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Returning 35 results for 'been binding diffusing corrupt ready'.
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Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
was tasked by a previous emperor to help bring about the empire’s destruction if ever someone of corrupt heart ascended to the throne. The zodar believes that time has finally come. Read the following
at least Xeleth has his ring of shooting stars. Twelve astral elf honor guards (see Boo’s Astral Menagerie for their stat blocks) stand ready to defend whichever sibling was named emperor in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
was tasked by a previous emperor to help bring about the empire’s destruction if ever someone of corrupt heart ascended to the throne. The zodar believes that time has finally come. Read the following
at least Xeleth has his ring of shooting stars. Twelve astral elf honor guards (see Boo’s Astral Menagerie for their stat blocks) stand ready to defend whichever sibling was named emperor in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
was tasked by a previous emperor to help bring about the empire’s destruction if ever someone of corrupt heart ascended to the throne. The zodar believes that time has finally come. Read the following
at least Xeleth has his ring of shooting stars. Twelve astral elf honor guards (see Boo’s Astral Menagerie for their stat blocks) stand ready to defend whichever sibling was named emperor in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and
likely “launching pads” and destinations, complete with maps, ready-to-play encounters, and pregenerated NPCs. Faiths of Eberron (3.5E): This supplement presents detailed descriptions of the major
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and
likely “launching pads” and destinations, complete with maps, ready-to-play encounters, and pregenerated NPCs. Faiths of Eberron (3.5E): This supplement presents detailed descriptions of the major
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and
likely “launching pads” and destinations, complete with maps, ready-to-play encounters, and pregenerated NPCs. Faiths of Eberron (3.5E): This supplement presents detailed descriptions of the major
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sylvira Savikas When the characters are ready, they can make their way toward the main keep, a towering edifice housing hundreds of monks and wizards, and thousands of books and scrolls. As they
at such beauty, one can easily overlook the terrible force bound within it. Gargauth is, I believe, its name, though it calls itself the Hidden Lord. It was a pit fiend sent by Asmodeus to corrupt
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sylvira Savikas When the characters are ready, they can make their way toward the main keep, a towering edifice housing hundreds of monks and wizards, and thousands of books and scrolls. As they
at such beauty, one can easily overlook the terrible force bound within it. Gargauth is, I believe, its name, though it calls itself the Hidden Lord. It was a pit fiend sent by Asmodeus to corrupt
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sylvira Savikas When the characters are ready, they can make their way toward the main keep, a towering edifice housing hundreds of monks and wizards, and thousands of books and scrolls. As they
at such beauty, one can easily overlook the terrible force bound within it. Gargauth is, I believe, its name, though it calls itself the Hidden Lord. It was a pit fiend sent by Asmodeus to corrupt
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
successful, Counterspell interrupts the other spell’s casting, and that spell fails to take effect. Counterspell works against any spell, regardless of a spell’s casting time or duration. With the Ready
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
successful, Counterspell interrupts the other spell’s casting, and that spell fails to take effect. Counterspell works against any spell, regardless of a spell’s casting time or duration. With the Ready
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
successful, Counterspell interrupts the other spell’s casting, and that spell fails to take effect. Counterspell works against any spell, regardless of a spell’s casting time or duration. With the Ready
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
princes. Others hold that the Elder Elemental Eye is a binding force — a common fate, or perhaps a curse — that ties the princes together. Whenever one aspect of Elemental Evil takes root in the world
Evil is a ready source of magical power and lends itself to destructive uses. Cultists often gather near elemental nodes and attempt perilous rituals to tap into the power of Elemental Evil or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
trouble, I’m always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
trouble, I’m always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
princes. Others hold that the Elder Elemental Eye is a binding force — a common fate, or perhaps a curse — that ties the princes together. Whenever one aspect of Elemental Evil takes root in the world
Evil is a ready source of magical power and lends itself to destructive uses. Cultists often gather near elemental nodes and attempt perilous rituals to tap into the power of Elemental Evil or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
effect, be ready to shout out a battle cry or speak in a conspiratorial whisper. Also, characters and monsters with distinctive voices are memorable. If you’re not a natural mimic or actor, borrowing
those players embrace roleplaying. Still, creating combat connections to an extended interaction (such as a corrupt vizier sending assassins to kill the adventurers) is often the best way to keep action
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
trouble, I’m always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
princes. Others hold that the Elder Elemental Eye is a binding force — a common fate, or perhaps a curse — that ties the princes together. Whenever one aspect of Elemental Evil takes root in the world
Evil is a ready source of magical power and lends itself to destructive uses. Cultists often gather near elemental nodes and attempt perilous rituals to tap into the power of Elemental Evil or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
trouble, I’m always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
trouble, I’m always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
effect, be ready to shout out a battle cry or speak in a conspiratorial whisper. Also, characters and monsters with distinctive voices are memorable. If you’re not a natural mimic or actor, borrowing
those players embrace roleplaying. Still, creating combat connections to an extended interaction (such as a corrupt vizier sending assassins to kill the adventurers) is often the best way to keep action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
effect, be ready to shout out a battle cry or speak in a conspiratorial whisper. Also, characters and monsters with distinctive voices are memorable. If you’re not a natural mimic or actor, borrowing
those players embrace roleplaying. Still, creating combat connections to an extended interaction (such as a corrupt vizier sending assassins to kill the adventurers) is often the best way to keep action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
trouble, I’m always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver. With its phylactery prepared, the future lich drinks a potion of
Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver. With its phylactery prepared, the future lich drinks a potion of
Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
uses their keys to open the characters’ cells. “Hyustus” warns them that the magister is corrupt and suggests they flee the city before they’re sentenced to death. “Hyustus” offers to deliver messages or
If a character becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, beneath an old tower in the Sea Ward, and the three keys needed to enter it. When the characters are ready to visit the location, proceed with encounter 7, “Old Tower.”






