Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been before devious confident rest'.
Other Suggestions:
been before devices confidant rest
been before devious confidant rest
been before devious continent rest
been before devils confident rest
been before devours confidence rest
Monsters
The Wild Beyond the Witchlight
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
to reckless acts.”
Bond. “This carnival is our opportunity for a new life, far away from the gloomy world we came from.”
Flaw. “I’m too confident in my own authority to
Monsters
The Wild Beyond the Witchlight
each of its turns, ending the effect on itself on a success.
Twin Sight (Recharges after a Short or Long Rest). In her mind’s eye, a Selenelion twin can see what the other twin sees for up to 1
the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
leadership and was commended for my heroism.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll is rerolled against the chosen creature.Ancient and devious, morkoths are voracious collectors. Each one floats through the planes on a strange, mobile island, amassing the valuables
being watched, even when they aren’t.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
Magic Items
Waterdeep: Dragon Heist
slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal.
Master of Enchantment. When you cast an enchantment spell of 1st
personality among them. Like Khelben, the staff is extremely devious and manipulative. It prefers to counsel its owner without exerting outright control. The staff’s primary goal is to protect
Backgrounds
Baldur’s Gate: Descent into Avernus
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ahmaergo Ahmaergo, Xanathar’s majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his
advantage on saving throws against being poisoned.
Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
is the natural companion to eternal vigilance. Beholders are among the few creatures that can shape reality in their vicinity. In addition, beholders don’t truly sleep when they rest. Instead, a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Individual Quests As described on the character sheets, the characters have their own reasons for visiting Dragon’s Rest. The Cleric The cleric was led here by a recurring dream involving the shadow
Dragon’s Rest in the hope that Runara can help the character understand the sense of destiny that weighs on their shoulders. If the character talks to Runara about this on first arriving at the cloister
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of the deepest despair in the multiverse. Plane of Gloom At the end of each Long Rest taken on the plane, a visitor makes a DC 10 Wisdom saving throw. On a failed save, the creature gains 1
body, but in spirit. Even the consuming rage of the Abyss and the devious plotting of the Nine Hells are subjugated to hopelessness in the Gray Wastes of Hades. The plane slowly kills dreams and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Sunblight is still alive, the characters might want to finish him off before turning their attention elsewhere. Once she’s confident that the characters are ready for the challenges that lie ahead
human empire ruled by wizards, whose mastery of the Weave remains unsurpassed to this day. Some of what the Netherese wizards learned came from the elves. The rest came from the study of artifacts
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
Shortbows. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning Action Your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Levna Drakehorn Though a recent inductee into the Order of the Rose, Levna is a confident, experienced Solamnic knight. She is brave, decisive, and deadly with her two-handed sword. After a chance
1d10 + her level. Once she uses this feature, she can’t use it again until she finishes a short or long rest. 3rd 26 (4d8 + 8) Improved Critical. Levna’s attack rolls now score a critical hit on a roll
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
particularly tough and devious goblin called Sprika. She has tamed and trained a Giant Centipede to act as bodyguards. She carries a gnarled staff that glows with a sickly green light, which she calls her
her Shortbow unless threatened in melee. The giant centipede moves to the nearest character and attacks. Sprika refuses to surrender. If Sprika is killed, the rest of the goblins flee the caves. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
PCs. The rest of the cultists rush to attack. They all rush forward, open the door to their chambers, and join in the fray. The cultists try to attack the characters from multiple directions. The
his room, trying to stay clear of the fight. The rest of the cultists don’t particularly like him, and none rush to defend him. If a character moves into his room, however, the cultists might try to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them with (see the following section). Adirohit is unapologetic for his past deeds, even if Amanisha or others ask him to explain Manivarsha’s fate. He’s confident, though, that he can reestablish his
river and that soon enough humans will build a new, greater city on its banks. He invites the characters to rest here under his protection and tell him how the world has changed. Amanisha has no
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Be devious and tricksy with these foes—they’re intelligent creatures, not mindless monsters driven by bloodlust. Hide them from the characters for as long as possible to heighten the mystery and
rubble, unable to scream or move. After finishing a long rest, each character must make a DC 13 Wisdom saving throw. On a failed save, the character gains 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
follows: Avani, a middle-aged jackalwere who considers it her duty to keep the rest of her pack from doing anything to attract attention from the Watch Inbar, a quiet, reserved jackalwere who wears
member, who hums quietly while they organize the books Roleplaying the Jackalweres While working as booksellers in the Wide, the jackalweres are confident and happy to talk with customers. If they’re
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ambush, give her a woolly rhinoceros companion. Twenty tribal warriors make up the rest of the ambushing force. Before closing to melee range, they hurl spears at the characters. Elk Tribe Reaction
. If the characters allowed Mjenir, Hengar, and the other Elk tribesfolk to accompany them, the two leaders are confident in their ability to fight off the attackers while the characters race toward the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hauntings. The dead here earn no rest, no finality, no peace—just a passage into a shadow world of wispy phantoms, mournful groaning, and clanking chains. Valachan The devious hunter Chakuna roams the jungles
a character is already suffering a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a Long Rest, a character can attempt to overcome the despair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.” Log Entry. A thorough search of the room yields a
experiments.” Everything beyond that point is smudged and illegible. 7b. Ghoul Barrels Barrels. Twelve sealed wooden barrels covered in dust rest against the walls. Three are empty, three contain fist
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
also to see through illusions, invisibility, darkness, and other forms of magical trickery. Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they
points or when the giant dies. If the rune is destroyed, the giant can inscribe a cloud rune on a mask in its possession when it finishes a short or long rest.
Actions
Multiattack. The giant makes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
already expended all its spell slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal. Master of Enchantment. When you cast an
Arunsun, is the dominant personality among them. Like Khelben, the staff is extremely devious and manipulative. It prefers to counsel its owner without exerting outright control. The staff’s primary
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Rest). The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Morkoth Ancient and devious, morkoths are voracious collectors. Each one travels the planes, amassing the valuables, oddities, and castoffs of the multiverse to make its collection ever more complete
possessions through the planes. Someone who dares to steal from a morkoth, or breaks a deal with one, will know no rest until the morkoth is slain or all promises are kept. Collectors of everything odd
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Morkoth Ancient and devious, morkoths are voracious collectors. Each one floats through the planes on a strange, mobile island, amassing the valuables, oddities, and castoffs of the multiverse in a
the island feel as though they are being watched, even when they aren’t. Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps its bearer feel self-assured. 3 Covetous. The item’s bearer becomes
bearing it. 12 Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins.
Exceptions to the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. If the characters are pretending to be workers, the overseer gives them tasks as the other workers retire to area X12 for some much-needed rest. The Onyx Scar pays the workers to keep their mouths
behind the bar and hurls flaming bottles of alcohol at intruders (treat each bottle as a flask of alchemist’s fire) unless he is stopped. The bar gives Brego three-quarters cover. X12: Worker Rest Area
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for healing. A deadly trap might reduce a creature to 0 hit points in one shot, and leaves most creatures hit by it in need of a short or long rest. Consult the following tables when determining a
check, but a crudely made or hastily built trap has a DC of 15. Exceptionally devious traps might have a DC of 25. You must then put some thought into what the characters learn with a successful check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gruumsh in between.
— Elminster
Orc Blade of Ilneval Ilneval is Gruumsh’s battle captain, a devious strategist who directs Gruumsh’s soldiers with boldness. Among orcs, warriors that venerate Ilneval
target. Hit: 10 (3d4 + 3) piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.
Tanarukk






