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Returning 35 results for 'been black diffusing complete running'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
transformation is complete, you become a Lich under the DM's control. Each time you use this Artifact's Cone of Undeath or Myrkul's Hand benefit, there is a 10 percent cumulative chance that you
Monsters
Candlekeep Mysteries
, with jet-black hair, hazel eyes, and a long, thin scar running across her right cheek. She matches the description of one of the thieves who infiltrated Candlekeep.
Personality Trait. “Nothing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(donated by the dragon allied with the group), a large amount of fresh meat, and an iron cauldron. When the process is complete, a Small egg emerges from the cauldron and hatches within a few hours.
A
below.
Black Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to acid damage.
Blue Guard Drake. The drake has a burrowing speed of 20 feet and
Magic Items
Tasha’s Cauldron of Everything
appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement
Blue
3
Absorbing Tattoo, Fire;Fire
Red
4
Absorbing Tattoo, Force;Force
White
5
Absorbing Tattoo, Lightning;Lightning
Yellow
6
Absorbing Tattoo, Necrotic;Necrotic
Black
Magic Items
Guildmasters’ Guide to Ravnica
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Backgrounds
Guildmasters’ Guide to Ravnica
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
.
10
I keep running into a particular Simic biomancer, and I enjoy the arguments that inevitably result.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running the Adventure This is for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for the magic items and creatures in the adventure. It also teaches you how to run a D&D game.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Running the Hunt Explain the Biblioplex’s areas in detail before the characters begin this scavenger hunt, so they have an idea of which areas the clues point to. Have the characters begin the
scavenger hunt with the first clue, since it points to the room they’re already standing in. The players can then complete the other clues in any order they wish.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Running the Adventure This book is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature that appears in the adventure. It also teaches you how to run a D&D game.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
combat-heavy nature of this adventure, it’s possible that it could take from six to eight hours to play. If running this at an event, you might consider playing this over the course of two four- hour time
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8
An adult deep dragon takes
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
draft issues from this cave. Red strata intertwine with bulging black veins running through the hewn rock. A sinister crimson light dances deep in the cave.
The stench issues from the rotting ogre in area K2.
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
The Phylactery Vault Once the characters disrupt six black gates throughout the dungeon, they can use the gates in the Temples of Extraction to travel to the Phylactery Vault. Before they make that
.
“Hello again,” she says. “I confess that I’m surprised at how well you have persevered. Your actions have significantly disrupted activity in the Doomvault. But the task is not yet complete
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
human skeleton clad in perforated black robes.
The inanimate skeleton belongs to a human apprentice named Kazvark, whom Arcturia killed with a barrage of magic missiles for failing to complete a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the final piece of the Rod of Seven Parts from Avernus. Whether the characters are carrying the previous six rod pieces or those
pieces remained in Sigil, the rod knits itself into one artifact when all the pieces are within a few inches of each other. The rod becomes complete, but no character is likely yet attuned to it, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Codex and prevent Markos from using it, but these adventurers fell prey to the horrors of Delphi Mansion. A new group of adventurers—the player characters—must now complete the task. Meanwhile, Markos
. Body horror is a recurring theme in this adventure; before running it, discuss with your players their level of comfort with these elements. A friendly spirit appears as a disembodied head, warning
heroes about the dangers that await them in Delphi Mansion
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
Balor and running to the control room (area 5). Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” and the “Village of Respite” sections. Optionally, read about the Elemental Plane of Air in the
following stat blocks in the Monster Manual or on D&D Beyond: Assassin Black Dragon, Adult Cloaker Commoner Darkmantle Fungus, Violet Fungus Necrohulk Grick Ancient Knight Mage Noble Piercer Pirate Pirate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins as the characters venture through a hidden passage into the City of Lost Names. As they traverse this Path of Memories, they encounter an ancient magic-user
forces. After exploring the city and learning of the army’s goals, the party’s quest leads the characters to the Threshold of the Heavens, where the black-robed wizard Lohezet and Belephaion, cleric of Takhisis, seek to restore the magic of the city and raise it into the air once more.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
this adventure’s challenges, you could decide that the fanatics’ ritual is nearly complete, urging the characters to press ahead without resting and resupplying. If this adventure’s threats have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from complete. Yet word of their deeds has inspired generations of sailors, merely hinting at the endless treasures and adventures to be found at sea. This section provides an overview of the wonders
and dangers heroes might encounter when they venture out to sea. RUNNING NAUTICAL ADVENTURES
Running adventures involving ships and the sea doesn’t need to be daunting, especially not in a world as
Magic Items
Tasha’s Cauldron of Everything
feet and your high jump is up to 15 feet, with or without a running start.
10
Legendry of Phantoms and Ghosts (obsidian human molar)
1 giant octopus, 1 mage, 1 specter
As an action, you can use
the tooth to cast the Evard's black tentacles spell (DC 18). Once this property is used, it can’t be used again until the next dawn.
11
The Thousand Deaths of Jander Sunstar (yellowed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
is intentionally vague about how much time it takes Teremini to complete her ritual. The players should feel that time is of the essence, but not so much that their characters can’t afford to retreat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Running the Adventure This version of White Plume Mountain is designed for a group of 8th-level player characters. Your players will need both brains and brawn to successfully complete their mission
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
) check reveals the following: One of the dead male humans has a black, winged snake (the symbol of the Black Network) tattooed on his right forearm. The dead gnome has dry waste on his boots and cloak
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
running this adventure, it’s best that the characters complete this event before the “Practice Makes Perfect” section. If the characters are reluctant, reinforce that the mascots are bound to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clarifying the Threat As the characters complete these assignments, it becomes clear the Dragon Army is more than a group of raiders. Gradually reinforce the following facts: Dangerous Recruits
. Dragon Army soldiers refer to these creatures as draconians. Enemy Armor. Dragon Army troops wear black armor with red flourishes and the symbol of Takhisis the Dragon Queen. The Highmaster. The Red
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the
Blue 3 Fire Red 4 Force White 5 Lightning Yellow 6 Necrotic Black 7 Poison Violet 8 Psychic Silver 9 Radiant Gold 10 Thunder Orange Damage Absorption. When you take damage of the chosen type, you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, complete with black robe, cowl, and rubber mask. A Medium character who wears the costume can make Charisma (Deception) checks to impersonate a mind flayer. Such checks are made with advantage if the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Eye in the Sky The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show
enemies of the Mages of High Sorcery. Running This Prelude The prelude focuses on characters who are apprentice spellcasters aspiring to take the Test of High Sorcery. Characters of any background are
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the Key NPCs table below. The characters will interact
following stat blocks in the Monster Manual or on D&D Beyond: Black Pudding Commoner Crawling Claws, Swarm of Cultist Fanatic Flameskull Ghast Gravecaller Ghost Ghoul Mummy Silver Dragon Wyrmling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrshaulk. The icon is a serpent figurine carved from obsidian. Ssura and
-ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Y’zleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame






