Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been blades diffusing created recording'.
Other Suggestions:
been blades diffusing create recording
been blade diffusing create recording
been blade diffusing crafted recording
been blade diffusing creates recording
been blade diffusing created recording
Monsters
Planescape: Adventures in the Multiverse
Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can assume canine forms, allowing them to
inconspicuously guard peaceable communities as dogs and wolves.
Archons
Archons are denizens of the Seven Heavens of Mount Celestia. Created by the powers of order and benevolence, archons defend their home
magic-items
Fangs were created by the Shaarat’khesh assassins of the Empire of Dhakaan. Rather than ascribing the blade’s power to the Keeper--whose existence the Dhakaani reject--they believe these
blades utterly destroy the souls of their victims.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Whenever you use it to reduce a creature to 0 Hit Points, the creature is
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forges at Eston, completed in the last moments before the Mourning. Perhaps the most outlandish idea is that the Lord of Blades is not a true warforged at all. The first warforged were created by an
The Lord of Blades in the War The Lord of Blades didn’t appear in the world until after the Day of Mourning. Only he knows what his identity was before then, but many suppositions have been put forth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forges at Eston, completed in the last moments before the Mourning. Perhaps the most outlandish idea is that the Lord of Blades is not a true warforged at all. The first warforged were created by an
The Lord of Blades in the War The Lord of Blades didn’t appear in the world until after the Day of Mourning. Only he knows what his identity was before then, but many suppositions have been put forth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forges at Eston, completed in the last moments before the Mourning. Perhaps the most outlandish idea is that the Lord of Blades is not a true warforged at all. The first warforged were created by an
The Lord of Blades in the War The Lord of Blades didn’t appear in the world until after the Day of Mourning. Only he knows what his identity was before then, but many suppositions have been put forth
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students Sythian has opened his home to four students: Embry Hale (chaotic good) is a loud, 17-year-old human who plays a mean horn. He also composes his own songs and lyrics, recording them on
) is a 20-year-old tiefling who has taught the other students a sign language she and her deaf grandmother created together. Mazia can play several instruments, but her favorite is the flute. She
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students Sythian has opened his home to four students: Embry Hale (chaotic good) is a loud, 17-year-old human who plays a mean horn. He also composes his own songs and lyrics, recording them on
) is a 20-year-old tiefling who has taught the other students a sign language she and her deaf grandmother created together. Mazia can play several instruments, but her favorite is the flute. She
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students Sythian has opened his home to four students: Embry Hale (chaotic good) is a loud, 17-year-old human who plays a mean horn. He also composes his own songs and lyrics, recording them on
) is a 20-year-old tiefling who has taught the other students a sign language she and her deaf grandmother created together. Mazia can play several instruments, but her favorite is the flute. She
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, the closest thing to a sovereign is the Lord of Blades—a heavily enhanced warforged who seeks vengeance against those who created his people to serve as weapons. He is hostile to adventurers
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, the closest thing to a sovereign is the Lord of Blades—a heavily enhanced warforged who seeks vengeance against those who created his people to serve as weapons. He is hostile to adventurers
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, the closest thing to a sovereign is the Lord of Blades—a heavily enhanced warforged who seeks vengeance against those who created his people to serve as weapons. He is hostile to adventurers
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, spinning out of the strife of the Last War. The Lord of Blades is a warforged insurgent, a deadly warrior and artificer who seeks vengeance against the humans who created his people as weapons for their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, spinning out of the strife of the Last War. The Lord of Blades is a warforged insurgent, a deadly warrior and artificer who seeks vengeance against the humans who created his people as weapons for their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, spinning out of the strife of the Last War. The Lord of Blades is a warforged insurgent, a deadly warrior and artificer who seeks vengeance against the humans who created his people as weapons for their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moonblade Weapon (longsword), legendary (requires attunement by an elf or half-elf of neutral good alignment) Of all the magic items created by the elves, one of the most prized and jealously guarded
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moonblade Weapon (longsword), legendary (requires attunement by an elf or half-elf of neutral good alignment) Of all the magic items created by the elves, one of the most prized and jealously guarded
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moonblade Weapon (longsword), legendary (requires attunement by an elf or half-elf of neutral good alignment) Of all the magic items created by the elves, one of the most prized and jealously guarded
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Faerie Pest Tarry not in Tuinvale,
Ignore the flowers’ heady scents.
Take no thing, stay to the trail
combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Faerie Pest Tarry not in Tuinvale,
Ignore the flowers’ heady scents.
Take no thing, stay to the trail
combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Faerie Pest Tarry not in Tuinvale,
Ignore the flowers’ heady scents.
Take no thing, stay to the trail
combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speaks the same language as any creature that converses with it. He can’t attack or be damaged, and he can’t be dispelled. Iriolarthas created Everlast to aid him and his apprentices in their doomed
leading down to area Y19j. This barrier was created by a wall of force spell and is maintained by the glowing green crystal set above the doorway (see “Green Crystal” below). As long as this crystal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tragedy during the Last War caused you to question your faith. 4 A personal loss or betrayal shook your faith. 5 You were spiritually scarred by an encounter with a fiend or aberration. 6 You’ve created
blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths
Province
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tragedy during the Last War caused you to question your faith. 4 A personal loss or betrayal shook your faith. 5 You were spiritually scarred by an encounter with a fiend or aberration. 6 You’ve created
blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths
Province
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speaks the same language as any creature that converses with it. He can’t attack or be damaged, and he can’t be dispelled. Iriolarthas created Everlast to aid him and his apprentices in their doomed
leading down to area Y19j. This barrier was created by a wall of force spell and is maintained by the glowing green crystal set above the doorway (see “Green Crystal” below). As long as this crystal






