Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been birth diffusing chance relatively'.
Other Suggestions:
been birth diffusing channel relatively
been both diffusing choice relatively
been both diffusing channel relatively
been both diffusing change relatively
been birth defusing change relatively
Monsters
Mordenkainen Presents: Monsters of the Multiverse
armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giff’s society is organized along military lines. From birth
.
Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it.
Species
Guildmasters’ Guide to Ravnica
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can
bioengineering or through extensive study, and others concentrate on perfecting society through the careful drafting and application of laws.
Vedalken Names
Vedalken are given names at birth, but
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of
wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Goliath Names
Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
of giff society is organized along military lines. From birth until death, every giff has a military rank. It must follow orders from those of superior rank, and it can give orders to those of lower
much damage and isn’t knocked prone.
Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it.
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the usual chance of the encounter being a terrain encounter, a creature encounter, or both (as described under “Random Encounters”). For example, if roll a result of 4, you would tell the players
piercers, and you can do the same. This additional storytelling aspect adds color and background to the journey while keeping the pace relatively brisk.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
level. If the adventuring party is relatively weak, it’s up to the players to choose whether to flee instead of fight, negotiate instead of attack, or surrender instead of die. It’s up to you as the
deal nonlethal damage. You can have an NPC show up to lend assistance. Mindless predators might be scared off by a sudden volcanic eruption or earth tremor. In short, there is always a way to turn the party’s misfortune into a fighting chance of survival.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Spectral Bridge A 120-foot-long, 10-foot-wide bridge of wispy magical energy spans the lava-filled chasm, connecting areas 9 and 17. This bridge provides a relatively safe means of crossing the
creature on the bridge crosses the midpoint of the span, there is a 25 percent chance that the lava pool below spouts a fireball that explodes at a point centered on that creature. The effect is that of a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
. Its magic changed you. 4 Your birth was prophesied in an ancient text, and you are foretold to use your power for terrible ends. 5 You are the product of generations of careful, selective breeding. 6 You were made in a vat by an alchemist.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chooses her own name, which might or might not relate to her birth name. Some hags use different names in different guises, but still prefer their original name as their favorite. The Hag Names table
randomly determine (equal chance of either) whether a hag has a title or a last name. Hag Names d12 Title First Name Last Name 1 Auntie Agatha Bonechewer 2 Black Agnes Frogwart 3 Cackling Ethel Greenteeth
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a dragon or an angel, others gain it by accident from exposure to wild magical power, and others manifest this power by chance or the hand of fate, perhaps portended by events at their conception
or birth. Due to their varied origins and delayed manifestation of powers, sorcerers can be found almost anywhere and among almost any people. Larger cities on the Sword Coast — including Baldur’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chance of another attack becomes 50 percent every half hour. Sneaking through the senseless arrangement of the burrows is relatively easy, as the derro are normally too preoccupied with their own mad
.
At the end of each hour the adventurers stay inside either derro area, there is a 25 percent chance that 2d4 derro (see appendix C) attack without warning. If the characters kill any derro, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relatively (if not entirely) safe. Check for a random event each day by rolling a d20. On a roll of 16 or higher, one or more events occur as indicated below: 16 means an event occurs in the morning 17
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
relatively (if not entirely) safe. Check for a random event each day by rolling a d20. On a roll of 16 or higher, one or more events occur as indicated below: 16 means an event occurs in the morning 17
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesn’t allow male drow to hold such positions
with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vedalken
MATT STEWART
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state
Simic bioengineering or through extensive study, and others concentrate on perfecting society through the careful drafting and application of laws. Vedalken Names Vedalken are given names at birth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Forbidden City gives birth to a terrible new god! The snake-men know! They know!” Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
a 50 percent chance that Volo is drunk. 11–20 The characters meet an NPC with a side quest (see “Side Quests”).
