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Returning 35 results for 'been bit diffusing changes reappears'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
. When the possession ends, Leedara reappears in an unoccupied space within 5 feet of the body. The target is immune to Leedara’s Possession for 24 hours after succeeding on the saving throw or
after the possession ends.
Change Shape. Leedara magically assumes the appearance she had in life, and her creature type changes to Humanoid, while retaining her other game statistics. This
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
each have the following random properties:
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
Properties of the Eye. Your alignment changes to neutral evil
from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Properties of the Hand. Your alignment changes to
Monsters
Fizban's Treasury of Dragons
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
Monsters
Fizban's Treasury of Dragons
find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he’s officially retired. Game Statistics Saeth Cromley is an Illuskan human veteran, with these changes: Saeth is lawful good. He has a Charisma of 14 and Intimidation +4. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he’s officially retired. Game Statistics Saeth Cromley is an Illuskan human veteran, with these changes: Saeth is lawful good. He has a Charisma of 14 and Intimidation +4. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he’s officially retired. Game Statistics Saeth Cromley is an Illuskan human veteran, with these changes: Saeth is lawful good. He has a Charisma of 14 and Intimidation +4. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Silent Image Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image
isn’t accompanied by sound, smell, or other sensory effects. As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Silent Image Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image
isn’t accompanied by sound, smell, or other sensory effects. As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Silent Image Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image
isn’t accompanied by sound, smell, or other sensory effects. As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image of an object, a creature, or some other visible phenomenon that is no larger
action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image of an object, a creature, or some other visible phenomenon that is no larger
action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image of an object, a creature, or some other visible phenomenon that is no larger
action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
— Waterdeep’s temple of Selûne, whom she blames for the destruction of Vanrak Moonstar. Keresta is a vampire, with these changes: Keresta summons giant centipedes instead of wolves. She gains the
to bear on it but reappears when the light passes. A permanent fog hangs in some areas regardless of light, as noted in the descriptions of those areas. Rats and bats are plentiful. In areas where






