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Returning 9 results for 'been blade diffusing continuously rogues'.
Rogue
Legacy
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Classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
companions are free to make their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound. Suppressing
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound. Suppressing
their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and Thief subclasses.
Arcane Trickster Enhance Stealth with Arcane Spells
Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
Long Rest. BILLY CHRISTIAN Assassin Practice the Grim Art of Death An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
fate. Rogues The Soulknife has long been called out as a tradition used by both kalashtar and their Inspired foes. Your Psychic Blades could be manifestations of pure energy, or they might have a visual
Xanathar’s Guide to Everything) or one that chose the Pact of the Blade invocation, you can describe your weapon as being forged from nightmares. If you want to add more psionic flavor to your Warlock
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
night have little meaning for the Mror. Mror communities are active at all hours, and major Mror businesses are continuously open. “Nightlife” isn’t a concept in Mror society, and entertainment can
show wealth, but decorative ornaments of iron are also worn by common folk. The dultar—blood blade—is a dagger worn both as a utilitarian tool and as a statement of allegiance; each of the ruling clans
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spells that continuously sweep the floors. If the characters ascend to the topmost chamber of the tower, read: Glowing orbs are set into the walls of this thirty-foot-diameter circular chamber. Four giant
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
night have little meaning for the Mror. Mror communities are active at all hours, and major Mror businesses are continuously open. “Nightlife” isn’t a concept in Mror society, and entertainment can
show wealth, but decorative ornaments of iron are also worn by common folk. The dultar—blood blade—is a dagger worn both as a utilitarian tool and as a statement of allegiance; each of the ruling clans






