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Returning 35 results for 'been before done constant rules'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting &mdash
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Backgrounds
Sword Coast Adventurer's Guide
traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds—great hills where the
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
surest sign of Lolth’s approval. No tactic is outside the rules in this ongoing conflict. Raids against another house’s outlying property (farming caverns, trade caravans, or hunting parties) are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Passive Checks A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14. The rules on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Passive Checks A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phylactery wins its freedom, damning the other to spend the remainder of its existence in Undermountain. By the rules of Halaster’s game, the genies can use adventurers to get the job done, but they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Types of Inquisitive Work Much of the work done by inquisitives is relatively mundane: collecting evidence of marital infidelity, investigating insurance fraud, or finding runaways. Sometimes these
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Senses (Passive Checks)
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Passive Checks
A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules in chapter 8, “Adventuring.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rules of Engagement Ideally, when the characters learn the truth about the lizardfolk and the sahuagin, they have done so before causing irreparable harm to the occupants of the lair and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge
more details about what their characters find. The “Narration” section in chapter 2 offers more extensive advice and examples of narration. Step 2: Let the Players Talk Once you’re done describing the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
followers of Shar have done dark deeds in her name — most notably the shadovar of Netheril, an entire society dedicated to Shar. The tragedies and losses brought about by the fanaticism of her
followers have caused many places to outlaw her worship and thus driven most of her priests into secrecy, but such prohibitions only heighten the priests’ umbrage at authorities and make the faithful a focal point for rebellion and revenge against whoever rules.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
option. Hiring Staff At rank 2, the franchise gains four additional untrained hirelings and one skilled hireling, allowing the characters to hire new staff to meet their needs. Such hires can be done in
adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
, Worldthrone, Wyrmslayer, and Yund.
Some dwarves hail from the family that founded or rules a given clan, and so they use the clan name as their family name. Others are simply “of” the clan, but bear the clan name with as much pride as their own surnames.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is noted in the monster’s stat block. See
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
unearthed over his lifetime, the foundries of Dis produce deadly armaments that help to stem the abyssal tide. The fighting requires constant reinforcements, creating a voracious appetite for the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct
the distance of each part of your move from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
is not done with us yet. Something terrible festers here in Darkon, sir, lurking in your own family home.
My investigations begin with the sealing of this letter. This time, I hope our families can stand together against whatever haunts us both.
Yours,
Ez d’Avenir
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Levistus Though ice might hold my body in place, it has done nothing to contain my ambition.
— Levistus
Even by the otherworldly standards of the Nine Hells, the realm of Stygia and its lord
in the Blood War engage in constant skirmishes across the ice, and yugoloths and other mercenaries from across the planes play a key role in the struggle. Both sides sometimes employ adventurers to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
messages to various noble families while they’re away, carrying out the sowing rumors activity from the Dungeon Master’s Guide. The task follows the regular rules for that downtime activity, but is
everything done yourself. Delegation is key. And the consequences for fumbling a simple task should be real, immediate, and serve as a lesson to others who serve you. No dessert for a tenday! That’ll teach ’em.
— Rosie Beestinger
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolth’s name. On a large plateau high above the cavern floor is Tier Breche, also
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warlock. Standard Dark Spellcaster Franchise Rules
No summoning circles in the bathroom. No “tentacle talk” during mealtimes. You must wear a gag at bedtime. That constant screaming makes it hard for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact — the one force on Ravnica that can keep the guilds from
on constant alert for military threats. They work to maintain their fortifications to ensure that they aren’t overrun by Gruul marauders. Construction proceeds on new strongholds near Gruul territories
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
you with curiosity.
This modest inn has six rooms for rent (Sildar Hallwinter takes one). If the characters decide to stay here, see “Food, Drink, and Lodging” in the Basic Rules for pricing. (The
townmaster, has done nothing to curtail them. However, he tries not to stir up trouble for fear that the Redbrands might retaliate against his wife and children. Rumors. Spending a little time in the common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
through the North Ward, Ulkoria stops by the tavern for a drink and to check out the place while her shield guardian waits outside. If she doesn’t like what the characters have done with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
a significant wrong done to you Defending a polis from attacking monsters Building or restoring a temple to Heliod Your piety score to Heliod decreases if you diminish his influence in the world
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
frequent avalanches. Some of the structures here are erected atop pillars of adamantine embedded in the mountain that can withstand the constant battering, though the platforms they support sway under
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
additional redcaps. The redcaps believe the tooth is a lucky charm, so they frequently pass it from one to the next to keep Barnabas from finding it. Because of this constant transfer of the tooth
unless the characters have done something nice for her, although if the dreamscape ritual has not taken place yet, she won’t allow the redcaps to kill a character.
Madcap
Redcaps and Madcaps
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hill Giant Hill giants are selfish brutes that hunt, forage, and raid in constant search of food. They blunder through hills and forests devouring what they can, bullying smaller creatures into
territory where other humanoids live, it rules strictly by terror and tyranny. Its decisions shift with its mood, and if it forgets the title it bestowed upon itself, it might eat its subjects on a whim.






