Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been been diffusing common roughly'.
Other Suggestions:
been been defusing common rough
been been diffusing common rough
Monsters
Lorwyn: First Light
-like Fey that delight in thievery and mischief. They enjoy stealing from other creatures not out of necessity, but out of principle. This principle can be summarized by a common Sylvan expression that
roughly translates to “that’s mine!” Noggles are found only in Shadowmoor, where they roam and cause chaos.Nimble Escape. The noggle takes the Disengage or Hide action.
Monsters
Lorwyn: First Light
are bipedal, donkey-like Fey that delight in thievery and mischief. They enjoy stealing from other creatures not out of necessity, but out of principle. This principle can be summarized by a common
Sylvan expression that roughly translates to “that's mine!” Noggles are found only in Shadowmoor, where they roam and cause chaos.
Monsters
Spelljammer: Adventures in Space
they have certain qualities in common. Each one is roughly 100 feet long or tall, and its physical form is a seemingly impossible conglomeration of eyes, mouths, wings, tentacles, and less recognizable organs and appendages.Acid, Poison
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying
by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnome’s skull.
Life and Outlook
Kobolds have a tribal society in which they all take on specialized
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Starting the Adventure Read or paraphrase the following text to begin the adventure: You are a member of a group of adventurers, united in weeks past by your pursuit of a common prize: the treasures
blackened by soot. Past the stone maw, a wide passage with roughly hewn stairs descends into darkness.
The tunnel slants down to area L1 of the lesser caverns.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Starting the Adventure Read or paraphrase the following text to begin the adventure: You are a member of a group of adventurers, united in weeks past by your pursuit of a common prize: the treasures
blackened by soot. Past the stone maw, a wide passage with roughly hewn stairs descends into darkness.
The tunnel slants down to area L1 of the lesser caverns.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Starting the Adventure Read or paraphrase the following text to begin the adventure: You are a member of a group of adventurers, united in weeks past by your pursuit of a common prize: the treasures
blackened by soot. Past the stone maw, a wide passage with roughly hewn stairs descends into darkness.
The tunnel slants down to area L1 of the lesser caverns.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Mud Pits of Florrb In the heart of the island’s jungle are three pools of mud heated by geothermal vents. Each pool is within sight of the other two and is 5 feet deep, 50 feet wide, and roughly
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Mud Pits of Florrb In the heart of the island’s jungle are three pools of mud heated by geothermal vents. Each pool is within sight of the other two and is 5 feet deep, 50 feet wide, and roughly
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Mud Pits of Florrb In the heart of the island’s jungle are three pools of mud heated by geothermal vents. Each pool is within sight of the other two and is 5 feet deep, 50 feet wide, and roughly
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
outstretched in welcome. 5 Six crows perched atop each other in a roughly humanoid shape. 6 A horned fiend that bears an uncanny resemblance to one of the characters. The only thing uglier than these
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common and Infernal but can’t speak
CR 1 (XP 200; PB +2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
likely to stretch and yawn than they are to raise an alarm when they spot you.
—Bigby
Roughly twice the size of a common lion, a spotted lion has a dusky coat and mane, both speckled with charcoal
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
likely to stretch and yawn than they are to raise an alarm when they spot you.
—Bigby
Roughly twice the size of a common lion, a spotted lion has a dusky coat and mane, both speckled with charcoal
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
outstretched in welcome. 5 Six crows perched atop each other in a roughly humanoid shape. 6 A horned fiend that bears an uncanny resemblance to one of the characters. The only thing uglier than these
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common and Infernal but can’t speak
CR 1 (XP 200; PB +2
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
outstretched in welcome. 5 Six crows perched atop each other in a roughly humanoid shape. 6 A horned fiend that bears an uncanny resemblance to one of the characters. The only thing uglier than these
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common and Infernal but can’t speak
CR 1 (XP 200; PB +2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
likely to stretch and yawn than they are to raise an alarm when they spot you.
—Bigby
Roughly twice the size of a common lion, a spotted lion has a dusky coat and mane, both speckled with charcoal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
10(+0)
Skills Athletics +6, Survival +2
Damage Immunities fire; bludgeoning, piercing, and slashing from metal weapons
Senses darkvision 60 ft., passive Perception 10
Languages Common, Ignan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
THE ALL-FATHER: GENERAL FEATURES
The following features are common throughout the temple.
Ceilings. Interiors have 60-foot-high ceilings.
Doors. The double doors located throughout the complex
noted in the text. Tables, benches, and other room fixtures are typically three times as high as their human-sized equivalents and roughly twenty-seven times the weight. Small and Medium creatures can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
unusual for a tortle to shuck off order in favor of chaos. Size. Tortle adults stand 5 to 6 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. Your size is
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
unusual for a tortle to shuck off order in favor of chaos. Size. Tortle adults stand 5 to 6 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. Your size is
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
unusual for a tortle to shuck off order in favor of chaos. Size. Tortle adults stand 5 to 6 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. Your size is
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
10(+0)
Skills Athletics +6, Survival +2
Damage Immunities fire; bludgeoning, piercing, and slashing from metal weapons
Senses darkvision 60 ft., passive Perception 10
Languages Common, Ignan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
THE ALL-FATHER: GENERAL FEATURES
The following features are common throughout the temple.
Ceilings. Interiors have 60-foot-high ceilings.
Doors. The double doors located throughout the complex
noted in the text. Tables, benches, and other room fixtures are typically three times as high as their human-sized equivalents and roughly twenty-seven times the weight. Small and Medium creatures can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of spirits of earth and fire. Upon reaching adulthood, a lava child gains the ability to procreate by itself. An adult lava child lays several eggs in its lifetime, which is roughly fifty years
10(+0)
Skills Athletics +6, Survival +2
Damage Immunities fire; bludgeoning, piercing, and slashing from metal weapons
Senses darkvision 60 ft., passive Perception 10
Languages Common, Ignan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
THE ALL-FATHER: GENERAL FEATURES
The following features are common throughout the temple.
Ceilings. Interiors have 60-foot-high ceilings.
Doors. The double doors located throughout the complex
noted in the text. Tables, benches, and other room fixtures are typically three times as high as their human-sized equivalents and roughly twenty-seven times the weight. Small and Medium creatures can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
.
Coffers. Rows of dusty niches line the walls. Roughly half of the niches contain small wooden coffers.
The stove was given a semblance of life through an animate objects spell made permanent by a






