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Returning 27 results for 'been blades diffusing cosmos radiance'.
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Monsters
Planescape: Adventures in the Multiverse
Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can assume canine forms, allowing them to
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil
Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study. Silverquill and Prismari see overlap in the area of performing arts, with Silverquill emphasizing verbal performance and Prismari focusing more on dance and other forms of movement. Radiance and
Shadow The two deans of Silverquill are called the Dean of Radiance and the Dean of Shadow, highlighting the college’s use of metaphor in describing its philosophical differences. The metaphor of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study. Silverquill and Prismari see overlap in the area of performing arts, with Silverquill emphasizing verbal performance and Prismari focusing more on dance and other forms of movement. Radiance and
Shadow The two deans of Silverquill are called the Dean of Radiance and the Dean of Shadow, highlighting the college’s use of metaphor in describing its philosophical differences. The metaphor of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study. Silverquill and Prismari see overlap in the area of performing arts, with Silverquill emphasizing verbal performance and Prismari focusing more on dance and other forms of movement. Radiance and
Shadow The two deans of Silverquill are called the Dean of Radiance and the Dean of Shadow, highlighting the college’s use of metaphor in describing its philosophical differences. The metaphor of
Magic Items
Keys from the Golden Vault
in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil exists in the multiverse, the
in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following, plus whatever else you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-white uniforms, these budding mages practice bolstering speeches and wield inky blades. Some Silverquill students prefer the benevolent side of language, using their words to uplift their friends and
saving throw and use the higher result.
Silverquill Professor of Radiance Professors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-white uniforms, these budding mages practice bolstering speeches and wield inky blades. Some Silverquill students prefer the benevolent side of language, using their words to uplift their friends and
saving throw and use the higher result.
Silverquill Professor of Radiance Professors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-white uniforms, these budding mages practice bolstering speeches and wield inky blades. Some Silverquill students prefer the benevolent side of language, using their words to uplift their friends and
saving throw and use the higher result.
Silverquill Professor of Radiance Professors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hundred years can unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long
Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hundred years can unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long
Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hundred years can unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long
Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gain the following benefits.
JOHN GRELLO Circle of the Moon Subclass
Lunar Radiance. Each of your attacks in a Wild Shape form can deal its normal damage type or Radiant damage. You make
following benefits. Improved Lunar Radiance. Once per turn, you can deal an extra 2d10 Radiant damage to a target you hit with a Wild Shape form’s attack. Shared Moonlight. Whenever you use Moonlight
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gain the following benefits.
JOHN GRELLO Circle of the Moon Subclass
Lunar Radiance. Each of your attacks in a Wild Shape form can deal its normal damage type or Radiant damage. You make
following benefits. Improved Lunar Radiance. Once per turn, you can deal an extra 2d10 Radiant damage to a target you hit with a Wild Shape form’s attack. Shared Moonlight. Whenever you use Moonlight
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gain the following benefits.
JOHN GRELLO Circle of the Moon Subclass
Lunar Radiance. Each of your attacks in a Wild Shape form can deal its normal damage type or Radiant damage. You make
following benefits. Improved Lunar Radiance. Once per turn, you can deal an extra 2d10 Radiant damage to a target you hit with a Wild Shape form’s attack. Shared Moonlight. Whenever you use Moonlight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
of their blindsight (30 feet), and the blades can pass right through the wall of force. Green Crystal. This glowing crystal sustains the wall of force but has become loose in its stone fixture
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
of their blindsight (30 feet), and the blades can pass right through the wall of force. Green Crystal. This glowing crystal sustains the wall of force but has become loose in its stone fixture
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
of their blindsight (30 feet), and the blades can pass right through the wall of force. Green Crystal. This glowing crystal sustains the wall of force but has become loose in its stone fixture
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
image flings illusory blades at two creatures of the infiltrator’s choice within 20 feet of the image. Each target must make a DC 17 Wisdom saving throw, taking 13 (3d8) psychic damage on a failed save
makes one Blade of Judgment attack.
Searing Radiance (Costs 3 Actions). The veiled presence magically emanates dazzling light in a 10-foot-radius sphere centered on itself until the end of its next
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
image flings illusory blades at two creatures of the infiltrator’s choice within 20 feet of the image. Each target must make a DC 17 Wisdom saving throw, taking 13 (3d8) psychic damage on a failed save
makes one Blade of Judgment attack.
Searing Radiance (Costs 3 Actions). The veiled presence magically emanates dazzling light in a 10-foot-radius sphere centered on itself until the end of its next
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
image flings illusory blades at two creatures of the infiltrator’s choice within 20 feet of the image. Each target must make a DC 17 Wisdom saving throw, taking 13 (3d8) psychic damage on a failed save
makes one Blade of Judgment attack.
Searing Radiance (Costs 3 Actions). The veiled presence magically emanates dazzling light in a 10-foot-radius sphere centered on itself until the end of its next
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
become one with the cosmos. As one would navigate a river, the faithful of Hanali are known for following their hearts, unwilling to deviate from the pursuit of ultimate beauty. Devotees of Hanali
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
become one with the cosmos. As one would navigate a river, the faithful of Hanali are known for following their hearts, unwilling to deviate from the pursuit of ultimate beauty. Devotees of Hanali
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
become one with the cosmos. As one would navigate a river, the faithful of Hanali are known for following their hearts, unwilling to deviate from the pursuit of ultimate beauty. Devotees of Hanali
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to