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
society is organized along military lines. From birth until death, each has a military rank. Promotions don’t depend on age but are granted by a superior as a reward for valor. Muskets and grenades are
50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it. Giff
Medium Humanoid, Any Alignment
Armor Class 16 (breastplate)
Hit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
relatively easy to find due to the crude construction of the place. It requires a successful DC 12 Wisdom (Perception) check to find such a door. Random Encounters On the upper level of the
stronghold, the chance of a random encounter occurs on an hourly basis. At the end of each hour, roll a d6. On a roll of 1, which indicates a random encounter, consult the section below that corresponds to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Akros For most of Akros’s neighbors, the term “Akroan” evokes legendary warriors, trained from birth in every martial discipline known to humankind. It brings to mind songs of tight-knit
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is within sight of land, there is no chance of the vessel becoming lost. Otherwise, a ship’s navigator must rely on dead reckoning (tracking the direction and distance of the ship’s travel) or the sun
Ghost ship 3 Friendly and curious adult bronze dragon 4 Whirlpool (25 percent chance that the whirlpool is a portal to the Elemental Plane of Water) 5 Merfolk traders 6 Passing warship (friendly or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mercenaries are renowned for their martial training and their love of explosives. Military Organization. Every aspect of giff society is organized along military lines. From birth until death, every
, a creature takes half as much damage and isn’t knocked prone.
Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
close to her was planning to poison her child after its birth, then found a vial of poison on his person. (The false report and the planting of the poison are both the work of Drivvin Freth, who wants to
get Hatchrin out of his sister’s life.) Hatchrin promises any service to characters who can help him regain Erelal’s trust and thus enable him to see the birth of his child. The other drow prisoner
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, quarrying Forge* A miner’s pick
Valkauna LN Oaths, birth, aging, death Grave,* Life A silver ewer
Vergadain N Luck, wealth Trickery Gold coin bearing a dwarf’s face
*Appears
to the enemy. The two axes he wields embody his attitude, since he forsakes the added protection of a shield for the chance to deal more damage to his enemies. Clangeddin’s priests are warriors who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters With routine patrols of heavily armed gray dwarves who can turn invisible, Gracklstugh is a relatively safe place for those who know where they belong and stay there. However
chance to bully some surface dwellers. The orcs try to goad the characters into striking first, then quickly stand down, knowing that a patrol (see “Duergar Patrol”) will arrive 1d6 rounds after
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
humans having the slightest chance of dominating them. The wealth that flows through Mirabar has not only extended the reach and worldly knowledge of all Mierren, it has enabled them to indulge all sorts
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
upstairs. 3. Bar Two figures at the bar offer additional conversational possibilities — including the owner of the inn, who is not what she appears. Diplomatic Observer. Chance (N half-elf spy) is a
Waterdavian diplomat who has been trapped here for days. Chance has no particular use for gender, preferring to be known simply by their nickname. Chance has seen some strange people come and go
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and destroy her. She normally occupies the room to the west but lurches toward the larger room to greet the characters as they arrive. The characters have no chance of surprising her. It takes almost
yields the following treasures: A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 3d10 days, giving birth to a silver dragon wyrmling A carved harp of exotic wood with ivory inlay and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
safe. A. Horseman (Joker 2) I see a dead man of noble birth, guarded by his widow. Return life to the dead man’s corpse, and he will be your staunch ally.
This card refers to Nikolai Wachter the
, “The Wizard of Wines”). The old wereraven, realizing that he has a chance to end Strahd’s tyranny, leaves his vineyard and winery in the capable hands of his sons, Adrian and Elvir. But before he
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
pregnant and give birth while on campaign. Such offspring are called Warborn, a title they keep for life. The Warborn are thought to be blessed by Maglubiyet, and as a result these young goblinoids are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the redcaps, starting with Grubba, to find out who has the tooth. Each time they question a redcap, there is a 50 percent chance that the redcap gets angry and attacks the characters, backed up by 1d4
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s






