Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been being dark continues refuse'.
Other Suggestions:
been being dark continue refuge
been being dark continued refuge
been being dawn continual reduce
been being draw continue rebuke
been being dark continue refuse
Monsters
Spelljammer: Adventures in Space
scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly invade the air envelopes
refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray&mdash
Monsters
Spelljammer: Adventures in Space
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark
always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
Backgrounds
Guildmasters’ Guide to Ravnica
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Monsters
Divine Contention
exhales dark energy in a 90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6);{"diceNotation":"22d6","rollType":"damage","rollAction":"Necrotic
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K83. Spiral Stair Behind the door lies a dark spiral staircase. The staircase starts at area K78, climbs to a landing at area K83a, and continues upward to area K37.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Dark fantasy is as much a genre of fantasy as it is a genre of horror. Generally, any tale featuring both supernatural elements and horror themes might be considered dark fantasy
, whether it’s a fantasy story steeped in horror elements or an otherwise realistic world that features a supernatural terror. Dark fantasy refers to fantasy worlds where grim themes, nihilistic plots, or
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals
, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a wooden gear shaft that rises through the ceiling in the center of the room. A stone staircase continues up, toward the sound of loud cackling.
The old woman is Morgantha, a night hag. She doesn’t
the finest ingredients. If the characters seem uninterested in her wares, she bellows, “Begone!” If they attack or refuse to leave, she calls out to her daughters and turns to fight. The hags operate the millstone manually, since the arms of the windmill no longer function.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
no light source in the shaft, which continues down 50 feet until it ends in a folding ladder with a dangling cord. When unfolded, the ladder reaches another 20 feet to the sewer tunnel floor. When the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light, the vent is the center and source of the area’s dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise
or lowering the nearby portcullis (see area 37). The hole in the west wall leads to a naturally formed alcove. The half-submerged pile of refuse that fills it is a shambling mound, which the cultists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tries to subjugate the rest. In exchange for their lives, the survivors must agree to help the beholder find the Stone of Golorr. If they refuse, the beholder destroys another character and repeats the
offer. This process continues until the characters comply or none are left. Those who agree to the beholder’s terms are permitted to leave with their lives. If the characters give Xanathar the stone, it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
eagles’ weight. “Welcome, ground-walkers,” squawks one of the eagles. The other continues: “This is the home of Derwyth. If you come in peace, follow us—if not, leave now.”
Avri and Ivo, two giant
test (see the “Derwyth’s Test” section later in this adventure). Going It Alone If the characters refuse the eagles’ guidance, they must find their own way to Derwyth’s homestead. The character leading
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
intervenes and tells the tiefling to scram; the commoner continues along their way with a sneer. Parisa scrapes a living in Sigil as a tout, a guide to the City of Doors. Brazen, street savvy, and a
little mischievous, the bariaur knows all the local hot spots and the portals that lead to them. She offers her services to the party for just 3 gp per day. If they refuse, the characters can explore the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
insecurities and tricking them into accepting dark bargains that ultimately lead to misery. The temple consists of three buildings. What was once Sylvarie’s private tower has been taken over by the hags as a
lair, and a former shrine to Sune has become a prison for the cursed elf. The main bathhouse looks exactly as Sylvarie built it, and it continues to provide services to visitors. Most of the staff of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are spattered with blood from recent battles between drow and minotaurs. An invisible will-o’-wisp dwells here, the dark essence of a female drow priestess named Z’reska, who was butchered by
least 50 feet ahead of characters who do so. It attempts to lure creatures into area 7 and provoke a battle with the minotaurs. If the characters refuse to follow the will-o’-wisp, it turns invisible
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
primarily on waste and discarded refuse, often trailing behind larger creatures, ships, and asteroids. Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots
like stars sprinkled amid dark patches and patterns of color. Cooked night scavver meat is a popular offering in taverns across Wildspace. Night Scavver Huge Monstrosity, Unaligned
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Capture The drow try to capture the escaped prisoners if at all possible, since Ilvara wants the pleasure of teaching them a lesson about disobedience. If the dark elves reduce any characters to 0
before Ilvara has the opportunity to torture them or sell them into slavery in the City of Spiders. If they escape her clutches again, the drow priestess continues her pursuit until she is dead or the party leaves the Underdark (see chapter 7).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
appears as a middle-aged woman with dark hair and mournful features. Two gargoyles emerge out of the mist along with the spirit; like the gargoyles from the start of the adventure, they bear Won-Ha’s face
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a moment, perhaps I can make you a better offer?”
If the characters refuse to hear her deal, Vidorant attacks them. If they agree to listen to her deal, she continues speaking: “I could try to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gains the designation of “universal refuse disintegrator” — until the goblin volunteers are discovered alive, having been teleported far from the workshop. This sort of adjustment is par for the course in
, remains its guildmaster, just as the guild continues to fulfill its original mission (even as its experiments go far beyond the guild’s original mandate).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
without exposing herself to danger. The Dark Lady’s image opens conversation by saying, “Welcome to Rundreth Manor.” The image ignores any attacks the characters make against it, although such interaction
reveals it to be an illusion. The Dark Lady Conversing with the Dark Lady The Dark Lady plays the menacing femme fatale to the hilt, verbally fencing with the adventurers. Use her to feed the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Princes When the characters arrive at the square, read or paraphrase the following: Locals crowd a shaded square, listening to a fervent argument between two well-dressed human men wearing dark
speaks, while the Anisan city folk shout agreement when Simbon speaks. As the debate continues, a muscular dwarf miner carrying a polished copper pick approaches the characters. This is Uzoma, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
took care of all of us; now we must take care of him.” Flaw. “I refuse to back down from a fight if the honor of my family is on the line.” Kusa Xungoon Kusa Xungoon Kusa Xungoon (lawful good, kobold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
again. Locked Double Door. The doors south of the statue are smeared with blood and refuse to budge. No amount of force can pry them open. They are also immune to damage from any source. A knock spell or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface, while the eastern path runs level with the water and continues into a tunnel opening. The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning
vortex.
A water weird bound to the pool years has been corrupted by the demonic influence infecting these tunnels, turning it evil and giving it a dark hunger. The western path slopes upward to a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
gather around the fire and hear his tale: Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
strongholds, afraid to venture out into the streets — even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around a large mesa and continues to spiral upward, but the ceiling of the cavern is too dark and high to see. You hear murmurs and whispers coming from atop the mesa, which grow louder as you approach
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
formulating a plan to get past the undead guardians in this area. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal
gnomes, and it continues to act on ancient instructions to prevent intruders from passing through.
This impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
—now visible off the bow—promises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of






