Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been before delicate conceal read'.
Other Suggestions:
been before delicate concept read
been before dedicated conceal rest
been before dedicated conceal reach
been before dedicate concern read
been before delicate concern read
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, sticking to shadows and hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frames. Cultists
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Magic Items
Waterdeep: Dragon Heist
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Backgrounds
Baldur’s Gate: Descent into Avernus
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
View of the City A door in Demelin’s apartment opens to a path leading up to the street above at the location marked “Path of Memories” on map 6.2. As the characters emerge outdoors, read or
, a delicate tower of sharp marble and graceful buttresses rises into the sky. It’s made all the taller by its rocky foundation, which floats off the ground.
Give the players a few moments to ask questions about the city before continuing with the following section.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
poison and psychic damage. When any character approaches the crystal window and peers through it, read the boxed text in area 10, omitting the last sentence about the window. If the characters enter
area 10 through the broken window without taking appropriate steps to conceal themselves, the undead creatures in Obo’laka’s tomb attack (see area 10 for more information).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occult acumen. Once the characters have determined their connection to Dr. Dannell, read the following out loud to get this adventure started: No matter your business this morning, a grave halfling
messenger finds you and hands you a sealed parchment.
“Meet me at the Sage’s Quill today as soon as you can,” the missive reads. “I beg your help in a delicate matter whose importance cannot be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hold of the Deepking The Hold of the Deepking stands south of Laduguer’s Furrow and north of Themberchaud’s lair. When the characters first lay eyes on it, read the following boxed text aloud to the
players. The Hold of the Deepking is a dark and foreboding edifice lodged between two great columns that rise up into thick clouds of smoke that conceal the cavern ceiling. Giant basalt braziers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knights of the Shield The following encounter occurs only if the characters have the Shield of the Hidden Lord. Otherwise, skip ahead to the “Tale of the Hellriders” section. Read the following to
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K10. Dining Hall The first time the characters enter this room, read: Three enormous crystal chandeliers brilliantly illuminate this magnificent chamber. Pillars of stone stand against dull white
savory sauce, roots and herbs of every taste, and sweet fruits and vegetables. Places are set for each of you with fine, delicate china and silver. At each place is a crystal goblet filled with an amber
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
examined, read the following (from the original Tomb of Horrors): The walls are being painted with figures of animals, strange signs and glyphs, and humanoids posing with spheres of different colors
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Conceal evidence of a vast conspiracy.
3 Control a community through fear by posing as a legendary bogeyman.
4 Replace a noble to enjoy a decadent lifestyle.
5 Spy on wizards to
the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Commodore Krux Characters who venture to the Happy Beholder can find Commodore Krux there, day or night, nursing a hefty flagon of ale. When the characters enter the tavern, read: A large, spherical
accosted by four lawful evil astral elf warriors (see Boo’s Astral Menagerie) wearing cloaks and visors to conceal their identities. These elves (named Faarfryn, Helix, Kekarion, and Lannis) seek to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Verelda Lang, the characters’ Magical Physiologies professor. If they bring the lost ring to her, she is effusive in her thanks—and then offers it to the characters as a gift, trying to conceal her pride
read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an
, can’t read, and speaks only in gibberish. The DM controls its movement, which is erratic. Pain. Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Arrival at the Citadel When the characters approach the imperial citadel, either as prisoners or in their own ship, read: As your ship draws closer to the citadel, you can make out thousands of
conceal a light weapon on their person by succeeding on a DC 17 Dexterity (Sleight of Hand) check. Prisoners are delivered to the imperial docks, where they are met by six lawful neutral astral elf
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
well as treasure with which to reward characters for their assistance. When you’re ready for the characters to meet with Syndra, read: You have been invited to the home of Syndra Silvane, a retired
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Reya Mantlemorn Before the characters leave the Low Lantern, a new arrival greets them. Read the following to the players: A cloaked figure approaches, armor clanking with each step. One gloved hand
wounded the soldier with her longsword, fled down an alley, and stole a cloak to better conceal her armor and weapons. She’s been a wanted fugitive ever since. Reya hasn’t been in Baldur’s Gate long
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tactile way to read texts. Plargg believes that history is full of unpredictable, war-filled chaos and that his students must be ready for anything. He teaches that no rewards come without risk, and
delicate elven music box. GOLWANDA THE BLOODSPILLER
“Have you met Golwanda yet?” is a question that older Lorehold students love to ask second-year students, new to the college. Sooner or later, one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
evidence of his actions falling into the wrong hands. Whether the characters are brought in by force or arrive willingly, read the following when they meet Quenthel Baenre. A vast web of heavy metallic
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Approaching the Prison When the characters approach the prison, read the following text: Perched on a high cliff overlooking the Sea of Moving Ice is a bleak stone fortress carved from a gigantic
conceal a dagger or similarly sized weapon from a guard’s notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Approaching the Prison When the characters approach the prison, read the following text: Perched on a high cliff overlooking the Sea of Moving Ice is a bleak stone fortress carved from a gigantic
conceal a dagger or similarly sized weapon from a guard’s notice with a successful DC 13 Dexterity (Sleight of Hand) check. If the characters have sled dogs or pack animals, a guard grants the party
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
their characters, read or paraphrase the following boxed text to them: As Gargenhale bellows a curse at the dwindling stern of his ship, Flinch approaches the vampirate captain with glazed eyes and a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contains a lot of information that can be shared with the players at specific times, as discussed below. New Character Options During character creation, you can allow your players to read the new
suspense. Either approach is fine. Even DMs who conceal their dice rolls might divulge certain results. For example, when a creature scores a critical hit against a character, it’s customary to let the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall of Illusions A glass cabinet stands near the entrance to this tent. If the characters approach it, read the following boxed text aloud. If they investigate the tent first, skip ahead to
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back.
Characters who take time to read the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and 7 (2d6) poison damage. 20 An interior secret door. It requires a successful DC 15 Wisdom (Perception) check to spot. 2. Main Entrance If the characters exit the maze at this point, read
delicate perfumes. Removing the fungi from the pool is forbidden, by order of King Groak. The elevated pool at the back of the shrine is fed by an underground spring. King Groak (a gold-skinned grung






