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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. As befits the environment, the storm in which the giant lives could be a blizzard, a typhoon, a
, dust, or sand form deep drifts or dunes.
Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
If the giant dies, the lightning, thunder, and high wind
Dragonborn
Legacy
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Species
Basic Rules (2014)
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
whip.
66–70
The target’s entire eyes turn black, and it gains darkvision out to a range of 120 feet.
71–75
The target swells, tripling its weight.
76–80
The
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of stone rafters that resembles a giant web. Hanging from this web by silken strands are spider-shaped lanterns containing flickering purple flames (created by continual flame spells). A few hanging
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of stone rafters that resembles a giant web. Hanging from this web by silken strands are spider-shaped lanterns containing flickering purple flames (created by continual flame spells). A few hanging
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of stone rafters that resembles a giant web. Hanging from this web by silken strands are spider-shaped lanterns containing flickering purple flames (created by continual flame spells). A few hanging
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
killed by Netherskull’s remote Death Ray (one of the death tyrant’s regional effects) after finishing a long rest in this dead-end tunnel. His sister, Lorlynn, can be found in area 14b. Treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.3: Temple of Black EarthView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.3: Temple of Black EarthView Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
killed by Netherskull’s remote Death Ray (one of the death tyrant’s regional effects) after finishing a long rest in this dead-end tunnel. His sister, Lorlynn, can be found in area 14b. Treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
killed by Netherskull’s remote Death Ray (one of the death tyrant’s regional effects) after finishing a long rest in this dead-end tunnel. His sister, Lorlynn, can be found in area 14b. Treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.3: Temple of Black EarthView Player Version
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the “headquarters” of Frume’s faction, the Order of the Gauntlet, at a tavern called A Pair of Black Antlers. If the characters arrive within a tenday of Erlanthar’s departure from Greenest, then the
Frume’s company, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players don’t realize it, Erlanthar finds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Lecture Hall This sloped lecture hall has a 15-foot-high ceiling and the following features: Light. Stone sconces protruding from the walls have continual flame spells cast on them.
Benches
are parked in the room. Strapped to one table is the corpse of a quaggoth, its chest burst open and entrails consumed. The other table, draped in a floor-length black sheet, has a slaad tadpole hidden
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lanthorns have continual flame spells cast on them. The black slate slab once served as a chalkboard and has a few chalk marks on it. Vilnius and Quasit Hiding behind the lectern is Vilnius (NE male
. Stairs to the north and south descend twenty feet to an obsidian lectern, behind which a slab of black slate hangs from chains. Between the stairs are descending rows of red marble benches. The hanging
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lanthorns have continual flame spells cast on them. The black slate slab once served as a chalkboard and has a few chalk marks on it. Vilnius and Quasit Hiding behind the lectern is Vilnius (NE male
. Stairs to the north and south descend twenty feet to an obsidian lectern, behind which a slab of black slate hangs from chains. Between the stairs are descending rows of red marble benches. The hanging
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the “headquarters” of Frume’s faction, the Order of the Gauntlet, at a tavern called A Pair of Black Antlers. If the characters arrive within a tenday of Erlanthar’s departure from Greenest, then the
Frume’s company, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players don’t realize it, Erlanthar finds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
after her exile, but they do not know that her prison is the book. The characters might also use the speak with dead spell to learn some of the above information from fallen enemies. Treasure Each wizard wears a ring of gleaming black glass (worth 10 gp) on the third finger of their left hand.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
characters in Terran. The creature is bored and eager to strike up a conversation, if only to ask about the weather. 4 A black pudding oozes from a hole in the wall and attacks. 5 The characters find a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Lecture Hall This sloped lecture hall has a 15-foot-high ceiling and the following features: Light. Stone sconces protruding from the walls have continual flame spells cast on them.
Benches
are parked in the room. Strapped to one table is the corpse of a quaggoth, its chest burst open and entrails consumed. The other table, draped in a floor-length black sheet, has a slaad tadpole hidden
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
” of Frume’s faction, the Order of the Gauntlet, at a tavern called A Pair of Black Antlers. If the characters arrive within a tenday of Erlanthar’s departure from Greenest, then the monk is still
, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players don’t realize it, Erlanthar finds a quiet moment
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
characters in Terran. The creature is bored and eager to strike up a conversation, if only to ask about the weather. 4 A black pudding oozes from a hole in the wall and attacks. 5 The characters find a






