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Returning 35 results for 'been blessed diffusing causing reappears'.
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Spells
Player’s Handbook
Astral Plane. The moment an astral form leaves that plane, the target’s body and possessions travel along the silver cord, causing the target to re-enter its body on the new plane.
Any damage or
spell ends for all the targets if you take a Magic action to dismiss it.
When the spell ends for a target who isn’t dead, the target reappears in its body and exits the state of suspended animation.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end of the target’s next turn, it reappears in the
successful one.Enormous and terrifying, astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. Dreadnoughts have been gliding through
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and self-destructs, leaving no trace
to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the fractine (or where it died) as possible. A
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single
Magic Items
Baldur’s Gate: Descent into Avernus
are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
have disadvantage on attack rolls made within the weapon’s radius of bright light.
As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Magic of the Storm During the Sundering, a constant storm called the Great Rain covered the Sea of Fallen Stars, darkening the skies and causing massive floods. Thousands of people died from drowning
, lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Magic of the Storm During the Sundering, a constant storm called the Great Rain covered the Sea of Fallen Stars, darkening the skies and causing massive floods. Thousands of people died from drowning
, lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Magic of the Storm During the Sundering, a constant storm called the Great Rain covered the Sea of Fallen Stars, darkening the skies and causing massive floods. Thousands of people died from drowning
, lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
Monsters
Fizban's Treasury of Dragons
the dragon’s lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
Monsters
Fizban's Treasury of Dragons
lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
astral form can travel through the Astral Plane. The moment an astral form leaves that plane, the target’s body and possessions travel along the silver cord, causing the target to re-enter its body on the
that target. The spell ends for all the targets if you take a Magic action to dismiss it. When the spell ends for a target who isn’t dead, the target reappears in its body and exits the state of suspended animation.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
astral form can travel through the Astral Plane. The moment an astral form leaves that plane, the target’s body and possessions travel along the silver cord, causing the target to re-enter its body on the
that target. The spell ends for all the targets if you take a Magic action to dismiss it. When the spell ends for a target who isn’t dead, the target reappears in its body and exits the state of suspended animation.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
astral form can travel through the Astral Plane. The moment an astral form leaves that plane, the target’s body and possessions travel along the silver cord, causing the target to re-enter its body on the
that target. The spell ends for all the targets if you take a Magic action to dismiss it. When the spell ends for a target who isn’t dead, the target reappears in its body and exits the state of suspended animation.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
astral form can travel through the Astral Plane. The moment an astral form leaves that plane, the target’s body and possessions travel along the silver cord, causing the target to re-enter its body on the
that target. The spell ends for all the targets if you take a Magic action to dismiss it. When the spell ends for a target who isn’t dead, the target reappears in its body and exits the state of suspended animation.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
astral form can travel through the Astral Plane. The moment an astral form leaves that plane, the target’s body and possessions travel along the silver cord, causing the target to re-enter its body on the
that target. The spell ends for all the targets if you take a Magic action to dismiss it. When the spell ends for a target who isn’t dead, the target reappears in its body and exits the state of suspended animation.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
astral form can travel through the Astral Plane. The moment an astral form leaves that plane, the target’s body and possessions travel along the silver cord, causing the target to re-enter its body on the
that target. The spell ends for all the targets if you take a Magic action to dismiss it. When the spell ends for a target who isn’t dead, the target reappears in its body and exits the state of suspended animation.
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
spades
Rogue
Two of spades
Balance
Joker (with TM)
Fool
Joker (without TM)
Jester
Balance. Your mind suffers a wrenching alteration, causing your alignment to change for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the stadium.
8 Recover a blessed trophy and award it to a contest’s rightful victor.
Arena Map The arena shown in map 4.5 has a ring of raised benches and private boxes around its sandy
amphitheater during a well-attended event.
3 A chariot racer (gladiator) poisons members of a rival team, causing them to fall asleep during competition.
4 A mage uses magic to spy on athletes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the stadium.
8 Recover a blessed trophy and award it to a contest’s rightful victor.
Arena Map The arena shown in map 4.5 has a ring of raised benches and private boxes around its sandy
amphitheater during a well-attended event.
3 A chariot racer (gladiator) poisons members of a rival team, causing them to fall asleep during competition.
4 A mage uses magic to spy on athletes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the stadium.
8 Recover a blessed trophy and award it to a contest’s rightful victor.
Arena Map The arena shown in map 4.5 has a ring of raised benches and private boxes around its sandy
amphitheater during a well-attended event.
3 A chariot racer (gladiator) poisons members of a rival team, causing them to fall asleep during competition.
4 A mage uses magic to spy on athletes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, causing the sand within it to fall to the floor. The magic writing on the base of the hourglass reads as follows: Cast a stone into the fire:
Violet leads to the mountain spire
Orange to the castle’s
, and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, causing the sand within it to fall to the floor. The magic writing on the base of the hourglass reads as follows: Cast a stone into the fire:
Violet leads to the mountain spire
Orange to the castle’s
, and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to 160 years. Size. Aasimar have the same range of height and weight as humans. Speed. Your base walking speed is 30 feet. Darkvision. Blessed with a radiant soul, your vision can easily cut through
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to 160 years. Size. Aasimar have the same range of height and weight as humans. Speed. Your base walking speed is 30 feet. Darkvision. Blessed with a radiant soul, your vision can easily cut through
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to 160 years. Size. Aasimar have the same range of height and weight as humans. Speed. Your base walking speed is 30 feet. Darkvision. Blessed with a radiant soul, your vision can easily cut through
urge to stand against evil. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, causing the sand within it to fall to the floor. The magic writing on the base of the hourglass reads as follows: Cast a stone into the fire:
Violet leads to the mountain spire
Orange to the castle’s
, and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Barovia did.
—Strahd von Zarovich
in I, Strahd: The Memoirs of a Vampire
Then Kiril disappeared for several days, causing the other werewolves to wonder whether he had fled or had been
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Barovia did.
—Strahd von Zarovich
in I, Strahd: The Memoirs of a Vampire
Then Kiril disappeared for several days, causing the other werewolves to wonder whether he had fled or had been
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Barovia did.
—Strahd von Zarovich
in I, Strahd: The Memoirs of a Vampire
Then Kiril disappeared for several days, causing the other werewolves to wonder whether he had fled or had been
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, magic item, or magical effect without causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Astral Dreadnought Enormous and terrifying, astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. Dreadnoughts have been
within 60 feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end of the target’s next turn, it reappears in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to
count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied. The hag targets up to three creatures that she can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to
count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied. The hag targets up to three creatures that she can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
after 1 minute no one has successfully played the rest of the song, the illusion of Strahd reappears at the harpsichord and hammers out a series of chords. Each character takes 11 (2d10) thunder
doll’s neck reveals itself to be a drain hole, and the head is a plug. All the water in the room spirals into the drain, pulling the characters with it and causing them to exit the zone. Failed Exit. If
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, magic item, or magical effect without causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the






