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Returning 33 results for 'been before drow could ready'.
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Barbarian
Legacy
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Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lit. One drow is present in each of the barracks caves at any time, resting in a meditative trance. A resting drow rises at any significant light or noise, ready to attack. Treasure The equipment of
adjoining caverns. The two southernmost caves serve as barracks for the rank-and-file drow warriors of the outpost. Six warriors dwell in each barracks, each set up with a pallet, a small zurkhwood
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
Tier Breche The Great Stair of Tier Breche rises from the floor of Menzoberranzan to the cavern housing the three branches of the Academy: Melee-Magthere, a pyramid-shaped edifice where drow warriors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
(area D1) and wait to be rescued. When the characters confront them, Fel’rekt and Krebbyg stall for time until their escape vehicle arrives. If either drow falls, the other tosses the stone into the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed drow house, Zress was adopted by Vlonwelv Auvryndar and is ready to die in the service of her savior. Vlonwelv has come to trust Zress more than she does her own children, keeping her
House Auvryndar House Auvryndar uses Muiral’s Gauntlet as a staging ground for raids into other levels and as a base from which to launch attacks against House Freth, a rival drow house that has a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
typically not permitted to go there. Once in the cavern, I had to remain near my employer, but by keeping my eyes and ears open, I learned a lot about this place. Mantol-Derith is where duergar, drow, and
Darklake. The drow sell weapons, armor, magic scrolls and potions, and fine works of art. The duergar trade mainly in fine steel, and demand high prices to do so. Deep gnomes come to market with gems
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
troglodytes on a rudimentary level. Getting a message across in this way requires a successful DC 15 Charisma (Performance) check. 7a. Battle-Ready Troglodytes Ceiling. Stalactites dot the ceiling, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Several tunnels leading to this 20-foot-high cave are strung with web cables. One such tunnel slopes down gently to area 11. Undead. Six minotaur skeletons stand in the middle of the cave, ready to attack
any creature that isn’t a drow.
Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jarlaxle Baenre of Bregan D’aerthe The dashing and dapper commander of the Bregan D’aerthe mercenary company, Jarlaxle Baenre is a drow warrior with centuries of experience. A nonconformist in a
culture where failure to conform usually means death or exile, he has learned to walk the line between being too defiant to be part of drow society and being too useful to get rid of. In addition to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Council of Spiders Many drow wizards have long sought a means of increasing their power and influence, frustrated that the arcane arts are viewed as secondary to the divine magic of Lolth’s
. Vizeran has told council members that adventurers are helping him banish the demon lords back to the Abyss, and that they might come to Menzoberranzan seeking lore from Gromph’s sanctum in Sorcere. The council stands ready to disable the magical wards on the tower, should this come to pass.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into
the face of his drow foe, then turns to drive his armored elbow into the gut of another. These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals. Frothing at the mouth, a dwarf slams his helmet into the
face of his drow foe, then turns to drive his armored elbow into the gut of another. These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
columns of rock support the 30-foot-high ceiling.
Statue. In the middle of the cave stands a half-crumbled statue of a princely human clad in plate armor, his sword drawn and at the ready.
A medusa
petrified creatures hidden inside them. The creatures include several drow, kuo-toa, and troglodytes, as well as a few dwarf miners and human pirates. All of them are locked in poses of combat, with expressions of fear on their faces.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prisoners looking for a way out, they are at the head of an expeditionary force ready to challenge whatever the Underdark has to offer. Much of this middle section of the adventure is free-form
to the tower of Araj, home of the mysterious drow archmage Vizeran DeVir. However, the characters are free to explore and visit different places before and after they explore Gravenhollow and unlock
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
manner of elves can be found there, including eladrin and even a few extraordinary drow. The splendor of the Seldarine illuminates their days, and their trances are filled with the intoxicating, blissful
who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The plane’s beauty is both overpowering and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rongquan. Hidden in the shadows in various spots are four drow elite warriors ready to fight by Jarlaxle’s side. The play, Sapphiria’s Booty, is a romantic comedy about a blue-haired madam named Sapphiria
life. She’s also insightful enough to know that “Rongquan Mystere” isn’t what he appears to be. She has seen the dark elves who watch over Rongquan and observed him using subtle hand gestures (Drow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
is Zarn Kassifax. Petrified Creatures Area Creature(s) 25b 4 bullywugs 25c 3 gricks 25d 2 drow 25e 4 rust monsters 25f 5 troglodytes 25g 6 goats 25i 1 boar 25j 1 constrictor snake 25k 1 kenku 25l
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
they can marshal overwhelming numbers. When the odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party. Hateful
the surface world, are rare in the deep Underdark. Their presence invariably signals the presence of a jermlaine colony. When venturing into the Underdark, I always ready a spell that increases the size
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
working with the rest of the Stoneheart Enclave. Burrow Wardens Most of the honored protectors of the svirfneblin died during the drow invasion, and the rest perished while protecting their people
during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vaeve’s Offer A neutral drow mage named Vaeve is lurking around the battlefield, initially out of sight. Vaeve spots the fighting and realizes that the characters are her best hope for allies. She
looks ready to tip over because it is; only the webbing inside the tower’s base keeps it from falling over. Miska’s Location. Miska is down in the citadel by the weird ocean of churning energy. Miska was
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Edermath Orchard Daran Edermath is a retired drow adventurer. He lives in a tidy little cottage beside an apple orchard that grew wild long ago, and he is working to clear out the underbrush and
order is always vigilant, ready to smite evil, enforce justice, and enact retribution against any who try to subjugate or harm others. Though he’s no longer active in the order, he keeps an eye on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
who used this chamber didn’t only spar with each other; they also tested their prowess against three suits of magically animated plate armor sized for dwarves. These constructs still stand ready to
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mount of an impending attack from the drow in Stromkuhldur or from Skullport. A shroud of gloom and anxiety hangs over the normally raucous settlement, which has the following features: Ruins. The 30
their identification papers.
Visitors entering Azrok’s Hold are greeted by two bugbears. Drow are attacked on sight. Others may enter and move through Azrok’s Hold, provided they have the proper
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dungeon that are undergoing construction or reconstruction until such time as they’re ready for exploration. The DMs’ Guild (dmsguild.com) is an excellent resource you can use to find and share expansions
before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
; see appendix B), Claudio Benzreck (LN male Tethyrian human noble), and Arthright Grayfalcon (CN male Illuskan swashbuckler; see appendix B) C A female drow named Raelyn Auvryndar, recently separated
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
give them the heroes’ feast they deserve. He shows no offense if the characters decline the invitation, but if they accept and are ready to leave, Kapanuk guides them through the mountains to his home
. Chest 2 holds a gold mask shaped like the visage of a male drow (750 gp), lying on a bed of 350 gp. Chest 3 contains a silver chalice shaped in the likeness of a spider and inlaid with eight obsidian
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
by Snarl, a wolf with 18 hit points, and a doppelganger disguised as a female drow. The doppelganger, Vyerith, is a messenger from the Black Spider, come to collect Gundren Rockseeker and the map of
Wave Echo Cave from King Grol. Grol wants to sell the map instead of surrendering it, and he and the drow are negotiating a price. Vyerith first wants to question Gundren to find out if anyone else
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
utensils upon them. 4. Outpost This room holds eight bugbears, alert and ready for trouble. They carry 2d4 gp each. 5. Barracks This small barracks holds nine sleeping bugbears. 6. Barracks This small
now inhabited by seventy-eight escaped orcs, including two orogs, twenty-six orcs, and fifty orc commoners, for whom the place is a sanctuary. The orcs, making ready for a rebellion against the giants
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as a drow woman. The unconscious Gundren Rockseeker lies nearby (see “Unconscious Dwarf”). The doppelganger, Vyerith, is a messenger from the Spider, come to transport Gundren Rockseeker and the map to
to the northeast, leaving it open a crack in the hope of attacking intruders from the rear. Grol holds Gundren hostage, ready to kill the dwarf if the characters don’t back off. Arrow Slits. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their fabled treasure!” As the ghost intones these words, four specters of dead drow killed here long ago in a cave collapse materialize and attack the living. Roleplaying Reulek. Earth cultists found
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a total of twelve throwing rocks lined up ready for use. Two fire giants, off-duty guards, relax in the adjoining chamber. Each has a carved throwing rock and a greatsword nearby. A table and two
fine appearance but worth only 1 gp each. 10. Arsenal Complex A fire giant is always at the ready inside the entrance to this storage area. If summoned or attacked, the guard fetches the chimera from
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Dodge, Help, Hide, Ready, Search, or Use an Object. The affected target can’t take that action for 1 minute. At the end of each of the target’s turns, it can end the effect on itself with a successful
Role Appropriate Stat Block
Devkarin warrior Drow or drow elite warrior
Ochran assassin Assassin
Reclaimer Scout
Spiritual leader Golgari shaman*
*Appears in this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pompous bullywug knight (see appendix C) and an emissary of the Soggy Court (see chapter 2) named Lord Slubb, the Marquis of Brackishbog Two drow mages (chaotic good) named Kelchrin and Valtis, who
sword he holds is wreathed in flames.
A statue of an unarmored elf stands in front of the throne. The statue is posed as if ready for battle, with a shortsword gripped tightly in each of its hands






