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Returning 35 results for 'been behind drow cantrips reborn'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack
rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of
Drow Mage
Legacy
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Monsters
Monster Manual (2014)
). The drow has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost
1st level (4 slots): mage armor, magic missile, shield, witch bolt
2nd
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is
Drow Priestess of Lolth
Legacy
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Monsters
Monster Manual (2014)
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is
drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The drow has
Drow Inquisitor
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Monsters
Mordenkainen’s Tome of Foes
Discern Lie. The drow knows when she hears a creature speak a lie in a language she knows.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to
lights, detect magic
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion
Magic Resistance. The drow has advantage on saving throws against
Drow Inquisitor (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Discern Lie. The drow knows when she hears a creature speak a lie in a language she knows.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to
lights, detect magic
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion
Magic Resistance. The drow has advantage on saving throws against
Drow Favored Consort
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save
DC 18). He can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The drow is a 11th
Nezznar the Black Spider
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Monsters
Lost Mine of Phandelver
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Nezznar has the following spells prepared from the wizard’s spell list:
Cantrips (at will): mage hand, ray of frost
, the Demon Queen of Spiders. Drow society is strictly matriarchal. Male drow are relegated to servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards.
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips (at will): guidance, mending
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save
Drow Arachnomancer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true
melds into the giant spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.
Fey Ancestry. The drow has advantage on
Monsters
Out of the Abyss
Fey Ancestry. Hanne has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. Hanne's spellcasting ability is Charisma (spell save DC 11). She
":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots
Monsters
Out of the Abyss
put the drow to sleep.
Innate Spellcasting. Asha's spellcasting ability is Charisma for the following spells (spell save DC 11). She can innately cast the following spells, requiring no material
":"Spellcasting"} to hit with spell attacks). Asha has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt
Monsters
Out of the Abyss
drow to sleep.
Innate Spellcasting. Vizeran's innate spellcasting ability is Charisma (spell save DC 12). He can innately cast the following spells, requiring no material components:
At will: dancing
+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at
Monsters
Icewind Dale: Rime of the Frostmaiden
11, +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred
to do so.
For all his political machinations, Kadroth is a visionary who has so far made the cult stronger through his actions and decisions. He spends hours behind his desk, staring into the burning
Monsters
Acquisitions Incorporated
":"Spellcasting"} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest, and knows the following warlock spells:
Cantrips (at will): chill touch, eldritch
","rollAction":"Sickle","rollDamageType":"slashing"} slashing damage.The drow warlock K'thriss Drow'b cuts a dashing figure as the worldly representative of the Ur — a ravenous, inscrutable, and
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
Monsters
Princes of the Apocalypse
whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.
Legendary Resistance (2/Day). If Aerisi fails a saving throw, she can choose to succeed instead
spell attacks). Aerisi has the following wizard spells prepared (an asterisked spell is from appendix B):
Cantrips (at will): gust,* mage hand, message, prestidigitation, ray of frost, shocking
Monsters
Princes of the Apocalypse
Funeral Pyre. When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes.
Legendary Resistance (2/Day). If
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Vanifer knows the following sorcerer spells:
Cantrips (at will): chill touch, fire bolt, friends, mage hand, message
Monsters
Mordenkainen's Fiendish Folio Volume 1
unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.
Keen Hearing. The dire corby has advantage on Wisdom (Perception) checks that rely on
travelers prize accurate charts illustrating the movements of these flocks, since trailing a day behind them all but guarantees that the dire corbies will have cleared out many monsters and other threats
Monsters
Candlekeep Mysteries
disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic
on a successful one. The basement furnishings provide half cover, should a creature wish to hide behind them.
The cannon is a Large object with AC 16, 80 hit points, and immunity to poison and psychic
Mummy Lord
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Monsters
Basic Rules (2014)
is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
Sorcerer
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Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Monsters
Tomb of Annihilation
fails a saving throw, he can choose to succeed instead.
Rejuvenation. Acererak’s body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body
","rollAction":"Spellcasting"} to hit with spell attacks). Acererak has the following wizard spells prepared:
Cantrips (at will): mage hand, ray of frost, shocking grasp
1st level (at will): ray of
Monsters
Tyranny of Dragons
save DC 17, +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Diderius has the following wizard spells prepared:
Cantrips (at will): minor illusion
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
Monsters
Candlekeep Mysteries
spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3
2 Actions). The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
Monsters
Waterdeep: Dungeon of the Mad Mage
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
temporary hit points per level of the slot.Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep
Monsters
Candlekeep Mysteries
","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Valin has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
Monsters
Waterdeep: Dungeon of the Mad Mage
is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost
1st level (4 slots): mage armor
Drow Mage Privileged drow males who lack the strength and fighting prowess to train as warriors have no recourse but to pursue the study of magic. For them, it is a matter of survival. Female drow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips (at will): guidance, poison spray
Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesn’t allow male drow to hold such positions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reborn as an arcanaloth, a state that horrifies her. When frustrated, she vents her rage by instructing her servants to abduct someone she considers beautiful and then overseeing that beauty’s
again. Many of Arijani’s allies don’t trust Reeva. Behind her back, they mockingly call her charismatic Arijani’s opposite, or “Inajira.” Arijani and Reeva Vasavadan conspire in a courtyard of the Cerulean Citadel
Species
Acquisitions Incorporated
, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Created by Chaos
When the power of That-Which-Endures mutated the verdan, their skin was
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Spellcasting. The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will
Drow Inquisitor Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
piles of loose rocks. Two drow elite warriors, a female named Dirzanna Freth and a male named Arachnafein Zaphrorzza, hide behind the rocks. These drow are under the effect of the spirit nagas’ rod of
depth of 3 feet. The drow in area 11b attack intruders they spot moving through this cave. 11b. Watchers in the Dark Dry land rises gently out of the water to create a broad ledge dotted with 4-foot-high
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Favored Consort Nearly every priestess of Lolth, including the powerful drow matron mother in this book, takes an attractive drow as consort. Chosen as much for beauty as for magical might, a
drow favored consort can hold their own in both conversation and combat. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more






