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Returning 35 results for 'been before distinct come reborn'.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Cube of Force
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an
number of charges, resetting the duration.
If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as
Monsters
Eberron: Rising from the Last War
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Lady Illmarrow believe that she’s a champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
Origins d8 Origins
1 You were magically resurrected, but something went wrong.
2 Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Curses An ancient warning echoes in a tomb robber’s mind. A lost treasure bears a magical affliction, assuring it remains lost. A dying priest’s last breath carries a portent of doom. Curses come in
myriad forms, presaging terrifying tales and distinctive dooms. This section provides guidance for creating dramatic curses, either distinct from or as part of curses resulting from magic, monsters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hobgoblin legions. Maglubiyet takes three races and turns them into one people. In bygone times the goblinoids were distinct from one another, with separate faiths and different customs. Then Maglubiyet came
another as strangers or foes. Instead they know that by the fact of their meeting alone, Maglubiyet has commanded them to come together. They know the time has come to form a host. Ahh, the Sly Fox
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
in to the characters’ pasts or events in your adventures. You can also use the results of tarokka readings to guide your campaign and make sure predictions come to pass. The tarokka hails from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hunt
1 The characters come to the attention of High Priest Rehkotep, who demands they aid her in finding the pharaoh’s lost treasure or face punishment.
2 Revolutionaries displeased with
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cube of Force Wondrous item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serve to divide the Upper City into a variety of distinct neighborhoods. Citadel Streets. The northern part of the Upper City is dominated by the Watch Citadel, where the Watch conducts training
petitioners are rare, though some come doggedly day after day, paying the tolls for hope each time. The Wide. The primary market and largest civic space in Baldur’s Gate is the Wide, where sellers set
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
serve to divide the Upper City into a variety of distinct neighborhoods. Citadel Streets. The northern part of the Upper City is dominated by the Watch Citadel, where the Watch conducts training
petitioners are rare, though some come doggedly day after day, paying the tolls for hope each time. The Wide. The primary market and largest civic space in Baldur’s Gate is the Wide, where sellers set
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering Severin’s plans. This section
comprises two distinct but interrelated chapters. In the first chapter, the characters track Varram, keeper of the White Dragon Mask, to an ancient crypt overrun by yuan-ti in the Serpent Hills. In the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the Dragon. Over the course of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severin’s inner circle, perhaps claiming their dragon masks and hindering
Severin’s plans. This section comprises two distinct chapters. In the first chapter, the characters track Varram, keeper of the White Dragon Mask, to an ancient crypt overrun by yuan-ti in the Serpent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cube of Force Wondrous item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
arcane rituals. Dragonshards come in three distinct varieties, each of which are found in different environments. Eberron dragonshards are found in shallow soil, and often encased in geode-like stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Cannith Since the destruction of Cyre and the headquarters of House Cannith in the Last War, the house has functioned as three distinct organizations while the three Cannith barons vie for
East has enclaves in the Mror Holds and the Lhazaar Principalities.
CLAUDIO POZAS
Cannith South Under the leadership of Merrix d’Cannith, the Cannith South holdings in Sharn have come to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Elves Several distinct elven cultures inhabit Ansalon, including the Qualinesti and Silvanesti high elves, the Kagonesti wood elves, and the Dargonesti and Dimernesti sea elves. Over two thousand
, war has come to Silvanesti. When the Dragon Armies besieged the realm, the leader Lorac Caladon, Speaker of the Stars, ordered his people to evacuate. Lorac then attempted to defend the kingdom with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The four nexuses are each distinct in their own ways. Spring Nexus. Associated with Karametra, the Spring Nexus is located in a lavish garden just behind her temple in the city of Setessa. A large
seasons and allows the autumn harvest. In addition to Purphoros, Setessans come here to worship Iroas and Mogis, when necessary. Winter Nexus. At the eastern edge of Setessa hides a rocky cave that was
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
stone, with a distinct, winding path of red tiles about two feet wide snaking its way south down the corridor. No stonework can be seen on the walls or the ceiling twenty feet above, for some sort of
those are most important of all, and beware of trembling hands and what will maul.
If you find the false you find the true, and into the columned hall you’ll come, and there the throne that’s key
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Episodes and Serials There are two basic ways to think about how adventures fit together in your campaign: as distinct episodes or as a serialized story. If you’re not sure which type of campaign to
will come next as the campaign builds toward a satisfying conclusion. Linking Adventures. In a serialized campaign, make connections between the end of one adventure and the start of the next to help it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. It’s a throne I wouldn’t wish on anyone. The rise of
At forge that bakes the dragon.
Come Delzoun, come one and all!
Rush to grab yer kin
And tell ’em that their home awaits
In grandest Gauntlgrym!
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Abyss. A few demon lords have come to the attention of mortals and are even worshiped as gods in some places, but the vast majority of demon lords remain unknown to scholars and sages. Some scholars
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, sustaining themselves by absorbing nutrients from their surroundings as they wait for prey to come to them. When a creature passes near or alights upon a shambling mound, the monster comes to life, seizing and
creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Cube of Force This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Cellar Complex The following locations are keyed to map 4.7. The complex has three distinct sections: the sewer tunnels (areas B1–B3), the southern cellars (areas B4–B9), and the
designed to allow archers to fire at intruders who come through the door at area B4. The arrow slits provide three-quarters cover. B6. Storage Room An unlocked wooden door closes off this empty room. B7
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
single name — Trostani — and a single life force. Usually Trostani communicates the will of the Worldsoul with one voice, but she retains three distinct personalities that embody the three parts of the
communities across Ravnica.Trostani’s Traits Ideal: “In each of us is the strength of all of us.”
Bond: “All will come to the warm embrace of the Conclave.”
Flaw: “I have nothing but anger for those who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Roleplaying For some DMs, roleplaying comes naturally. If it doesn’t come naturally for you, don’t worry. The main thing is for you to have fun portraying your NPCs and monsters and to amuse your
to each other. If possible, let one NPC do most of the talking, but if multiple NPCs need to talk, give them distinct voices so the players know who’s who. Using Your Face and Arms Use your facial
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shrines and private chapels, as distinct from full-fledged temples, are common throughout Faerûn, particularly in areas where a temple doesn’t exist. Shrines tend to be unstaffed, kept up by the locals and
that a traveling priest of Eldath has come into town, the faithful seek her out at the holy spring dedicated to the goddess at the edge of town. A family or business might maintain a shrine or a chapel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
left with the stranger as payment for Tymora’s favor. If it’s not, the stranger can choose to keep it (and the bad luck) or return it. Those who favor Tymora — as distinct from folk who invoke her name
Azuth, who had come to mediate the dispute between the two. Selûne wept great tears as she saw the corruption destroying her friend from within, and before Tyche could discern her intent, Selûne lashed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Commoners and green recruits come in as privates, the lowest designation in the gate-town save for prisoners of war. Their arms tire from saluting their superiors and thankless, menial work. Citizens
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occasional large events (such as the ascension of a new chieftain, or certain religious gatherings) for all members of a single tribe to come together in one place. Instead, the Uthgardt tend to travel in
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
North. The Harpers don’t know why the giants are becoming so active all at once, or what their ultimate goals are. As yet, no major towns or cities have come under attack, although the Harpers expect that






