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Returning 35 results for 'been before driven combat ranges'.
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Classes
Player’s Handbook
proficiency above, Explorer's Pack, and 11 GP; or (B) 50 GP
Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery.
Many Monks find that a
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
combat, irda seekers can momentarily cloak themselves as they dart around the battlefield.
Irda
The Dragon Queen created the irda long ago. While most irda embraced their wicked creator’s
minions.
Distantly related to oni, ogre;ogres, and other giant folk, irda have shimmering skin that ranges through shades of indigo and sea green. Their innate magic provides them with limited shape
Equipment
Combat
Utility
Whimsy
17
11
11
The root of the deadly munchanka plant must be handled and processed with skill and care, for it is said that those who have eaten the wrong parts of this plant have been driven mad. Munchanka root can be found in dry, arid regions.
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin
devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
turn in combat, roll a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting.
7
Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1
Monsters
Mordenkainen's Fiendish Folio Volume 1
creatures. They are acutely aware that their small size and weakness in combat makes them prey for countless Underdark creatures. This anger and resentment is channeled into vengeful scheming against
attempts to hunt them down and fashion cloaks and other material from their skin. Such experiments have yet to yield a functional magic item, and the jermlaine's hatred of outsiders is driven in part by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
False Appearance. If the slithering tracker is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the slithering tracker move or
driven by the desire for blood; after fulfilling its duty, the overwhelmed creature attacks indiscriminately until it is destroyed.Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Suggested Characteristics
Urchins are
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
Warlock
Legacy
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Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in
Paladin
Legacy
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Classes
Basic Rules (2014)
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
Monk
Legacy
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Classes
Basic Rules (2014)
. Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Backgrounds
Baldur’s Gate: Descent into Avernus
can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
Orc
Legacy
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Species
Mordenkainen Presents: Monsters of the Multiverse
, investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Adventure Background Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Minotaur Caves These caves form the main living area for the minotaurs of the Maze Level. A 2-foot-thick layer of fog covers the floor throughout. 7a. Southern Cave Ceiling. The ceiling ranges in
devour their kills if they are victorious. Any sound of combat in this area brings the five minotaurs in area 7b as reinforcements. 7b. Northern Cave This cave has the same features as area 7a. Five
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the area’s radius is 1,000 feet. The saving throw DC is 15. As the tremor ends, a young purple worm with 184 hit points (challenge rating 13) burrows out of the ground. Driven into a frenzy by the quake, it attacks other living creatures nearby. It retreats rather than perishing in combat.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
attacks, such as those made with a Longbow, have two ranges. The smaller number is the normal range, and the larger number is the long range. Your attack roll has Disadvantage when your target is beyond
normal range, and you can’t attack a target beyond long range. Ranged Attacks in Close Combat Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack roll with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you can’t attack a target beyond this range. Some ranged attacks, such as those made with a longbow or a shortbow, have two ranges. The smaller number is the normal range, and the larger number is the
long range. Your attack roll has disadvantage when your target is beyond normal range, and you can’t attack a target beyond the long range. Ranged Attacks in Close Combat Aiming a ranged attack is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you can't attack a target beyond this range. Some ranged attacks, such as those made with a longbow or a shortbow, have two ranges. The smaller number is the normal range, and the larger number is the
long range. Your attack roll has disadvantage when your target is beyond normal range, and you can't attack a target beyond the long range. Ranged Attacks in Close Combat Aiming a ranged attack is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
attacks, such as those made with a Longbow, have two ranges. The smaller number is the normal range, and the larger number is the long range. Your attack roll has Disadvantage when your target is beyond
normal range, and you can’t attack a target beyond long range. Ranged Attacks in Close Combat Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack roll with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creature Size Each creature takes up a different amount of space. The Size Categories table shows how much space a creature of a particular size controls in combat. Objects sometimes use the same
is the area in feet that it effectively controls in combat, not an expression of its physical dimensions. A typical Medium creature isn't 5 feet wide, for example, but it does control a space that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ranged attacks, but giants never perceived a need for mechanical assistance. Even in places where giants have adapted bows or javelins for use in combat, they’ve never neglected the straightforward
accurately with both arms as with one, a feat most humans would find impossible. These attacks are effective only at shorter ranges, however, for obvious reasons. When they hunt by rock throwing, giants
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
Acquisitions Incorporated campaign, where if you fall in combat, your companion isn’t going to assess the resale value of your gear versus the cost of the potion of healing it’ll take to revive you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in
weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured life of ascetic withdrawal helps them cultivate the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
particular size controls in combat. Objects sometimes use the same size categories.
Size Categories Size Space Tiny 2 ½ by 2 ½ ft. Small 5 by 5 ft. Medium 5 by 5 ft. Large 10 by 10 ft. Huge 15 by 15 ft
. Gargantuan 20 by 20 ft. or larger Space A creature’s space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions. A typical Medium creature isn’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Dungeon Master’s Guide for the mirror’s statistics.) Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other
against them. Prisoners of the Mirror Cell Prisoner Notes Reaction if Released 1 A’tan (CN male Chultan human commoner) Omuan merchant trapped shortly after the fall of Omu; driven insane by his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle






