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Returning 26 results for 'been binding diffusing cautious roles'.
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Monsters
Adventure Atlas: The Mortuary
boxes with simple fittings to elaborate, gilded sarcophagi and reverent, fabric-lined caskets.
Beyond the City of Doors, animated coffins serve similar—albeit less industrial—roles
. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
power of the Guildpact was the strength of its magically binding force, which absolutely prevented large-scale violence among the guilds. For ten millennia, the city grew and flourished under this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
power of the Guildpact was the strength of its magically binding force, which absolutely prevented large-scale violence among the guilds. For ten millennia, the city grew and flourished under this
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
power of the Guildpact was the strength of its magically binding force, which absolutely prevented large-scale violence among the guilds. For ten millennia, the city grew and flourished under this
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
the City of Doors, animated coffins serve similar—albeit less industrial—roles. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of
powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters during the day, while a necromancer might enlist animated coffins to conscript corpses from faraway settlements into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is therefore not truly killed. However, a devil that is killed in the Nine Hells is dead forever; not surprisingly, that’s why devils tend to be more cautious in their dealings at home than abroad
roles in this story. Before running the adventure, it’s worth taking the time to familiarize yourself with the “Devils” entry in the Monster Manual, which not only describes the most common types of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is therefore not truly killed. However, a devil that is killed in the Nine Hells is dead forever; not surprisingly, that’s why devils tend to be more cautious in their dealings at home than abroad
roles in this story. Before running the adventure, it’s worth taking the time to familiarize yourself with the “Devils” entry in the Monster Manual, which not only describes the most common types of
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
the City of Doors, animated coffins serve similar—albeit less industrial—roles. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of
powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters during the day, while a necromancer might enlist animated coffins to conscript corpses from faraway settlements into
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
the City of Doors, animated coffins serve similar—albeit less industrial—roles. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of
powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters during the day, while a necromancer might enlist animated coffins to conscript corpses from faraway settlements into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is therefore not truly killed. However, a devil that is killed in the Nine Hells is dead forever; not surprisingly, that’s why devils tend to be more cautious in their dealings at home than abroad
roles in this story. Before running the adventure, it’s worth taking the time to familiarize yourself with the “Devils” entry in the Monster Manual, which not only describes the most common types of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Life and Outlook Kobolds have a tribal society in which they all take on specialized roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most
assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male. Grow Fast, Die Early Kobolds grow and mature much more swiftly than members of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Life and Outlook Kobolds have a tribal society in which they all take on specialized roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most
assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male. Grow Fast, Die Early Kobolds grow and mature much more swiftly than members of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Life and Outlook Kobolds have a tribal society in which they all take on specialized roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most
assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male. Grow Fast, Die Early Kobolds grow and mature much more swiftly than members of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carts are identical, except that the bound elemental in one is suppressed. On the return trip, the roles of the carts and the states of their elementals are reversed. Specialized carts of other sorts
carts that comprise most lightning rail trains. Operation. The vessel’s pilot, a House Orien dragonmarked heir, stands at the helm, high atop the crew cart, beneath the elemental binding struts. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carts are identical, except that the bound elemental in one is suppressed. On the return trip, the roles of the carts and the states of their elementals are reversed. Specialized carts of other sorts
carts that comprise most lightning rail trains. Operation. The vessel’s pilot, a House Orien dragonmarked heir, stands at the helm, high atop the crew cart, beneath the elemental binding struts. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carts are identical, except that the bound elemental in one is suppressed. On the return trip, the roles of the carts and the states of their elementals are reversed. Specialized carts of other sorts
carts that comprise most lightning rail trains. Operation. The vessel’s pilot, a House Orien dragonmarked heir, stands at the helm, high atop the crew cart, beneath the elemental binding struts. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
unwittingly fell into the patron’s service. The Ancient Being Operative Roles table suggests a variety of parts you can play within an ancient being’s schemes and the backgrounds frequently associated with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
unwittingly fell into the patron’s service. The Ancient Being Operative Roles table suggests a variety of parts you can play within an ancient being’s schemes and the backgrounds frequently associated with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
unwittingly fell into the patron’s service. The Ancient Being Operative Roles table suggests a variety of parts you can play within an ancient being’s schemes and the backgrounds frequently associated with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second






