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Backgrounds
Sword Coast Adventurer's Guide
organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Warlock
Legacy
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Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Medium After a fateful experience, you believe you’re aligned with spirits and can serve as a conduit for their insights and goals. You have advantage on any Arcana or Religion check you make
to remember or research information about spirits and the afterlife. Additionally, you begin your adventuring career with a custom-made device for communing with otherworldly forces, perhaps a spirit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Medium After a fateful experience, you believe you’re aligned with spirits and can serve as a conduit for their insights and goals. You have advantage on any Arcana or Religion check you make
to remember or research information about spirits and the afterlife. Additionally, you begin your adventuring career with a custom-made device for communing with otherworldly forces, perhaps a spirit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Medium After a fateful experience, you believe you’re aligned with spirits and can serve as a conduit for their insights and goals. You have advantage on any Arcana or Religion check you make
to remember or research information about spirits and the afterlife. Additionally, you begin your adventuring career with a custom-made device for communing with otherworldly forces, perhaps a spirit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Long Rest. Compensation The university pays for the work you do on its behalf. The nature of your employment influences how you are paid. On average, the university pays each member of your group 1 GP
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Long Rest. Compensation The university pays for the work you do on its behalf. The nature of your employment influences how you are paid. On average, the university pays each member of your group 1 GP
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a university as your group’s patron, you gain the following benefits: Compensation. The university pays for the work you do on its behalf. The nature of your employment
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a university as your group’s patron, you gain the following benefits: Compensation. The university pays for the work you do on its behalf. The nature of your employment
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a university as your group’s patron, you gain the following benefits: Compensation. The university pays for the work you do on its behalf. The nature of your employment
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Long Rest. Compensation The university pays for the work you do on its behalf. The nature of your employment influences how you are paid. On average, the university pays each member of your group 1 GP
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
essential lack of meaning and purpose in the structures of so-called “reality.” Still, all things considered, he is most often polite and affable. Because after a long adventuring career, he
11 (+0)
CHA
18 (+4)
Saving Throws Str +0, Dex +3, Con +2, Int +3, Wis +3, Cha +7
Skills Arcana +4, Insight +2, Investigation +4, Perception +2, Religion +4
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
essential lack of meaning and purpose in the structures of so-called “reality.” Still, all things considered, he is most often polite and affable. Because after a long adventuring career, he
11 (+0)
CHA
18 (+4)
Saving Throws Str +0, Dex +3, Con +2, Int +3, Wis +3, Cha +7
Skills Arcana +4, Insight +2, Investigation +4, Perception +2, Religion +4
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
essential lack of meaning and purpose in the structures of so-called “reality.” Still, all things considered, he is most often polite and affable. Because after a long adventuring career, he
11 (+0)
CHA
18 (+4)
Saving Throws Str +0, Dex +3, Con +2, Int +3, Wis +3, Cha +7
Skills Arcana +4, Insight +2, Investigation +4, Perception +2, Religion +4
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and
individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and
individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and
individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
classmates practice magic at an arcane enclave Academy Perks With an academy as your group’s patron, you gain the following perks. Compensation. The academy pays for the work you do on its behalf. The nature
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
classmates practice magic at an arcane enclave Academy Perks With an academy as your group’s patron, you gain the following perks. Compensation. The academy pays for the work you do on its behalf. The nature
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
classmates practice magic at an arcane enclave Academy Perks With an academy as your group’s patron, you gain the following perks. Compensation. The academy pays for the work you do on its behalf. The nature
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in






