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Returning 35 results for 'been been deciding clouds returning'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Canyon Billowing clouds of mist lightly obscure Deadstone Cleft, the location of which is ultimately betrayed by the moaning wind that passes through it — a haunting dirge that can be
returning to its nest. If the characters approach on flying mounts, the roc attacks them only if they approach within 120 feet of its nest and it can see them. Characters above the canyon have the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Canyon Billowing clouds of mist lightly obscure Deadstone Cleft, the location of which is ultimately betrayed by the moaning wind that passes through it — a haunting dirge that can be
returning to its nest. If the characters approach on flying mounts, the roc attacks them only if they approach within 120 feet of its nest and it can see them. Characters above the canyon have the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Canyon Billowing clouds of mist lightly obscure Deadstone Cleft, the location of which is ultimately betrayed by the moaning wind that passes through it — a haunting dirge that can be
returning to its nest. If the characters approach on flying mounts, the roc attacks them only if they approach within 120 feet of its nest and it can see them. Characters above the canyon have the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
characters are mounted, read: The griffons take flight and head out to sea, flying just below the clouds. Candlekeep looks no less majestic from the air but grows smaller as the griffons soar westward. Large
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
characters are mounted, read: The griffons take flight and head out to sea, flying just below the clouds. Candlekeep looks no less majestic from the air but grows smaller as the griffons soar westward. Large
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
characters are mounted, read: The griffons take flight and head out to sea, flying just below the clouds. Candlekeep looks no less majestic from the air but grows smaller as the griffons soar westward. Large
Orc
Legacy
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races
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
effect is the same as if they’d been recognized. If characters lie to Mondath — claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
effect is the same as if they’d been recognized. If characters lie to Mondath — claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
effect is the same as if they’d been recognized. If characters lie to Mondath — claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the camp recognizes the character. If characters are wearing Cult of the Dragon regalia taken from the rearguard, the characters have disadvantage on this roll because no one returning to camp at
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
clouds drifting in its wake. A pair of bright-red dragonnels slash through the air, their riders guiding them directly toward you.
The characters are spotted while they’re approximately 600 feet above
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
waters with little hope of ever returning home. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the horizon. Several times a day, the sky clouds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
clouds drifting in its wake. A pair of bright-red dragonnels slash through the air, their riders guiding them directly toward you.
The characters are spotted while they’re approximately 600 feet above
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
clouds drifting in its wake. A pair of bright-red dragonnels slash through the air, their riders guiding them directly toward you.
The characters are spotted while they’re approximately 600 feet above
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
examples of curse resolutions: Protecting a loved one dear to the person who laid the curse from some dire threat Returning every piece of a stolen treasure hoard, down to the last copper coin, to the
place where it once rested Slaying the head of a dynasty that has long held power in the region Accomplishing a seemingly impossible task, such as raising a castle above the clouds or making the sun cross the sky in a different direction
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
examples of curse resolutions: Protecting a loved one dear to the person who laid the curse from some dire threat Returning every piece of a stolen treasure hoard, down to the last copper coin, to the
place where it once rested Slaying the head of a dynasty that has long held power in the region Accomplishing a seemingly impossible task, such as raising a castle above the clouds or making the sun cross the sky in a different direction
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
waters with little hope of ever returning home. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the horizon. Several times a day, the sky clouds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
waters with little hope of ever returning home. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the horizon. Several times a day, the sky clouds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
examples of curse resolutions: Protecting a loved one dear to the person who laid the curse from some dire threat Returning every piece of a stolen treasure hoard, down to the last copper coin, to the
place where it once rested Slaying the head of a dynasty that has long held power in the region Accomplishing a seemingly impossible task, such as raising a castle above the clouds or making the sun cross the sky in a different direction
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
(see Monsters of the Multiverse) who ride icy clouds spun from the town’s unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
belongings are left behind, and all remaining devils in the room disappear in clouds of smoke. Ch’gakare When the last devil is defeated or when the party strikes a deal with the erinyes, the mastodon
, returning the chalice to Princess Mwaxanaré yields its promised reward (see "Kir Sabal"). For more information on the chalice, see "Fabled Treasures."
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
(see Monsters of the Multiverse) who ride icy clouds spun from the town’s unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
(see Monsters of the Multiverse) who ride icy clouds spun from the town’s unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
belongings are left behind, and all remaining devils in the room disappear in clouds of smoke. Ch’gakare When the last devil is defeated or when the party strikes a deal with the erinyes, the mastodon
, returning the chalice to Princess Mwaxanaré yields its promised reward (see "Kir Sabal"). For more information on the chalice, see "Fabled Treasures."
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
belongings are left behind, and all remaining devils in the room disappear in clouds of smoke. Ch’gakare When the last devil is defeated or when the party strikes a deal with the erinyes, the mastodon
, returning the chalice to Princess Mwaxanaré yields its promised reward (see "Kir Sabal"). For more information on the chalice, see "Fabled Treasures."
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
some distance down the mountain before abandoning the chase and returning to the cave. The cave is home to a mated pair of yetis and their child, a yeti tyke (see appendix C). Mother and child are
friend, Mokingo. She doesn’t know what became of her other companion, Astrix (see “Ruined Camp” below), and would love to answer that question before returning to Ten-Towns. Perilou stays with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
some distance down the mountain before abandoning the chase and returning to the cave. The cave is home to a mated pair of yetis and their child, a yeti tyke (see appendix C). Mother and child are
friend, Mokingo. She doesn’t know what became of her other companion, Astrix (see “Ruined Camp” below), and would love to answer that question before returning to Ten-Towns. Perilou stays with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
some distance down the mountain before abandoning the chase and returning to the cave. The cave is home to a mated pair of yetis and their child, a yeti tyke (see appendix C). Mother and child are
friend, Mokingo. She doesn’t know what became of her other companion, Astrix (see “Ruined Camp” below), and would love to answer that question before returning to Ten-Towns. Perilou stays with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
watch the causeway closely, and their eyesight is sharp enough to pierce the clouds that frequently shroud the mountaintop. If they see unfamiliar figures ascending the causeway, the griffons shriek
until after it rolls the d20 before deciding to use the runestone die, but must decide before the DM says whether the roll succeeds or fails. Once the runestone die is rolled, it is lost, and the






