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Returning 35 results for 'been before devoured common robe'.
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Magic Items
Dungeon Master’s Guide
creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When Blackrazor devours a soul that isn’t yours, you gain Temporary Hit Points equal to the slain
. Blackrazor is a sentient Chaotic Neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and Darkvision out to 120 feet.
The weapon speaks Common and can communicate
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands
Monsters
Candlekeep Mysteries
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
. You take 1d4 Psychic damage.
Robe of Eyes Wondrous Item, Rare (Requires Attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
All
Magic Items
Lost Laboratory of Kwalish
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Waterdeep, and an elderly female grimlock in a soiled gray robe.
The three prisoners subsist on a slimy but nutritious gray mold delivered to them in bowls once a day by illithid thralls. The troglodyte
human), waits to have his brain devoured by the illithids. Toru’s weapons were taken from him and discarded, and he plans to meet his death with whatever courage he can muster. He remembers being lured
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Feldar, Hong, Khafra, Serenade, and Xandeval. They are chanting the following verse over and over in Common: “Darkness quench the sun. Darkness swallow the moon. We are nothing but the night.” Keresta
the rats swarm over him. If he takes damage, Jian panics and is swiftly devoured by the rats. If the swarm loses more than half its hit points, it scatters and flees. 7b. Ritual Preparation Table. In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
on your adventures, within the bounds of common sense. For example, an orc adventurer won’t fit in a halfling’s Leather Armor, and a cloud giant’s robe would be far too large for a gnome.
The DM can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on your adventures, within the bounds of common sense. For example, an orc adventurer won’t fit in a halfling’s Leather Armor, and a cloud giant’s robe would be far too large for a gnome.
The DM can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Hazlik amulet, gremishka foot, scrap from a red robe In Hazlan, magic is authority, justification for any excess, and—for those without it—the specter of inevitable doom. This domain is less a
, decorations, clothing, and individuals, and through these eyes the Darklord sees all. He watches as common folk cower at the passage of his ostentatious apprentices. He watches as monstrosities birthed from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tasha Tasha the Witch Medium Humanoid (Human, Wizard), Chaotic Neutral
Armor Class 19 (Robe of the Archmagi)
Hit Points 210 (28d8 + 84)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
passive Perception 11
Languages Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Sylvan
Challenge 19 (22,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If Tasha fails a saving
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Resistances necrotic
Senses passive Perception 12
Languages Abyssal, Common, Draconic, Infernal, Thayan
Challenge 15 (13,000 XP) Proficiency Bonus +5
Special Equipment. Sofina wears a magic robe that
designs now begin to take shape. Sofina Medium Humanoid (Wizard), Neutral Evil
Armor Class 14 (magic robe; 17 with mage armor)
Hit Points 161 (19d8 + 76)
Speed 30 ft.
STR
12 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
one of the rare varieties that can carry on simple conversations in Common. Characters who corner the talking mimic can negotiate with it, and can compel it to leave Gnomengarde with a successful DC 15 Charisma (Intimidation or Persuasion) check.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you find on your adventures, within the bounds of common sense. For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s elegant robe
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
incapable of flight—though they do afford the draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, so foot soldiers sometimes disguise themselves to get
9
Languages Common, Draconic
Challenge 1/2 (100 XP) Proficiency Bonus +2
Controlled Fall. When the draconian falls and isn’t incapacitated, it subtracts up to 100 feet from the fall when
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
., passive Perception 12
Languages Celestial, Common, Elvish, Undercommon; can read all writing
Challenge 3 (700 XP)
Special Equipment. K’thriss wears a robe of stars (accounted for in his
statistics). The robe allows him to cast the following spells:
6/day: magic missile (7 missiles)
Awakened Mind. K’thriss can telepathically speak to any creature he can see within 30 feet of him
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by svirfneblin (particularly miners and stone carvers). Abbey Interior. A 4-foot-tall statue of Callarduran, his face and figure hidden under a cowled robe, stands in an alcove just inside the
the characters explore the abbey, Kavoda hears one of them and emerges from a nearby wall when he thinks it’s safe to do so. Kavoda is a chaotic good deep gnome who speaks Common, Gnomish, Terran
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gashes in her robe. Floating nearby are two grells.
