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Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadar-kai Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadar-kai Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadar-kai Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Backgrounds
Ghosts of Saltmarsh
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.
d8
Tale
1
Lobster
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
from the town’s associated Outer Plane. Outlands Fey d4 Encounter 1 Revelers joined a group of satyrs in their festivities. As the satyrs’ celebration has continued for over a year, the revelers
makes some of the best cookies in the Outlands. 3 A pack of blink dogs tracks a band of maelephants (presented later in this book) to prevent them from spoiling lands influenced by the Upper Planes. 4 A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
from the town’s associated Outer Plane. Outlands Fey d4 Encounter 1 Revelers joined a group of satyrs in their festivities. As the satyrs’ celebration has continued for over a year, the revelers
makes some of the best cookies in the Outlands. 3 A pack of blink dogs tracks a band of maelephants (presented later in this book) to prevent them from spoiling lands influenced by the Upper Planes. 4 A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
from the town’s associated Outer Plane. Outlands Fey d4 Encounter 1 Revelers joined a group of satyrs in their festivities. As the satyrs’ celebration has continued for over a year, the revelers
makes some of the best cookies in the Outlands. 3 A pack of blink dogs tracks a band of maelephants (presented later in this book) to prevent them from spoiling lands influenced by the Upper Planes. 4 A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Hunters’ Role Once you know the form of Pharaoh Ankhtepot’s ka, determine how the characters become involved with the hunt for it. Events might make finding the soul to be in the characters’ best
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Hunters’ Role Once you know the form of Pharaoh Ankhtepot’s ka, determine how the characters become involved with the hunt for it. Events might make finding the soul to be in the characters’ best
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Hunters’ Role Once you know the form of Pharaoh Ankhtepot’s ka, determine how the characters become involved with the hunt for it. Events might make finding the soul to be in the characters’ best
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
demolished by a kraken that attacked the city, but it has been repaired and continues to grow, reflecting the continued learning of the polis’s citizens. The Dekatia Meletis boasts many centers of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
demolished by a kraken that attacked the city, but it has been repaired and continues to grow, reflecting the continued learning of the polis’s citizens. The Dekatia Meletis boasts many centers of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
demolished by a kraken that attacked the city, but it has been repaired and continues to grow, reflecting the continued learning of the polis’s citizens. The Dekatia Meletis boasts many centers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best-known location on the Inner Planes is the City of Brass, which stands on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and spiked walls reflect the
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Fire Fire represents vibrancy, passion, and change. At its worst, it is cruel and wantonly destructive, as the efreet often are, but at its best, fire reflects the light of inspiration, the
best-known location in the Inner Planes is the City of Brass, on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and metal walls reflect their grandiose and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best-known location on the Inner Planes is the City of Brass, which stands on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and spiked walls reflect the
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
best-known location on the Inner Planes is the City of Brass, which stands on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and spiked walls reflect the
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
determine to what extent you become drawn into house politics. Taking the background associated with your house (such as House Jorasco Heir) is the best way to build your character as a dragonmarked heir
. Alternatively, you can take the House Agent background, or some other background reflecting your character’s history, and choose a Dragonmark feat later in your career. Since dragonmarks typically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Fire Fire represents vibrancy, passion, and change. At its worst, it is cruel and wantonly destructive, as the efreet often are, but at its best, fire reflects the light of inspiration, the
best-known location in the Inner Planes is the City of Brass, on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and metal walls reflect their grandiose and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
determine to what extent you become drawn into house politics. Taking the background associated with your house (such as House Jorasco Heir) is the best way to build your character as a dragonmarked heir
. Alternatively, you can take the House Agent background, or some other background reflecting your character’s history, and choose a Dragonmark feat later in your career. Since dragonmarks typically
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
determine to what extent you become drawn into house politics. Taking the background associated with your house (such as House Jorasco Heir) is the best way to build your character as a dragonmarked heir
. Alternatively, you can take the House Agent background, or some other background reflecting your character’s history, and choose a Dragonmark feat later in your career. Since dragonmarks typically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Fire Fire represents vibrancy, passion, and change. At its worst, it is cruel and wantonly destructive, as the efreet often are, but at its best, fire reflects the light of inspiration, the
best-known location in the Inner Planes is the City of Brass, on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and metal walls reflect their grandiose and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
schools of magic find their applications in warfare. The War Wizards of Cormyr are perhaps the best known application of the Art to the field of battle. As much soldiers as they are scholars, many of them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
aided brave souls from the shadows, manipulating fortune to confound some of Strahd’s more diabolical plots. Over generations, the wereravens’ hidden resistance to Strahd continued in Barovia, but
their wisdom and their subtle resistance to evil with those who needed it most. However, the Mists find a way to twist even the best of intentions. In the cities of urbane domains like Borca, Darkon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
aided brave souls from the shadows, manipulating fortune to confound some of Strahd’s more diabolical plots. Over generations, the wereravens’ hidden resistance to Strahd continued in Barovia, but
their wisdom and their subtle resistance to evil with those who needed it most. However, the Mists find a way to twist even the best of intentions. In the cities of urbane domains like Borca, Darkon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
aided brave souls from the shadows, manipulating fortune to confound some of Strahd’s more diabolical plots. Over generations, the wereravens’ hidden resistance to Strahd continued in Barovia, but
their wisdom and their subtle resistance to evil with those who needed it most. However, the Mists find a way to twist even the best of intentions. In the cities of urbane domains like Borca, Darkon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale. d8 Tale 1 Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. 2 It
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale. d8 Tale 1 Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. 2 It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
discouraged from striking out on their own, and when they do, they often fail, either due to the dangers of the waters, being blocked out of the best fishing areas, or simply being refused trade by
less influence than they had on the rest of Icewind Dale a century or two ago. The dwarves here claim their continued allegiance to Clan Battlehammer of Mithral Hall, even though they returned to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games.
5 A young gold dragon and an archmage are uneasy companions, bound to defend each other by the
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games.
5 A young gold dragon and an archmage are uneasy companions, bound to defend each other by the
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon






