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Returning 35 results for 'been blast diffusing command ranging'.
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Monsters
Heroes of the Borderlands
Multiattack. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4;{"diceNotation":"1d20+4
", "rollType":"to hit", "rollAction":"Chaos Blast"}, reach 5 ft. or range 60 ft. Hit: 7 (2d6) damage. Roll 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Chaos Blast Damage Type"} to determine
Monsters
Lost Laboratory of Kwalish
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Mind Blast"}. The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4
Mind Flayer Psion
Legacy
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Monsters
Volo's Guide to Monsters
spells, requiring no components:
At will: guidance, mage hand, vicious mockery, true strike
1st level (4 slots): charm person, command, comprehend languages, sanctuary
2nd level (3 slots): crown of
to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. The mind
Monsters
The Book of Many Things
Blast attacks.
Eldritch Blast. Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Eldritch Blast"} to hit, range 120 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation
":"1d10+3", "rollType":"damage", "rollAction":"Eldritch Blast", "rollDamageType":"force"} force damage.
Gore. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Gore
Horn of Blasting
Legacy
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Magic Items
Basic Rules (2014)
You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC
Monsters
Infernal Machine Rebuild
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Mind Blast"}. The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4
Yuan-ti Pit Master
Legacy
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Monsters
Volo's Guide to Monsters
:
Cantrips (at will): eldritch blast (range 300 ft., +3 bonus to each damage roll), friends, guidance, mage hand, message, poison spray
1st–3rd level (2 3rd-level slots): command, counterspell, hellish
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the ground
Monsters
Mordenkainen Presents: Monsters of the Multiverse
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
one of the following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the
Monk
Legacy
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Classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun their neighbors, making frequent visits to
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
) damage. Roll 1d4 to determine the damage type: 1, Acid; 2, Cold; 3, Fire; 4, Lightning.
Sinister Command (Recharge 5–6). Wisdom Saving Throw: DC 12, one creature Ivlis can see within 60 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
) damage. Roll 1d4 to determine the damage type: 1, Acid; 2, Cold; 3, Fire; 4, Lightning.
Sinister Command (Recharge 5–6). Wisdom Saving Throw: DC 12, one creature Ivlis can see within 60 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
) damage. Roll 1d4 to determine the damage type: 1, Acid; 2, Cold; 3, Fire; 4, Lightning.
Sinister Command (Recharge 5–6). Wisdom Saving Throw: DC 12, one creature Ivlis can see within 60 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, ranging from tapestries and woven rugs to paintings, sculptures, and ornate carvings. Copper dragons also collect trophies and keepsakes of their best tricks and triumphs. These range from the crowns
A harp that plays by itself on command
5 A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons
6 A complex puzzle box made of rare woods
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, ranging from tapestries and woven rugs to paintings, sculptures, and ornate carvings. Copper dragons also collect trophies and keepsakes of their best tricks and triumphs. These range from the crowns
A harp that plays by itself on command
5 A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons
6 A complex puzzle box made of rare woods
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, ranging from tapestries and woven rugs to paintings, sculptures, and ornate carvings. Copper dragons also collect trophies and keepsakes of their best tricks and triumphs. These range from the crowns
A harp that plays by itself on command
5 A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons
6 A complex puzzle box made of rare woods
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha’s hideous laughter
Actions
Mind Blast (Recharge 5-6). The brain in a jar
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha’s hideous laughter
Actions
Mind Blast (Recharge 5-6). The brain in a jar
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha’s hideous laughter
Actions
Mind Blast (Recharge 5-6). The brain in a jar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in gathering servants of its own. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in gathering servants of its own. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast
Monsters
Fizban's Treasury of Dragons
dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in gathering servants of its own. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast
Monsters
Fizban's Treasury of Dragons
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s Influence To most mortals, Thassa is the sea, and the sea is Thassa. The wind and waves, the tides, and the ocean’s bounty, ranging from small fish to the enormous krakens—all these are
time, Thassa holds sway over the slow-acting but irresistible forces that alter the world over hundreds or thousands of years. Krakens and other behemoths of the deepest oceans move at Thassa’s command
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s Influence To most mortals, Thassa is the sea, and the sea is Thassa. The wind and waves, the tides, and the ocean’s bounty, ranging from small fish to the enormous krakens—all these are
time, Thassa holds sway over the slow-acting but irresistible forces that alter the world over hundreds or thousands of years. Krakens and other behemoths of the deepest oceans move at Thassa’s command
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s Influence To most mortals, Thassa is the sea, and the sea is Thassa. The wind and waves, the tides, and the ocean’s bounty, ranging from small fish to the enormous krakens—all these are
time, Thassa holds sway over the slow-acting but irresistible forces that alter the world over hundreds or thousands of years. Krakens and other behemoths of the deepest oceans move at Thassa’s command






