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Returning 32 results for 'been blending diffusing create recluse'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.
Skill
, and perhaps learn to create them.
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
limited in scope but blend together to create a larger narrative. If an adventure is a single issue or episode, a campaign is the series as a whole. Whether you’re creating your own adventures or using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
limited in scope but blend together to create a larger narrative. If an adventure is a single issue or episode, a campaign is the series as a whole. Whether you’re creating your own adventures or using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
limited in scope but blend together to create a larger narrative. If an adventure is a single issue or episode, a campaign is the series as a whole. Whether you’re creating your own adventures or using
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together until you
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
eerie forest of gray cocoons. Strung between these cocoons are web strands that create difficult terrain.
The drider clings to the walls, staying out of reach of melee weapons while casting spells or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
eerie forest of gray cocoons. Strung between these cocoons are web strands that create difficult terrain.
The drider clings to the walls, staying out of reach of melee weapons while casting spells or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
eerie forest of gray cocoons. Strung between these cocoons are web strands that create difficult terrain.
The drider clings to the walls, staying out of reach of melee weapons while casting spells or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures need to belong to groups. You can add as many unaffiliated creatures as you like to your encounter deck. Create groups depending on how you’d like the characters to encounter the creatures
helps the characters fight the other creatures in an encounter. The friend might be the sole survivor of another adventuring party, a solitary traveler or recluse, or a benevolent monster like a flumph
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures need to belong to groups. You can add as many unaffiliated creatures as you like to your encounter deck. Create groups depending on how you’d like the characters to encounter the creatures
helps the characters fight the other creatures in an encounter. The friend might be the sole survivor of another adventuring party, a solitary traveler or recluse, or a benevolent monster like a flumph
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures need to belong to groups. You can add as many unaffiliated creatures as you like to your encounter deck. Create groups depending on how you’d like the characters to encounter the creatures
helps the characters fight the other creatures in an encounter. The friend might be the sole survivor of another adventuring party, a solitary traveler or recluse, or a benevolent monster like a flumph
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
text assumes that the characters have darkvision or a light source. The upper floors of this tower have collapsed to create a hollow silo thirty feet high. The upper reaches of the room are lost in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
slits here are shuttered, leaving the room dark. The boxed text assumes that the characters have darkvision or a light source. Owlbear The upper floors of this tower have collapsed to create a hollow
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
slits here are shuttered, leaving the room dark. The boxed text assumes that the characters have darkvision or a light source. Owlbear The upper floors of this tower have collapsed to create a hollow
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
text assumes that the characters have darkvision or a light source. The upper floors of this tower have collapsed to create a hollow silo thirty feet high. The upper reaches of the room are lost in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
text assumes that the characters have darkvision or a light source. The upper floors of this tower have collapsed to create a hollow silo thirty feet high. The upper reaches of the room are lost in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
slits here are shuttered, leaving the room dark. The boxed text assumes that the characters have darkvision or a light source. Owlbear The upper floors of this tower have collapsed to create a hollow






