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Returning 35 results for 'been bending diffusing class real'.
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Monsters
Acquisitions Incorporated
speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary
-profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
.
Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
seekers and distract them from where the real treasure is hidden.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Backgrounds
Baldur’s Gate: Descent into Avernus
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the minds or petrify the bodies of its victims. Death’s Head
Tiny Undead
Armor Class 16 (natural armor)
Hit Points 17 (5d4 + 5)
Speed 0 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
plus 7 (2d6) necrotic damage.
Mind-Bending Bite (Aberrant Head Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
decadent wealth. Everything appears more valuable, more solid, and more wholesome than the actuality, and everyone behaves as if the illusion of grandeur and prosperity were real. Everyone in
Dementlieu sweats to get by, but admitting to reality means social ruin. The poorest citizens struggle to maintain a middle-class appearance, scrounging through garbage heaps at night to find wares to sell in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant’s wrath. Treant
Huge plant, chaotic good
Armor Class 16
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Illusionist Illusionists are specialist wizards who twist light, sound, shadow, and even minds to create false and quasi-real effects. They can be flamboyant and use their powers in spectacular and
obvious ways, or quiet and subtle, using their magic to conceal the truth. Illusionist Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 38 (7d8 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
known only to her. Portentia Dran
Medium monstrosity (shapechanger), lawful evil
Armor Class 17 (chain shirt)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
illusion and trickery.
Deathwolf Medium Undead, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
how they regard it—as a dream. Nothing there is permanent, so nothing there is real. What happens on the surface doesn’t matter. Promises and bargains made there needn’t be honored. Life and even art
have no real consequences, dreamwalkers act as they please, becoming forces of chaos. As they travel the world, they collect objects and creatures that seem especially significant to them. Over time
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, bending eastward as it goes. A waterfall sounds out from a larger cavern somewhere ahead of you.
If the characters didn’t spot the bridge while navigating area 4, they spot it now. Add: A rickety
-high walls are rough but slick with spray, requiring a successful DC 15 Strength (Athletics) check to climb. The bridge has an Armor Class (AC) of 5 and 10 hit points. If the bridge is reduced to 0 hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
become a “real wizard” — by which he means a fake wizard — full time. Jim Darkmagic
Medium humanoid (human), chaotic neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed
arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well-earned retirement, at which point he hopes to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
was fun for a while, but the zombie started to smell real bad, so we doused it in oil and set it on fire. Beek would’ve found that hilarious.”
— Fonkin Hoddypeak, on friendship
Hideous Forms
stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
Zombie
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventure in the form of ability scores and skills, class features, racial traits, equipment, and magic items. Every character is different, with various strengths and weaknesses, so the best party of
sessions to play through, stretching over weeks or months of real time. Usually, the end of an adventure is marked by the adventurers heading back to their home base to rest and enjoy the spoils of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
Armor Class 15 (natural armor)
Hit Points 6 (1d8 + 2)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
. Bearded Devil
Medium fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
9
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, chalking disappearances and deaths up to the innumerable dangers of the sea. Triton Shorestalker
Medium humanoid (triton), neutral evil
Armor Class 13
Hit Points 32 (5d8 + 10)
Speed 30 ft
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb’luu has
Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 337 (27d10 + 189)
Speed 40 ft., fly 40 ft.
STR
29 (+9)
DEX
12 (+1)
CON
25 (+7)
INT
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
human head and upper body with a serpentine lower body instead of legs. Yuan-ti Nightmare Speaker
Medium monstrosity (shapechanger, yuan-ti), neutral evil
Armor Class 14 (natural armor)
Hit
11 (2d10) psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
knowledge…
-Fizban
In the real world, dragons are a staple of folklore and fantasy literature, resonating as symbols of power and wisdom—and sometimes greed—across countless cultures. In the many
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
result of imagination trying to account for a terrifying and unexplained phenomenon. In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds
nightmares. Deathless Rider Medium Undead, Typically Lawful Evil
Armor Class 18 (chain mail, shield)
Hit Points 84 (13d8 + 26)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
of a wuxia campaign. The Wuxia Weapon Names table lists alternative names for common weapons from the Player’s Handbook and identifies their real-world cultural origins. An alternative name changes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
carved into the likenesses of gargoyles appear in the architecture of countless cultures to frighten away trespassers. Although such sculptures are only decorative, real gargoyles can hide among them
gargoyle doesn’t require air, food, drink, or sleep. Gargoyle
Medium elemental, chaotic evil
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.
STR
15 (+2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
magically reminded of past regrets, real or imagined. Mist Hulk Large Elemental, Typically Chaotic Neutral
Armor Class 15
Hit Points 94 (9d10 + 45)
Speed 0 ft., fly 40 ft. (hover)
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
, the lich uses its telepathy to share those whispers with the minds around it. Eldritch Lich
Medium Undead, Typically Neutral Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d8 + 66
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
and other persuasive adventurers find themselves uniquely poised to confront a hungering dream eater. Dream Eater
Medium Aberration, Typically Chaotic Evil
Armor Class 15
Hit Points 77 (14d8 + 14
requires the creature to use its action to make a DC 16 Charisma (Persuasion) check to convince the engulfed target the nightmare isn’t real, with the target escaping on a success. The creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
purpose of acquiring more victims and enjoy the company of Undead. Yuan-ti Nightmare Speaker
Medium Monstrosity (Warlock), Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 71 (13d8
(4d10) psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
!
-Fizban
Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a dragon’s lair to draw unwitting intruders away from the real riches—and into
Neutral
Armor Class 14 (natural armor)
Hit Points 123 (13d12 + 39)
Speed 30 ft.
STR
21 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
10 (+0)
WIS
16 (+3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Oni In nursery rhymes, oni are fearsome bogeymen that haunt the nightmares of children and adults alike, yet they are very real and always hungry. They find human babies especially delicious. Oni
Large giant, lawful evil
Armor Class 16 (chain mail)
Hit Points 110 (13d10 + 39)
Speed 30 ft., fly 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
14 (+2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
lets them, through their characters, do things they can’t do in real life—fight monsters, cast spells, and so on. However, for some players, this means wreaking havoc in towns or betraying their allies
the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The






