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Returning 35 results for 'been before drive come rolling'.
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been before driven come rolling
Monsters
Curse of Strahd
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp
Fey Mark
You were transformed in some small way by your stay in the Feywild
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Species
Mordenkainen Presents: Monsters of the Multiverse
a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recruits. Knightly orders, fighters’ guilds, and mercenary companies are the most likely to come under her sway. Hobgoblins sometimes turn to her, but only if they have escaped the influence of
creature hits with an attack that isn’t a critical hit, it can turn the hit into a critical hit. Infernal Tactics. This creature has a keen eye for seizing a tactical advantage. Immediately after rolling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Amplifying Your Ideal Many characters’ ideals come directly from their service to a god. Each god’s description in chapter 2 includes a table you can use to determine your hero’s ideal if your
one of your own invention, try to state your ideal in the grandest possible terms to express your character’s heroic drive.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Three Flags Sailing Tavern Fishers come here after a long day for a bowl of stew and a quick pint before heading to bed. The atmosphere is subdued; the fishers are cold and tired and unsure about
. Characters who hang out in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Monster Manual
be perfect beings. No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, such as an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
.
Kalashtar Quirks d10 Quirk 1 You try to understand the motives and feelings of your enemies. 2 You prefer using telepathy over speaking aloud. 3 You feel a strong drive to protect the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Encounters As the adventurers explore Icewind Dale, they might come upon friendly, indifferent, or hostile creatures in the wild. Such encounters can create suspense, reinforce the
sure how often to schedule random encounters in a 24-hour period, you can leave it to chance by rolling a d8 and consulting the Number of Wilderness Encounters table. Number of Wilderness Encounters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants The characters come upon 1d3 frost giants. If a single giant is encountered, it has a winter wolf companion. The giants are marauders looking for homesteads or caravans to wreck and
containing 3d6 × 100 cp, 2d6 × 100 sp, 1d6 × 100 gp, and one mundane item, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
70 years old. Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size
. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d8 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
triggered, the mechanism pushes the millstone through the wall and sends it rolling down the stairs. When this occurs, anyone who has a passive Perception score of 14 or lower is surprised. Everyone rolls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Approaching Loomlurch Describe Loomlurch to the players as their characters come within view of the site: The forest is at its darkest here. Up ahead, a colossal dead oak lies on its side. Three
workshop (area L4) can see diminutive figures prowling around inside: kidnapped children and boggles. DOUBLE, DOUBLE, TOIL AND TROUBLE
If the characters drive Bavlorna Blightstraw from her home in
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Staying Put If the characters chose to remain aboard the Flighty Foundling, the two wounded survivors of Vocath’s extraction force come to them with Miken in tow: Two gaunt figures in blood-spattered
helps nor harms the characters. If the githyanki defeat or drive off the characters, one of them begins the process of attuning to the spelljamming helm. The githyanki doesn’t finish the process—Mirt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and villains the adventurers battle against, choosing their actions and rolling dice for their attacks. The DM also plays the part of all the other characters the players meet in the course of their
adventures, like the prisoner in the goblin lair or the innkeeper in town. Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you hope to evoke. Step 2: Draw In the Players. Start your campaign in a memorable way. Determine how the characters get drawn into events and how the characters’ goals and ambitions might come into
play. Step 3: Plan Adventures. Consider the smaller conflicts that make up the larger conflicts of the campaign, and devise fun quests that help drive the story. Flesh out the antagonists, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
secrets of her inactive dragonmark, the Mark of Death. If she succeeds, she could come to possess unimaginable power. This makes her a formidable villain to drive the action of an entire campaign.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Journey down Esker Brook The lands around Kalaman consist of open fields, rolling hills, and scattered woods. The map of the Kalaman region in appendix E illustrates this area. To the south rise the
frequent drizzle, but hardly suffers from accursed darkness. During the party’s travels, roll on the Hinterlands Encounters table to see what sights they come across. Hinterlands Encounters d4 Encounter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
family connection brings them there). If a character takes a break after their previous adventure, consider rolling on or picking an option from the Purpose in Neverwinter table, expanding on it as necessary, to provide a reason the character has come to Neverwinter.
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
which emerges at area 24. 23A. Knockout Corridor If the characters don’t find the tunnel or choose not to follow it, they move through a door that leads east and then come upon a set of double doors in
unconscious for 2d4 × 10 minutes. Rolling Stone. Every 10 minutes after the gas is released, roll a d4. On a roll of 4, a stone juggernaut (rather like a steam roller) comes out of the 20-foot-square
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
dealt with. Who knew a bakery could be so dangerous?
2 Revenge will come for the sadistic Nysene Eomane eventually. You thought you’d have a hand in it — you exacted your plan perfectly. But
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
with an eye-shaped topaz. The necklace is worth 40 gp. Razak encourages the characters to come with him to Heart Delta to meet Ophelia and convey the news of Oka’s death. The Vile Hunt Razak or others
indiscriminately. They’re led by a cruel hunt master called Mick Mangehide. So far, the Vile Hunt has evaded locals’ attempts to capture its members or drive them off.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
with. Who knew a bakery could be so dangerous? 2 Revenge will come for the sadistic Nysene Eomane eventually. You thought you’d have a hand in it — you exacted your plan perfectly. But your snare
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Some of these are the children of Valenar elves, but most are immigrants who’ve come from elsewhere in Khorvaire in search of opportunity. Cyran humans still occupying the region fall below them in
Valenar and serve as a natural barrier between this land and the rest of Khorvaire. Beyond the desert, Valenar transitions from rolling steppes to fertile plains. The desert can be deadly, but the Valenar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 1 9–20 The teleport
10-foot-high walls are lined with stone bricks veined with gold. A few of the bricks have come loose, revealing thin sheets of lead behind them. These lead sheets are designed to prevent magical
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Domain Theme A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table. Domain Theme d8 Theme 1 Adversarial. Adversarial
they’ve heard to their masters. 5 Kaleidoscopic. This domain is a riot of everchanging colors. Plants come in a dazzling array of colors, flowers change color to suit the prevailing mood, and Fey wear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damage-dealing spells. The four that remain are indistinguishable from normal zurkhwoods while they remain motionless. The awakened zurkhwoods try to kill or drive off creatures that cause harm to
meal. It attacks creatures that come within 10 feet of the dead duergar, but otherwise the crawler just wants to be left alone. Treasure A search of Iktarve’s corpse and the surrounding area yields a






