroup. Encourage tactical thinking. If one of the sides of the battle consists of savage monsters or mindless undead, give clues that they attack the nearest enemy rather than thinking
appropriate. (See “Running a Three-sided Battle” sidebar for advice.) RUNNING A THREE-SIDED BATTLE
Combat is a highlight of the game for a large number of players: they love the challenge, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sick students at Kollema Hall. The students attack whichever non-cursed creature is closest to them, and they can’t be calmed. During the battle, the delirious students scream things like “No! You
the condition ends on them. Golden Scroll. After the battle, one of the students drops something: a piece of a golden scroll. A character who succeeds on a DC 12 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
female ogre named Thog is sleeping here when the characters first arrive. She awakens to sounds of combat or cries of alarm, and either hurls javelins or wades into battle with her greatclub. A search
they detect intruders, the goblins cry out “Bree-yark!” and begin shooting arrows. Their cries of alarm put the rest of the cave complex on alert, but no reinforcements arrive. 1b. Hot Mud Bath A male
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The characters face a difficult choice: continue storming Xardorok’s stronghold or return to Ten-Towns to fight the dragon. The battle with Xardorok’s dragon forms the crux of chapter 4. Since the
chance for the characters to become true heroes of Icewind Dale. As they battle the dragon, the characters are aided by a necromancer named Vellynne Harpell, who helps steer them toward the discovery
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
activity or to recover stolen treasures if they can do so without attracting too much attention. This eternal enmity between duergar and dwarves doesn’t consume either side; both have other concerns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of 5 minutes and a long rest of 1 hour. This change makes combat more routine, since characters can easily recover from every battle. You might want to make combat encounters more difficult to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and their underlings constantly vie with one another for power and influence, and this competition frequently sends Red Wizards far from Thay to seek new spells, recover lost artifacts, and create
and is universally viewed with suspicion. War Wizards The potential for wizards to influence the outcome of battle is something no ruler in Faerûn can afford to ignore, and most great armies seek to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demogorgon Rises! Although Bloppblippodd falls, the ritual still achieves a terrible success. Read the following: Another sound rises above the burbling cries of the kuo-toa. The dark surface of the
attacks, some kuo-toa recover their wits enough to flee, while others cower, paralyzed with fear. Escaping the Demon Lord Hopefully, the players exercise the better part of valor and flee as soon as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
, the walls are lined with strange, rusted weapons and the stone shelves of a library.
Soon after the characters enter the room, the friendly haint Derek appears—he’s joined by Violette if the battle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The incarnation seeks to resurrect a historic figure to battle Strahd, perhaps Sergei von Zarovich, the first Tatyana, or another enemy of the count.
5 The incarnation has located a relic that
can weaken Strahd. However, they need the heroes to recover the item while they distract the count.
6 The incarnation used powerful magic to lead the heroes to Barovia so they can destroy Strahd






