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Returning 34 results for 'been blade diffusing content restraints'.
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Monsters
The Book of Many Things
needing to make an ability check.Multiattack. The corrupter makes three Whispering Blade attacks and can use Debilitating Touch.
Whispering Blade. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20
+12", "rollType":"to hit", "rollAction":"Whispering Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Whispering
Monsters
The Book of Many Things
can’t be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
Monsters
The Book of Many Things
Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.Multiattack. The assassin makes two Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon
Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage
Aasimar
Legacy
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Evil aasimar make
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.
Reactions
Uncanny
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.
Reactions
Uncanny
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.
Reactions
Uncanny
turn.
Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions). The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
other while spying on local nobility. 10 An heir of House Sivis starts blackmailing people based on the content of intercepted messages. 11 A bounty hunter of House Tharashk hunts one of the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
other while spying on local nobility. 10 An heir of House Sivis starts blackmailing people based on the content of intercepted messages. 11 A bounty hunter of House Tharashk hunts one of the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
other while spying on local nobility. 10 An heir of House Sivis starts blackmailing people based on the content of intercepted messages. 11 A bounty hunter of House Tharashk hunts one of the characters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
below the ziggurat, content to feed on a steady supply of Cynidicean sacrifices brought by its worshipers. Zargon dwells there still, rising from its slimy pool to answer the growl of its stomach. An
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
below the ziggurat, content to feed on a steady supply of Cynidicean sacrifices brought by its worshipers. Zargon dwells there still, rising from its slimy pool to answer the growl of its stomach. An
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
below the ziggurat, content to feed on a steady supply of Cynidicean sacrifices brought by its worshipers. Zargon dwells there still, rising from its slimy pool to answer the growl of its stomach. An
cages and the altar’s restraints. He and the six cultists each wear a gold mask of Zargon worth 50 gp. B70: Lair of Zargon A lake of slime fills this ruined chamber, whose walls climb 40 feet to a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scything blade can be broken, a sliding block can be held in place, or a net can be torn apart. A magic trap can be disabled by someone who can undermine the magic used to power it. Typically, a
spots for traps, especially those that serve as alarms or restraints. The goal is to foil or delay intruders before they can reach a critical location, giving the dungeon’s denizens a chance to mount a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scything blade can be broken, a sliding block can be held in place, or a net can be torn apart. A magic trap can be disabled by someone who can undermine the magic used to power it. Typically, a
spots for traps, especially those that serve as alarms or restraints. The goal is to foil or delay intruders before they can reach a critical location, giving the dungeon’s denizens a chance to mount a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scything blade can be broken, a sliding block can be held in place, or a net can be torn apart. A magic trap can be disabled by someone who can undermine the magic used to power it. Typically, a
spots for traps, especially those that serve as alarms or restraints. The goal is to foil or delay intruders before they can reach a critical location, giving the dungeon’s denizens a chance to mount a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansion’s
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansion’s
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansion’s
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lakebed, 90 feet below the surface. They’re content to creep along the lightless depths and prey on cave fish unless
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
hour of work. Smith’s Tools Activity DC Sharpen a dull blade 10 Repair a suit of armor 15 Sunder a nonmagical metal object 15 Thieves’ Tools Perhaps the most common tools used by adventurers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
hour of work. Smith’s Tools Activity DC Sharpen a dull blade 10 Repair a suit of armor 15 Sunder a nonmagical metal object 15 Thieves’ Tools Perhaps the most common tools used by adventurers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
predators that dwell within the lake itself. The lake slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lake bed, 90 feet below the surface. They’re content to creep along
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
predators that dwell within the lake itself. The lake slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lake bed, 90 feet below the surface. They’re content to creep along
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lakebed, 90 feet below the surface. They’re content to creep along the lightless depths and prey on cave fish unless
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
hour of work. Smith’s Tools Activity DC Sharpen a dull blade 10 Repair a suit of armor 15 Sunder a nonmagical metal object 15 Thieves’ Tools Perhaps the most common tools used by adventurers
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lakebed, 90 feet below the surface. They’re content to creep along the lightless depths and prey on cave fish unless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
predators that dwell within the lake itself. The lake slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lake bed, 90 feet below the surface. They’re content to creep along
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door
: +5 to hit, 4 (1d8) slashing damage. The blade is concealed in a slot in the ceiling, 10 feet up. A character who succeeds on a DC 20 Wisdom (Perception) check can find the slot before the trap is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door
: +5 to hit, 4 (1d8) slashing damage. The blade is concealed in a slot in the ceiling, 10 feet up. A character who succeeds on a DC 20 Wisdom (Perception) check can find the slot before the trap is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door
: +5 to hit, 4 (1d8) slashing damage. The blade is concealed in a slot in the ceiling, 10 feet up. A character who succeeds on a DC 20 Wisdom (Perception) check can find the slot before the trap is






