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Returning 9 results for 'been before devoted canaries rush'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained condition.
Pack Rush. Each gnoll
most devoted followers gain the Gnashing Jaws action and the Rampage bonus action, while cult leaders gain the Aura of Bloodthirst trait.
Gnashing Jaws. Melee Weapon Attack: bonus to hit equal to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
massive, glowing scorpions rush from a shadowed alley. Prince Kirina draws a sword and races forward, while Prince Simbon hesitates before following.
The crowd flees, leaving only the characters and
hurt those I love to accomplish my goals.” Bond. “I’ve devoted my entire life to becoming Empress Inaya’s heir.” Flaw. “I’ll stop at nothing to attain the throne.” Simbon, Prince of Anisa Prince Simbon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Although minotaurs aren’t evil by nature and are free to worship any god, many are raised among those devoted to Mogis’s vile whims. Myths tell that Mogis created the first minotaurs from his own
affirm that Mogis rewarded his most devoted followers, they assert that these followers were already minotaurs, and all Mogis did was exalt them to an honored status. Among minotaurs who worship Mogis
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
they must find an appropriate archive to query events in the past, present, or future. Archives of the Past Every room devoted to the records of the past has the same inscription carved above the
above the doorways that anyone who knows Dwarvish or Giant can decipher: The future is a song we remember, but we cannot rush to its end lest we destroy the melody.
Unlike the other rooms in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, ending the restrained condition. Pack Rush. Each gnoll or hyena that Yeenoghu can see can use its reaction to move up to its speed. Regional Effects The region containing Yeenoghu’s lair is warped by his
of the slain on these spikes. If Yeenoghu dies, these effects fade over the course of 1d10 days. Cultists of Yeenoghu Yeenoghu grants special abilities to his cultists. His most devoted followers gain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
been picked for the special purpose of spreading his virulent message among the enemy. At night, or during a heavy fog, these infected orcs rush toward an enemy’s encampment, often through a hail of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
long tails and beady eyes. They rush to attack as soon as you notice them.
The two giant rats are aggressive, giving chase if the characters run away. Underground River. Thermal vents keep this
poking a giant rat with their javelins to make sure it’s dead. The kobolds screech loudly as they notice you.
Two Icewind kobolds (see appendix C) named Grek and Smol rush to attack when the characters
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
at one of the many bridge-top inns in Wyrm’s Crossing until morning. The fortress has four levels: the bridge level, taken up by the gauntlet tunnel and offices devoted to traffic management; a second
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
shelter at one of the many bridge-top inns in Wyrm’s Crossing until morning. The fortress has four levels: the bridge level, taken up by the gauntlet tunnel and offices devoted to traffic management; a






