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Returning 35 results for 'been before defeat complex realm'.
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Monsters
Fizban's Treasury of Dragons
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
Monsters
Fizban's Treasury of Dragons
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
Monsters
Fizban's Treasury of Dragons
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
The Celestial
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Xanathar's Guide to Everything
find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
Monsters
Mythic Odysseys of Theros
remains. A new incarnation of the World Eater is a fearsome omen, as the monster only appears when the pillars of the world tremble and terrible things are afoot in the realm of the gods. Its rampages
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
To prevent the orrery from ever being so used, Lottie
Species
Van Richten’s Guide to Ravenloft
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Baphomet use mazes and complex knots as their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
change in weather to persist.
Pure Waters. Water flows pure within 3 miles of a ki-rin’s lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Realm of Respite. Curses
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
defeat the refraction: Far Realm Access. Access to the rest of the Far Realm is enabled. A second gateway opens beside the passage to Illithinoch in the Briny Maze (area B1). The second gateway
Wrapping Up If the characters defeat the refraction of Ilvaash, the entire Briny Maze shudders. Any denizens of the maze still within it realize that the godlet has been dealt a terrible blow, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 6: Lost Level The Lost Level is designed for four 9th-level characters, and characters who defeat the monsters on this level should gain enough XP to advance halfway to 10th level. This level
was a temple complex dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain. Hidden inside is the tomb of Melair, king of the Melairkyn dwarves. Before running this level
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
serve Ilvaash are behind this plot. These mind flayer fanatics are renegades who hope to reconstruct and harness the power of the obelisk. Using the obelisk to focus wicked Far Realm power, the mind
flayer fanatics plan to enact a ritual to transform Phandalin’s townspeople into mind flayers. The characters must follow the mind flayers into their Underdark stronghold and then into the Far Realm
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they can profit from it. The golem appears inactive, but the party can figure out how to activate the golem from the book. By talking with the Bedine, the adventurers learn about a ruined cave complex
known as the Hall of Rainbows that could contain clues to the golem’s origin. But the Bedine also warn that the cave complex is in the territory of a deadly purple worm. The adventurers travel to the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Through the Radiant Citadel If your players enjoyed their excursion in the Far Realm, consider running the short adventure “Orchids of the Invisible Mountain” in Journeys Through the Radiant Citadel
. By the time the characters defeat the refraction of Ilvaash, they are already a good level to tackle that adventure. If you send the characters on this adventure, Gwyn Oresong receives a message from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I am never so content as when contemplating the beauty and wonders of the multiverse.
2 I am a sworn protector against the depredations of the Far Realm, and I
understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals d6 Ideal
1 Balance. Everything is a complex
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Spring The characters have learned that a halfling necromancer named Losser Mirklav took the Stone of Golorr. He lives in a cellar complex under a powdered wig shop in the Trades Ward
the wig shop and the characters’ point of entry into the cellar complex. Misty Sewers The dense fog from outside settles in the sewers, and areas B2, B3, and B4 are lightly obscured. Necromancer
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Threats from Below Unbeknowst to any townsfolk, three mind flayer fanatics lurk deep underneath the town and plot a chilling course. The fanatics worship Ilvaash, a godlet in the Far Realm, who is
godlet. This plot is a complex affair, but the mind flayers beneath Phandalin have many allies. As petty bandits vie for control of Phandalin, the fanatics’ allies quietly search for pieces of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take it by force (encounter 2, “Mistshore”). After the characters defeat these attackers, they learn that Grinda told her rat familiar to hide the stone in her family’s crypt in the City of the Dead
Windmill”). Fearing arrest, the grave robbers point them to a cellar complex under the Trades Ward (encounter 9, “Cellar Complex”). When the characters arrive, they find Losser surrounded by foes and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was irrevocably insane. She fled, but Halaster dragged her back to Undermountain and trapped her in the Citadel of the Bloody Hand, a dungeon complex under Mount Waterdeep connected to Undermountain
, inhabiting the very dungeon itself. Halaster is unaware of Jhesiyra’s presence but also wonders over her disappearance following the Spellplague. Jhesiyra’s plan is to use adventurers to defeat Halaster so
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
engage in trade with visitors. As befits a major settlement in a dangerous realm, Gracklstugh places no restrictions on the weapons or gear characters can carry or trade. Twelve stone bridges lead to
. The Wyrmsmith’s lair and the cavern complex the stone giants of Cairngorm Clan call home both connect to these districts.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. Creatures/NPCs Three star spawn manglers were the first creatures to emerge from the portal to the Far Realm when the mind flayers opened it. These shadowy low-slung, creeping horrors each have six arms, and
move quickly along the ground and walls. Objectives/Goals These creatures immediately fled the chamber with the illithids and started exploring the complex, until they became trapped here. Natural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
proves my excellence and sets me apart.” Ideal. “Once I’ve crushed my opposition, I will claim my realm, ruling not as a conqueror but as royalty.” Bond. “All who live in my domain are my troops, and they
exist to further my will. Those who deny me are traitors bound for execution.” Flaw. “I and all I command will know death before we show weakness in defeat.” Vladeska Drakov and her Talons struggle to defend Lekar from endless zombie hordes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
inn. That otherwise quiet establishment has always possessed unusual magical qualities, but these have been warped by the slowly opening portal to the Far Realm. The characters can interact with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
local government or temple.
6 Defeat a champion of another god (most likely Heliod, Erebos, or Iroas).
A Phenax Campaign Phenax fits easily into the role of primary campaign villain. He also
one of the necropoleis in expanding or dealing with various threats. Plots and schemes are Phenax’s lifeblood, suggesting a complex, shifting campaign full of surprises and twists. For example, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
dungeon presents a natural limit on character options, while still giving the players choices. The adventure could be a quest to defeat a creature or recover an item, but the path to achieving that goal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
to enter the mortal realm; its destruction could hurl Klothys back into the Underworld for untold ages to come.
Klothys’s Divine Schemes Klothys has many designs for Theros and for the futures she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
direct servants of one of the gods, but occasionally they escape from the realm of Nyx and pursue their own goals—which might be as simple as violent rampage, or as complex as a far-reaching plan to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
battle, Kas transformed into a vampire. He became the ruler and prisoner of a Domain of Dread (a mist-bordered realm in the Shadowfell) called Tovag. Eventually, the Dark Powers whispered to Kas that Vecna
had risen again, becoming an evil god of secrets and magic on Oerth. Vecna’s defeat of Kas grates on the warlord’s ego. Kas aches to annihilate Vecna. Meanwhile, Vecna has been building his power, though the lich yearns to finally destroy his former lieutenant.






