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Returning 35 results for 'been bit diffusing completely rest'.
Monsters
Acquisitions Incorporated
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more than a chuckle in response
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
lair sometimes feel as if they’re being watched even when they aren’t.
When a creature hostile to the tyrant and aware of its existence finishes a long rest within 1 mile of the tyrant
Monsters
Curse of Strahd
+ 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Silvered Shortsword","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Ezmerelda targets one creature
":"Curse","rollDamageType":"psychic"} psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the
Monsters
Fizban's Treasury of Dragons
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
6. Rubble-Filled Staircase This staircase goes up for only a few steps, and then it seems that the rest is filled in with clay and stone rubble.
One or more characters can try to dig this staircase
buried by the rubble, taking another 7 (3d4) bludgeoning damage. If the saving throw fails by 5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
6. Rubble-Filled Staircase This staircase goes up for only a few steps, and then it seems that the rest is filled in with clay and stone rubble.
One or more characters can try to dig this staircase
buried by the rubble, taking another 7 (3d4) bludgeoning damage. If the saving throw fails by 5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
6. Rubble-Filled Staircase This staircase goes up for only a few steps, and then it seems that the rest is filled in with clay and stone rubble.
One or more characters can try to dig this staircase
buried by the rubble, taking another 7 (3d4) bludgeoning damage. If the saving throw fails by 5 or more, the rubble engulfs the digger completely, and the trapped character can’t breathe until dug out
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-four miles per day over a period of ten hours. The characters must rest for eight hours per day, with the remaining six hours consisting of making and breaking camp, preparing meals, and a little bit of foraging or hunting as the opportunity permits.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-four miles per day over a period of ten hours. The characters must rest for eight hours per day, with the remaining six hours consisting of making and breaking camp, preparing meals, and a little bit of foraging or hunting as the opportunity permits.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-four miles per day over a period of ten hours. The characters must rest for eight hours per day, with the remaining six hours consisting of making and breaking camp, preparing meals, and a little bit of foraging or hunting as the opportunity permits.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
become her followers on the Material Plane. Its mind completely lost inside the demon queen’s insidiously mad vision, Phylo became enthralled by the promise of plentiful soil and moisture, perpetual rot
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
become her followers on the Material Plane. Its mind completely lost inside the demon queen’s insidiously mad vision, Phylo became enthralled by the promise of plentiful soil and moisture, perpetual rot
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
become her followers on the Material Plane. Its mind completely lost inside the demon queen’s insidiously mad vision, Phylo became enthralled by the promise of plentiful soil and moisture, perpetual rot
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Rrakkma
stone and not porous like the walls and ceilings throughout the rest of the complex. Other Features This passage indeed leads to another chamber of approximately the same size as this one. The chamber
above is completely sealed off from the winds of Pandemonium, though it has a small two-foot by two- foot window that has been fitted with an adamantine shutter. The shutter may be opened or closed
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
characters’ Short Rest if they take one). Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives you a wide grin.
“My friends
realizes that this Corlie is an imposter; she is a bit too tall, and her voice a bit too low. If the characters allow, the false Corlie and squires move to the siege weapon and begin attacking it
Compendium
- Sources->Dungeons & Dragons->Rrakkma
stone and not porous like the walls and ceilings throughout the rest of the complex. Other Features This passage indeed leads to another chamber of approximately the same size as this one. The chamber
above is completely sealed off from the winds of Pandemonium, though it has a small two-foot by two- foot window that has been fitted with an adamantine shutter. The shutter may be opened or closed
Compendium
- Sources->Dungeons & Dragons->Rrakkma
stone and not porous like the walls and ceilings throughout the rest of the complex. Other Features This passage indeed leads to another chamber of approximately the same size as this one. The chamber
above is completely sealed off from the winds of Pandemonium, though it has a small two-foot by two- foot window that has been fitted with an adamantine shutter. The shutter may be opened or closed
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
characters’ Short Rest if they take one). Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives you a wide grin.
“My friends
realizes that this Corlie is an imposter; she is a bit too tall, and her voice a bit too low. If the characters allow, the false Corlie and squires move to the siege weapon and begin attacking it
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
characters’ Short Rest if they take one). Corlie strides from the door of one of the fortress’s interior buildings. Three grim-looking soldiers fall in behind her. She gives you a wide grin.
“My friends
realizes that this Corlie is an imposter; she is a bit too tall, and her voice a bit too low. If the characters allow, the false Corlie and squires move to the siege weapon and begin attacking it
Compendium
- Sources->Dungeons & Dragons->Stranger Things
completely different. The Upside Down is a cold, dark place. It’s always night there, and the air is always cold (like just before a snow storm). You never feel warm in the Upside Down. Also, characters get
no natural healing while in the Upside Down: no matter how long you rest, you don’t regain any hit points, and you can’t spend Hit Dice. Magical healing still works. In places where our world and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, rotting soil. Conveniently secluded from the rest of the Underdark, Yggmorgus is a perfect base of operations for the Demon Queen of Fungi. She has completely enthralled Phylo, and the hapless sovereign
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, sloppily made, and reeking. The floors aren’t just damp; they’re churned into mud pits up to 2 feet deep, so the bullywugs can rest frog-like in mud up to their eyeballs. They have no sense of privacy or
, so it’s common for some huts to be packed at night while others sit completely empty. Eight giant frogs hop randomly among the huts or sit silently in the pools of standing water. These creatures
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
likenesses; Granny Goosefinger works fast. Though she puts most of the hair the goblins give her toward decorating the dolls, she saves a bit for Scrying spells or evil hag magic. Granny Goosefinger refers
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
new player is completely unfamiliar with the D&D game. In that case, have that player start with a 1st-level character. If the rest of the party is significantly higher in level, consider taking a short
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, rotting soil. Conveniently secluded from the rest of the Underdark, Yggmorgus is a perfect base of operations for the Demon Queen of Fungi. She has completely enthralled Phylo, and the hapless sovereign
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
new player is completely unfamiliar with the D&D game. In that case, have that player start with a 1st-level character. If the rest of the party is significantly higher in level, consider taking a short
Compendium
- Sources->Dungeons & Dragons->Stranger Things
completely different. The Upside Down is a cold, dark place. It’s always night there, and the air is always cold (like just before a snow storm). You never feel warm in the Upside Down. Also, characters get
no natural healing while in the Upside Down: no matter how long you rest, you don’t regain any hit points, and you can’t spend Hit Dice. Magical healing still works. In places where our world and the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, sloppily made, and reeking. The floors aren’t just damp; they’re churned into mud pits up to 2 feet deep, so the bullywugs can rest frog-like in mud up to their eyeballs. They have no sense of privacy or
, so it’s common for some huts to be packed at night while others sit completely empty. Eight giant frogs hop randomly among the huts or sit silently in the pools of standing water. These creatures






