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Returning 35 results for 'been blends diffusing creatures resort'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
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Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an army has proven too strong to overcome. Once summoned, oinoloths
stalk the killing field, poisoning the ground and sickening creatures they encounter. Sometimes they might be hired to lift the very plagues they spread, but the price for such work is high, and the
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and they slay their
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and they slay their
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Tomb of Annihilation
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
The lich calls forth the spirits of creatures that died in its lair. These apparitions
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the area. The music, which blends woodwinds and bells, is faint and has no discernible source. Breakaway Roofs Where denoted in area descriptions, certain parts of the lair have 5-foot-thick breakaway
All secret doors in Nakari’s lair are magical and marked on the map. Each secret door blends seamlessly with the surrounding wall (DC 20 to notice). Nakari can open any secret door as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the area. The music, which blends woodwinds and bells, is faint and has no discernible source. Breakaway Roofs Where denoted in area descriptions, certain parts of the lair have 5-foot-thick breakaway
All secret doors in Nakari’s lair are magical and marked on the map. Each secret door blends seamlessly with the surrounding wall (DC 20 to notice). Nakari can open any secret door as a Bonus Action
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Achuak, which means “green” to describe how she blends into the foliage. Lizardfolk make no distinction between male and female in their naming conventions. Each example name includes its translation in
always literal. They might pick up idioms, but only with some difficulty.
Names confuse them, unless they are descriptive. They tend to apply their own naming conventions to other creatures using
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Achuak, which means “green” to describe how she blends into the foliage. Lizardfolk make no distinction between male and female in their naming conventions. Each example name includes its translation in
always literal. They might pick up idioms, but only with some difficulty.
Names confuse them, unless they are descriptive. They tend to apply their own naming conventions to other creatures using
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the area. The music, which blends woodwinds and bells, is faint and has no discernible source. Breakaway Roofs Where denoted in area descriptions, certain parts of the lair have 5-foot-thick breakaway
All secret doors in Nakari’s lair are magical and marked on the map. Each secret door blends seamlessly with the surrounding wall (DC 20 to notice). Nakari can open any secret door as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Achuak, which means “green” to describe how she blends into the foliage. Lizardfolk make no distinction between male and female in their naming conventions. Each example name includes its translation in
always literal. They might pick up idioms, but only with some difficulty.
Names confuse them, unless they are descriptive. They tend to apply their own naming conventions to other creatures using
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Secret Doors. A secret door blends in perfectly with the wall that surrounds it. A character who uses an action to examine a stretch of wall can make a DC 15 Wisdom (Perception) check, finding any
guildhouse complex’s windows are boarded up (except the ones in area G21), but tiny cracks between the boards allow creatures to peer through. Prying away the boards is relatively easy, but doing so quietly requires a successful DC 13 Dexterity (Stealth) check.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Secret Doors. A secret door blends in perfectly with the wall that surrounds it. A character who uses an action to examine a stretch of wall can make a DC 15 Wisdom (Perception) check, finding any
guildhouse complex’s windows are boarded up (except the ones in area G21), but tiny cracks between the boards allow creatures to peer through. Prying away the boards is relatively easy, but doing so quietly requires a successful DC 13 Dexterity (Stealth) check.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Secret Doors. A secret door blends in perfectly with the wall that surrounds it. A character who uses an action to examine a stretch of wall can make a DC 15 Wisdom (Perception) check, finding any
guildhouse complex’s windows are boarded up (except the ones in area G21), but tiny cracks between the boards allow creatures to peer through. Prying away the boards is relatively easy, but doing so quietly requires a successful DC 13 Dexterity (Stealth) check.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the clockwork creatures that guard the vault. But the characters are ultimately chagrined to discover that the component isn’t there, with the vault set up as a ruse to distract anyone attempting to
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the clockwork creatures that guard the vault. But the characters are ultimately chagrined to discover that the component isn’t there, with the vault set up as a ruse to distract anyone attempting to
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the clockwork creatures that guard the vault. But the characters are ultimately chagrined to discover that the component isn’t there, with the vault set up as a ruse to distract anyone attempting to
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
on creatures living or wandering in the vales below, and travelers on lonely mountain roads learn to keep a wary eye on the sky. Because normal weapons are less effective against perytons, the folk of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pureblood, bottles and blends the venom to create deadly new strains. Five human zombies serve Xopal as laborers. Xopal carries a bronze syringe containing three doses of a poison cocktail. As an
damage on a failed save. Creatures are affected even if they hold their breath or don’t need to breathe. Among the poisons is a stoppered bronze jug used for fermenting jungle roots into soporific
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but aren’t inherently magical. For a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pureblood, bottles and blends the venom to create deadly new strains. Five human zombies serve Xopal as laborers. Xopal carries a bronze syringe containing three doses of a poison cocktail. As an
damage on a failed save. Creatures are affected even if they hold their breath or don’t need to breathe. Among the poisons is a stoppered bronze jug used for fermenting jungle roots into soporific
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
on creatures living or wandering in the vales below, and travelers on lonely mountain roads learn to keep a wary eye on the sky. Because normal weapons are less effective against perytons, the folk of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pureblood, bottles and blends the venom to create deadly new strains. Five human zombies serve Xopal as laborers. Xopal carries a bronze syringe containing three doses of a poison cocktail. As an
damage on a failed save. Creatures are affected even if they hold their breath or don’t need to breathe. Among the poisons is a stoppered bronze jug used for fermenting jungle roots into soporific
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but aren’t inherently magical. For a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
army has proven too strong to overcome. Once summoned, oinoloths stalk the killing field, poisoning the ground and sickening creatures they encounter. Sometimes they might be hired to lift the very
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but aren’t inherently magical. For a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
army has proven too strong to overcome. Once summoned, oinoloths stalk the killing field, poisoning the ground and sickening creatures they encounter. Sometimes they might be hired to lift the very
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Interacting with Myconids The myconids’ initial attitude toward outsiders is hostile (see “Social Interaction” in the Basic Rules). They aren’t malicious, though, and they don’t resort to violence
-dwelling creatures. Rapport Spores A myconid’s Rapport Spores ability allows all intelligent creatures in the area to communicate telepathically with each other. The characters and the myconids are






