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Returning 35 results for 'been binding diffusing combat respectively'.
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been bending diffusing combat respectively
Warlock
Legacy
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Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players don’t know how many hit points a
identical miniatures to represent multiple monsters, you can tag the miniatures with small stickers of different colors or stickers with different letters or numbers on them. For example, in a combat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players don’t know how many hit points a
identical miniatures to represent multiple monsters, you can tag the miniatures with small stickers of different colors or stickers with different letters or numbers on them. For example, in a combat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players don’t know how many hit points a
identical miniatures to represent multiple monsters, you can tag the miniatures with small stickers of different colors or stickers with different letters or numbers on them. For example, in a combat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mountain pass For example, in a combat encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ Hit Points, you
Tracking Monsters’ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mountain pass For example, in a combat encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ Hit Points, you
Tracking Monsters’ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mountain pass For example, in a combat encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ Hit Points, you
Tracking Monsters’ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can move when traveling (chapter 8, “Adventuring”) and fighting (chapter 9, “Combat”). Languages Your character can speak, read, and write certain languages. Chapter 4, “Personality and Background
clans of the same people, but in the Forgotten Realms, they live far apart in separate kingdoms and call themselves shield dwarves and gold dwarves, respectively.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can move when traveling (chapter 8, “Adventuring”) and fighting (chapter 9, “Combat”). Languages Your character can speak, read, and write certain languages. Chapter 4, “Personality and Background
clans of the same people, but in the Forgotten Realms, they live far apart in separate kingdoms and call themselves shield dwarves and gold dwarves, respectively.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can move when traveling (chapter 8, “Adventuring”) and fighting (chapter 9, “Combat”). Languages Your character can speak, read, and write certain languages. Chapter 4, “Personality and Background
clans of the same people, but in the Forgotten Realms, they live far apart in separate kingdoms and call themselves shield dwarves and gold dwarves, respectively.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
The creatures, respectively, are one drowned
6 without alerting the drowned ascetics therein, any conflict in this area will “wake” them. They join combat after two rounds have passed. Development Any character who takes a minute or more to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
Heap. The compost heap is a shambling mound that remains motionless until it is disturbed or until it rises to attack. If the mound is motionless at the start of combat, it has advantage on its
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
The creatures, respectively, are one drowned
6 without alerting the drowned ascetics therein, any conflict in this area will “wake” them. They join combat after two rounds have passed. Development Any character who takes a minute or more to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
The creatures, respectively, are one drowned
6 without alerting the drowned ascetics therein, any conflict in this area will “wake” them. They join combat after two rounds have passed. Development Any character who takes a minute or more to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
Heap. The compost heap is a shambling mound that remains motionless until it is disturbed or until it rises to attack. If the mound is motionless at the start of combat, it has advantage on its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
Heap. The compost heap is a shambling mound that remains motionless until it is disturbed or until it rises to attack. If the mound is motionless at the start of combat, it has advantage on its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) has command over two dread warriors (see appendix B) here. A shadow lurks at each pillar on the shrine of binding, for a total of four. Curse of Bloodlust. If combat occurs in this area, a creature
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) has command over two dread warriors (see appendix B) here. A shadow lurks at each pillar on the shrine of binding, for a total of four. Curse of Bloodlust. If combat occurs in this area, a creature
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) has command over two dread warriors (see appendix B) here. A shadow lurks at each pillar on the shrine of binding, for a total of four. Curse of Bloodlust. If combat occurs in this area, a creature
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
those NPCs in combat.
The easiest option is to have the NPCs stay back and out of the way, limiting their options to following the characters or hiding from enemies. During fights, you can effectively
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
those NPCs in combat.
The easiest option is to have the NPCs stay back and out of the way, limiting their options to following the characters or hiding from enemies. During fights, you can effectively
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
broodguards, 2 basilisks, 1 triceratops If combat erupts, one broodguard tries to strike the gong in area 9, placing the entire temple on alert. If the gong is struck by someone else, all the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
broodguards, 2 basilisks, 1 triceratops If combat erupts, one broodguard tries to strike the gong in area 9, placing the entire temple on alert. If the gong is struck by someone else, all the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
broodguards, 2 basilisks, 1 triceratops If combat erupts, one broodguard tries to strike the gong in area 9, placing the entire temple on alert. If the gong is struck by someone else, all the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
those NPCs in combat.
The easiest option is to have the NPCs stay back and out of the way, limiting their options to following the characters or hiding from enemies. During fights, you can effectively
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
also use an action to throw water from the pool onto Garalel. Each time she is splashed so, it helps cleanse the dark magic binding her and increases the hit point total at which she regains her senses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
also use an action to throw water from the pool onto Garalel. Each time she is splashed so, it helps cleanse the dark magic binding her and increases the hit point total at which she regains her senses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
also use an action to throw water from the pool onto Garalel. Each time she is splashed so, it helps cleanse the dark magic binding her and increases the hit point total at which she regains her senses
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Exploration is open-ended; the players don’t take turns moving around the dungeon the way they do in combat. As they explore, direct the players to freely move around on the map, but stop them when they reach
attitude toward the characters: Friendly, Hostile, or Indifferent (see the D&D Beyond Basic Rules). Regardless, creatures defend themselves in combat.
As an Influence action, a character can






