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Returning 35 results for 'been blue diffusing contact released'.
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Magic Items
Dungeon Master’s Guide
Stones orbiting your head at the same time.
Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting
Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head.
Ioun Stone of Awareness;Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires.
Any conflagration larger than its body acts as a gateway to
Monsters
Baldur’s Gate: Descent into Avernus
been. A redcap’s desire to slay is rooted in its will to survive.
VARIANT: MADCAPS
A madcap is a redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the
, the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an end in spectacular fashion as it bursts into flames, reducing itself, its ichor-soaked hat, and its pants to ashes instantly while leaving behind its weapon and smoldering iron boots.
Monsters
Storm King's Thunder
","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Iymrith is an ancient blue dragon who can assume the form of a storm giant
storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
Magic Items
Icewind Dale: Rime of the Frostmaiden
target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15-18
Blue with white bands
When released from the hook, this fish squirms free, sprouts
Backgrounds
Guildmasters’ Guide to Ravnica
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
the clan chief to help me sometimes.
8
I made a strong impression on Borborygmos.
Non-Gruul Contacts
d10
Contact
1
An Azorius arrester thinks I can be reformed
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
following text: A giant or humanoid that comes into contact with the mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing
Mad Monkey Fever (pg. 40) The heading is now “Blue Mist Fever,” and throughout this section, “mad monkey fever” has been changed to “blue mist fever.” The second paragraph has been replaced with the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
others of its approach. If the encounter occurs while the party is camped, the mist drifts through the camp at a speed of 5 feet per round. Characters who come into contact with the mist are exposed to blue mist fever (see “Diseases”).
Magic Mist A bank of blue mist drifts toward the party, covering an area of 1d6 20-foot squares. Any character with a passive Wisdom (Perception) score of 13 or higher notices the mist and can warn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tyrant’s Escape If the party communicated with Dalk Dranzorg during the séances, the adventure’s climax unfolds as follows. Dranzorg Released. After the house wakes, Dalk Dranzorg can be released as
the investigators suggests reaching out to her spirit for help. Whether characters use the spirit board or another method to contact Mara, her furious spirit appears and demands the characters aid her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The walls rise 10 feet, then angle inward, forming a pyramidal roof with a 40-foot-high apex. Inscribed on the sloped north wall is a 10-foot-tall Dwarvish rune that glows with a faint blue light.
Any
all creatures in the room. Once the rune has released this cold energy, it can’t do so again for 1 hour.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
experimentation. Blue Dial. This dial can be turned to the left or right, and it snaps back to center if released. The blue dial determines which wall crystal is lit. Currently, the crystal under
star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creeps through the jungles of Chult. Contact with this thin, blue, odorless mist can infect giants and humanoids with blue mist fever. A dispel magic spell destroys the mist in a 20-foot square
Diseases The following diseases can affect giants and humanoids exploring the jungles of Chult. Remember that lesser restoration and similar magic can cure a disease. Blue Mist Fever A magical mist
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
stat block to represent members of the green, blue, and purple castes.) Red grungs are the tribe’s scholars and spellcasters, and they are superior to purple, blue, and green grungs. (Use the grung
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
destroyed, the altar stops spinning and the character is released. The gem is a cursed stone, but it appears to be a jewel of value, and it can be pried from the altar. If the gem comes in contact
released. To let go of the stone willingly, the creature must be the target of magic that removes a curse or breaks an enchantment. If the creature dances for a number of minutes equal to its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conjuration magic around the altar and the moaning rift above it. If the altar comes in contact with bright light, four cloakers fly out of the rift and attack all other creatures in the room. Once
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on). Genasi almost never have contact with their elemental parents. Genies seldom have interest in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith Iymrith is an ancient blue dragon who can assume the form of a storm giant. In this guise, she has infiltrated Hekaton’s court. While concealing her true nature and agenda from the giants
folk. The dragon also wants to wrest the Wyrmskull Throne from the storm giants and add it to her trove. The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
contact other plane spells or similar magic. Bel Bel rankles at Zariel’s rulership of the layer of the Nine Hells that was once his, but he won’t challenge her directly as long as he thinks Asmodeus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
often appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface of the cave — floor, walls, and ceiling — is blanketed in moss and fungi, all in shades of white and soft pastels of pink, violet, green, and pale blue. The diffuse light the mushrooms shed makes
myconid sovereign will temporarily immunize them against the effects of the demon-tainted spores released by myconids under Zuggtmoy’s influence. Basidia will then initiate a rapport with Araumycos while
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
blue, held at shoulder
Orange, held waist high Silver, at feet
(False door) (Secret one-way door2)
Purple, at feet Green, held high overhead
(False door) Yellow, held at
shoulder
Bronze, held waist high Pink held high overhead
Gray, held at shoulder Black, at feet3
(None) Pale violet, held at shoulder
Bright blue, at feet (None)
White, held
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
frames a calm, pale-blue face and glowing eyes. Artavazda embodies the Sunweaver in word and deed. Though Artavazda holds lawbreakers accountable for their crimes, the pari is a staunch believer in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destructive Ashen Heirs. Laleh has received word that Afsoun was not released after her questioning. Laleh seeks information on where her sister is being held. While Afsoun is in Brightguard custody, Laleh has
. If the characters agree to help Laleh, she thanks them and says her agents will contact them later. Should the characters prove reluctant to help, Laleh tells them to think on what is right and