A little over a year ago, Berlain and her brother Korva briefly entered the Far Realm, whereupon they became fused into a single physical form
at an angle. Sprouting from her misshapen shoulders are two pairs of arms — her original limbs above those of her brother. She wears a poorly stitched robe made from other garments and designed to fit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
) 54–55 Potion of Growth 56–57 Potion of Poison 58–59 Potion of Resistance 60–61 Potion of Water Breathing 62 Quaal’s Feather Token (anchor, fan, or tree) 63 Ring of Mind Shielding 64–65 Robe of Useful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Common, Draconic, Goblin, Infernal, Orc, Undercommon
Challenge 13 (10,000 XP)
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his
humanoid (human), lawful evil
Armor Class 19 (robe of the archmagi, staff of power)
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
23(+6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
2 Being chased through the wilderness.
3 Being devoured by animals or monsters.
4 Falling, drowning, or suffocating.
5 A ruinous public embarrassment.
6 A shadowy intruder
Abyssal, Common, Infernal; telepathy 60 ft.
CR 4 (XP 1,100; PB +2)
Traits
Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they see fit (see “Fate of the Hourglass Coven” below). Appendix D has additional roleplaying notes for Zybilna. Iggwilv the Witch Queen Medium Fey (Wizard), Chaotic Neutral
Armor Class 19 (robe of the
+14, Wis +7, Cha +12
Skills Arcana +20, History +14, Nature +14
Condition Immunities charmed, frightened
Senses truesight 60 ft., passive Perception 11
Languages Abyssal, Celestial, Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Features The following features are common to all areas of the bathhouse, the tower, and the shrine unless otherwise noted. RELAXING AT THE RESTFUL LILY
The Temple of the Restful Lily offers
use of the enchanted baths, a comfortable robe, and a private changing room with a lockable trunk to store weapons and equipment.
Lodging for visitors who want to stay overnight at the temple is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If defeat seems inevitable, he casts gaseous form on himself and flees
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
test of Vajra’s competence. Laeral Silverhand
Medium humanoid (human), chaotic good
Armor Class 18 (robe of the archmagi)
Hit Points 228 (24d8 + 120)
Speed 30 ft.
STR
13(+1)
DEX
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 60 ft., passive Perception 21
Languages Common, Draconic, Dwarvish, Elvish, Giant, Infernal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
nonmagical attacks
Senses passive Perception 15
Languages understands Common and Elvish but can’t speak
Challenge 2 (450 XP)
Dive Attack. If the peryton is flying and dives at least 30 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature and devours its soul unless it is a Construct or an Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When Blackrazor devours a soul
feet. The weapon speaks Common and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
14
Languages Common plus two more languages
Challenge 5 (1,800 XP)
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
be a boon, but don’t expect its benevolence to last one moment after your tastiest morsels have been devoured.
killmoulis
Tiny fey, neutral
Armor Class 14
Hit Points 7 (2d4 + 2)
Speed 30 ft
Perception 14
Languages Common, Sylvan, telepathy 60 ft.
Challenge 0 (10 XP)
Actions
Slam. Melee Weapon Attack: −1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Blessing of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
magic mouth speaks the following words in Common before disappearing: “Welcome to the Obstacle Course! Place all weapons and magic items in the carts for safekeeping. You won’t need them. Hurry! Time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
daggers and scimitars as weapons, and some use eagles and falcons to catch prey such as small antelope and hares. The Bedine speak Common. Pesh 16-year-old human nomad Pesh has the naive charm of a young
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, they react with groveling obeisance, each member of the tribe eager to show the barghest that it isn’t worthy of being devoured. SOUL FEEDING
A barghest can feed on the corpse of a humanoid that
., darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Goblin, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP)
Shapechanger. The barghest can use its action to polymorph into a Small






